Age 49 here. I'm seriously considering that my next job should be 3 or 4 days per week, even if that means a somewhat proportionately reduced paycheck. Would fight for 4+ weeks vacation too. I need quality of life more than I need cash right now.
Eidos-Montréal Offices shifting to the 4 day work week
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Re: Eidos-Montréal Offices shifting to the 4 day work week
#42Rather than a 4 day work week, I always thought that a 4 hour work day was far superior (or at least, a 4 day work week of 5 hour work days; 20 hours a week total). You're not truly doing 8 hours of full work a week, so why not focus the time down to only productive hours? Here's an interesting article about it [0]. [0] https://www.forbes.com/sites/jackkelly/2021/05/28/the-future...
I read an article years ago from someone that tried it, expecting exactly what you're expecting, but they found that proportional of their working time that was productive was about the same.
Re: Eidos-Montréal Offices shifting to the 4 day work week
#43Age 49 here. I'm seriously considering that my next job should be 3 or 4 days per week, even if that means a somewhat proportionately reduced paycheck. Would fight for 4+ weeks vacation too. I need quality of life more than I need cash right now.
I'm 36 and my current gig offers 5 weeks vacation, and I just came back from 3 months (topped up) parental leave.
Life is too beautiful to work 5 days a week
Re: Eidos-Montréal Offices shifting to the 4 day work week
#44Re: Eidos-Montréal Offices shifting to the 4 day work week
#45Re: Eidos-Montréal Offices shifting to the 4 day work week
#46Earlier quoted context omitted.
They’re likely earning ~40-70k so the shift isn’t very significant The real question is: are they changing the deadlines? Studio already suffer from crunch and all the meetings you had on Friday are now spread throughout the week
> They’re likely earning ~40-70k so the shift isn’t very significant On an annual basis some internships are better paid. Where do these folks hire?
I could look into remote work but I am quite confortable where I am. I love the 35 hours workweek, the 21 days of paid time off, the week and a half around Christmas, my private office with a marble window sills (that I will use only 2 days a week when the telework plan is finally officialized) , the 7 minutes commute, the low cost of life and my beer aficionado colleagues.
Re: Eidos-Montréal Offices shifting to the 4 day work week
#47Just tell me what we need to get done, I’ll do it, remotely of course. I’ve had various companies expect me to work extra hours for no additional pay , while never offering an extra day off.
Hell , I’d be down to do a 80 hour week if I know my average week is only 20 hours
Re: Eidos-Montréal Offices shifting to the 4 day work week
#48Earlier quoted context omitted.
> They’re likely earning ~40-70k so the shift isn’t very significant Exactly. I don't work in the video-game industry, but the local (Québec) programmer scene is pretty small and information travels fast. I've been told by people that work there that the employer already pays the equivalent of a 4 day week and that many employees are quitting now that WFH has opened up the market. My personal understanding is that in…
> My personal understanding is that instead of increasing the pay, they are betting that by cutting a day, people will stay and keep the same level of crunch time. How's the option package? A credible company will have most employees in the core business getting the majority of their revenue from the stock performance. Switching to 4 days a week should lower the number of release they can have per year...
Re: Eidos-Montréal Offices shifting to the 4 day work week
#49Earlier quoted context omitted.
They’re likely earning ~40-70k so the shift isn’t very significant The real question is: are they changing the deadlines? Studio already suffer from crunch and all the meetings you had on Friday are now spread throughout the week
> They’re likely earning ~40-70k so the shift isn’t very significant On an annual basis some internships are better paid. Where do these folks hire?
People do it out of passion, I guess. It’s funny too because the work is usually significantly harder than the much better paid start-up/SaaS jobs.
Everyone has college degrees, there’s no C++ bootcamp grads
I went to a school which was well-known for its game dev degree so I know dozens of people in the industry (mostly everyone works at Ubisoft) but opted out myself because the pay was way too low