Live data from Hacker News

Minecraft to add telemetry

minecraft.net

41–50 of 126 posts

Re: Minecraft to add telemetry

#41
Telemetry per se is not a bad thing when you make it with privacy at the center of it. If you offer users the chance to opt-in/opt-out of logging and then REALLY respect that decision by first) not generating data when the user does not want to and second) not using the data for purposes the user does not sign up for (in downstream, analytics mostly)

then telemetry can actually be beneficial to keep improving your product and features.

Re: Minecraft to add telemetry

#42
post #17

The phrase "...to better understand our [users] and to improve their experience..." always rings alarm bells in my head. It's corporate lingo for "We want to increase profits by selling your private data for as long as we can get away with it."

This guy knows how to mine diamonds!

Re: Minecraft to add telemetry

#43

Maybe they'll notice that when I launch the game on Linux, I get about 10-20 FPS boost over Windows on identical hardware. I've always wondered about that; in theory shouldn't it be the reverse?

Probably the JVM implementation. I have observed the same effect on my system.

Re: Minecraft to add telemetry

#44
post #17

The phrase "...to better understand our [users] and to improve their experience..." always rings alarm bells in my head. It's corporate lingo for "We want to increase profits by selling your private data for as long as we can get away with it."

What private data would you get by tracking minecraft players?

Re: Minecraft to add telemetry

#45
post #7

Eh Minecraft is a video game, I just don't see the privacy risk with "typical" Windows-level telemetry happening there. At some point we have to accept that this data actually helps them fix real issues too, they're not monetizing their players directly with it.

I don't think what type of application it is determines if a person has a right to their privacy if they want it. Same goes for data, we don't have to "accept" anything.

On the other hand, if it wasn't Microsoft's brand being connected to this and it wasn't called telemetry but "Automatic Bug Report Sharing" nobody would make a peep.

The same goes for the kind of data or application: if people know what type of data would be shared and what it would look like, they might indeed understand that this isn't some nefarious profiling but just normal software improvement. If you are a developer, bug reports are nearly useless unless it's super repeatable with normal conditions and a few clearly defined steps... or if there is a useful automatic reporting system in place.

But none of that reduces someone's expectation of privacy or acceptance of data sharing.

Re: Minecraft to add telemetry

#46
post #7

Eh Minecraft is a video game, I just don't see the privacy risk with "typical" Windows-level telemetry happening there. At some point we have to accept that this data actually helps them fix real issues too, they're not monetizing their players directly with it.

It did not helped them fix problems in Teams, Windows and Office 365. Why do you think Minecraft will be different.

Re: Minecraft to add telemetry

#47
post #7

Eh Minecraft is a video game, I just don't see the privacy risk with "typical" Windows-level telemetry happening there. At some point we have to accept that this data actually helps them fix real issues too, they're not monetizing their players directly with it.

Minecraft is a game played mostly by kids (minors). Tracking their behaviour, finding out what they try (even if just looking for ways to game the system) is pretty useful info.

Re: Minecraft to add telemetry

#48
post #35
post #28

Earlier quoted context omitted.

>At some point we have to accept that this data actually helps them fix real issues too It is strange that this community of all communities has such a resistance to this idea. Software developers should know better than anyone how difficult it is to identify and fix vague software problems without having specific details about the problem. Yes, there is a negotiation between the value of telemetry and privacy and of…

It’s the difference between always sending something and a pop up asking if you want to send a bug report.

How about performance issues and silent errors? Finding areas that need to me optimized because a lot of users have subtle issues kinda needs passive data collection.

As long as it is anonymous, it's a good thing, IMO.

Re: Minecraft to add telemetry

#49
post #28
post #7

Eh Minecraft is a video game, I just don't see the privacy risk with "typical" Windows-level telemetry happening there. At some point we have to accept that this data actually helps them fix real issues too, they're not monetizing their players directly with it.

>At some point we have to accept that this data actually helps them fix real issues too It is strange that this community of all communities has such a resistance to this idea. Software developers should know better than anyone how difficult it is to identify and fix vague software problems without having specific details about the problem. Yes, there is a negotiation between the value of telemetry and privacy and of…

Because the visual difference between abusive telemetry and benign or useful telemetry is 0. Same with disclosures.

And we are a very abused culture sitting in the middle of what I hope is peak surveillance capitalism.

Beat someone with a stick enough, and when you go to scratch your back and they flinch, it's not sensible to deride them for being irrational.

Re: Minecraft to add telemetry

#50

Maybe they'll notice that when I launch the game on Linux, I get about 10-20 FPS boost over Windows on identical hardware. I've always wondered about that; in theory shouldn't it be the reverse?

On top of the JVM implementation potentially being faster, OpenGL drivers on Linux are sometimes better than their Windows counterparts; especially with the less modern OGL that Minecraft uses
Post reply on HN