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TaleSpire is a beautiful way to play pen and paper RPGs online

talespire.com

41–48 of 48 posts

Re: TaleSpire is a beautiful way to play pen and paper RPGs online

#41

I guess I'm not the target audience, but I don't see the appeal of skeuomorphism here over something like on-the-fly zone creation tools. Can someone help me understand the market here? I've know that the first thing dice rollers seem to grow is 3D simulated dice, so clearly the market is there. But this would be (for me) replacing an assortment of wood blocks, lego minifigs, scribbled-on index cards, and assorted to…

Well for starter it saves the state of the maps.

You never build anything too crazy in real life, because it requires a lot of setup during and between games. It's just not worth it.

In digital form, you can afford to prepare big 3d maps outside of the game, and you can even share the environment you've created with other people outside your game so that they use it in their own game.

After playing for a couple of sessions though, I don't think having huge maps is worth it (yet?). Just a map of the building you're in, in 3D is good enough and makes it easy for the players to imagine a city or town around and not lose track of where everyone is.

Re: TaleSpire is a beautiful way to play pen and paper RPGs online

#42
post #40

I have looked at this extensively and other VTTs for an internet campaign, and while it is very impressive, there are a few things preventing me from using this myself. 1. No fog of war. You can create zones that have toggling visibility, but its cumbersome and not automatic. 2. No cyberpunk/modern assets. They did make their stretch goal so this will be arriving eventually. 3. No custom audio streaming. I believe yo…

Okay I just spent 10 minutes on Foundry's site and I can't tell which operating system(s) it runs on. Almost all of the links just go back to the front-page....

it runs in your favorite browser..

Re: TaleSpire is a beautiful way to play pen and paper RPGs online

#43
post #42
post #40

Earlier quoted context omitted.

Okay I just spent 10 minutes on Foundry's site and I can't tell which operating system(s) it runs on. Almost all of the links just go back to the front-page....

it runs in your favorite browser..

I meant for hosting the server. After searching around I found the wiki which shows how to install on linux.

Re: TaleSpire is a beautiful way to play pen and paper RPGs online

#44
post #31

Earlier quoted context omitted.

>Building homebrew maps in foundry might be fast, it still looks like crap. We're in 2021. Your attitude towards your competitors is pretty gauche. You dismiss features and the pricing model they have, etc., while they have been incredibly successful. I'm always looking for interesting advancements in VTT, particularly because I've got a box with a 55" TV mounted in it I can put on top of my table for using them even…

TaleSpire dev here. jfabre is not a Bouncyrock employee and does not work on TaleSpire. I'm sorry if you've run into people bashing our competitors. It sucks as there is plenty of room for different approaches in this space (see TTS and battlemapp for two ace alternative 3d vtts). You setup sounds awesome. We've not got any plans for supporting the tv tables so far, but arkenforge and foundry both seem awesome at it.

[deleted]

Re: TaleSpire is a beautiful way to play pen and paper RPGs online

#45
post #21

This looks really cool, but I feel like there's just too many obstacles to using this with my group. Right now we use Roll20, which has a LOT of faults. Weird glitches happen basically every session. But it's free, and it works on everyone's computer, and those two benefits outweigh all its faults. To switch to TaleSpire, we'd have to make sure everyone is on a Windows PC (or know how to trick it into running on thei…

> or know how to trick it into running on their non-Windows computer

Its a Steam game, so will work on Linux. What other OS is there that your group uses?

Re: TaleSpire is a beautiful way to play pen and paper RPGs online

#46

I have looked at this extensively and other VTTs for an internet campaign, and while it is very impressive, there are a few things preventing me from using this myself. 1. No fog of war. You can create zones that have toggling visibility, but its cumbersome and not automatic. 2. No cyberpunk/modern assets. They did make their stretch goal so this will be arriving eventually. 3. No custom audio streaming. I believe yo…

Hello! One Dev here. 1) This is an area that needs a whole lot iteration. The current Hide Volume approach has been more of a patch while we figure things out. This is certainly one area 3D has complicated things significantly. Looking forward to diving back into it. 2) As you mentioned, this is certainly on the horizon, we've already started dipping our toes into this area and hope to have an ETA by the end of the y…

Thank you for taking the time to respond! I totally understand your concerns about maintaining two builds. When I was considering using Talespire for my campaign I resolved to just buy a copy for all of my players. Another thing to consider which might not be as important, is that my group would also play IRL and that if I base my maps entirely in Talespire it's very hard to go offline with that. I'd love to see a solution for printouts but understand that might not be an express goal. Part of why I like Foundry is that it's very easy to go offline with pen and paper.

Re: TaleSpire is a beautiful way to play pen and paper RPGs online

#47
post #31

Earlier quoted context omitted.

>Building homebrew maps in foundry might be fast, it still looks like crap. We're in 2021. Your attitude towards your competitors is pretty gauche. You dismiss features and the pricing model they have, etc., while they have been incredibly successful. I'm always looking for interesting advancements in VTT, particularly because I've got a box with a 55" TV mounted in it I can put on top of my table for using them even…

TaleSpire dev here. jfabre is not a Bouncyrock employee and does not work on TaleSpire. I'm sorry if you've run into people bashing our competitors. It sucks as there is plenty of room for different approaches in this space (see TTS and battlemapp for two ace alternative 3d vtts). You setup sounds awesome. We've not got any plans for supporting the tv tables so far, but arkenforge and foundry both seem awesome at it.

Ah, thanks for the clarification. I misread one of his comments - 'I've been working in it' as 'I've been working on it', totally on me!

Re: TaleSpire is a beautiful way to play pen and paper RPGs online

#48
post #35

Earlier quoted context omitted.

>Building homebrew maps in foundry might be fast, it still looks like crap. We're in 2021. Your attitude towards your competitors is pretty gauche. You dismiss features and the pricing model they have, etc., while they have been incredibly successful. I'm always looking for interesting advancements in VTT, particularly because I've got a box with a 55" TV mounted in it I can put on top of my table for using them even…

I'm just a fan... I do not work for them. I was just expressing my opinion about how I saw the whole space. I've been playing for more than 2 years on Tabletop Simulator and I consider Talespire a very big upgrade that's all.

Gotcha! I misread a comment of yours and took it as you saying you worked on the product, not worked in it for your campaign.
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