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Introducing Age Verification

blog.roblox.com

41–50 of 157 posts

Re: Introducing Age Verification

#41

First off... NOT A FUCKING CHANCE. If a kid came to me with a game that was asking for "opt in" age verification by scanning government ID, and they wanted to do it, we'd have a long talk about privacy and that game would get uninstalled even if it means the end result is the kid crying over it. Second, how is this going to work? I don't know a single kid that plays Roblox and has a government issued photo ID. And ar…

[deleted]

Re: Introducing Age Verification

#43
post #36

> nearly 50% of the users on our platform are over the age of 13 as of Q2 2021 Hahahaha... jeez... /wipes a tear They are in for a surprise of their corporate lives. We have several accounts with them for our kids and I had all of them set with the birthday set to some random year between 1960 and 1990. Because, as every parent knows, any sort of "kids" account comes with random restrictions, needing to create parent…

Both our teenagers play Roblox

Re: Introducing Age Verification

#45
Something I think that should be mentioned: Everytime you submit an image of an id: That gets shared through out the verifying organizations communication channels.

Wither it's via database accessibility (even if it's encrypted), a web front end, email, or IMs. They'll say all they want, but ids do leak.

Re: Introducing Age Verification

#46
post #36

> nearly 50% of the users on our platform are over the age of 13 as of Q2 2021 Hahahaha... jeez... /wipes a tear They are in for a surprise of their corporate lives. We have several accounts with them for our kids and I had all of them set with the birthday set to some random year between 1960 and 1990. Because, as every parent knows, any sort of "kids" account comes with random restrictions, needing to create parent…

I long ago aged out of these limits, but I never stopped using my fake birthday. Everywhere I thought I could get away with it, I did.

Ad networks still figured out my real birthday :/

Re: Introducing Age Verification

#47

First off... NOT A FUCKING CHANCE. If a kid came to me with a game that was asking for "opt in" age verification by scanning government ID, and they wanted to do it, we'd have a long talk about privacy and that game would get uninstalled even if it means the end result is the kid crying over it. Second, how is this going to work? I don't know a single kid that plays Roblox and has a government issued photo ID. And ar…

This is a bandaid measure. Roblox spends most of its time convincing young children that they will be successful while simultaneously cheesing the 'robux' exchange rate so that these children get nothing.

Roblox is undoubtedly responding to backlash from revelations that they are exploiting children for economic growth. Here's a great summary: https://youtu.be/_gXlauRB1EQ

Re: Introducing Age Verification

#48
post #2

Though I applaud the effort to get age right and protect players, I'm not sure I'll ever be comfortable having me or my child scan our photo ID and selfie to upload it as part of a login flow to an application.

A component of my work is in digital identity, so I hope you don’t mind the question: what would make you comfortable doing so? For Roblox, I can see the exception taken, but some applications do require this level of identity proofing (scanning your passport in an airline mobile app to book an international flight comes to mind). Edit: Thank you everyone for your feedback, it’s very helpful!

In Britain they proposed an anonymous system for checking age before viewing pornography. (It was cancelled.)

The idea was you could show your ID to someone qualified to check (like a shop selling alcohol), they'd give some sort of pass, and that could be used to access the website. I wouldn't mind that, so long at the shop person only looks at the ID.

(And I've never been asked to scan a passport when booking a flight.)

Re: Introducing Age Verification

#49
post #36

> nearly 50% of the users on our platform are over the age of 13 as of Q2 2021 Hahahaha... jeez... /wipes a tear They are in for a surprise of their corporate lives. We have several accounts with them for our kids and I had all of them set with the birthday set to some random year between 1960 and 1990. Because, as every parent knows, any sort of "kids" account comes with random restrictions, needing to create parent…

> sort of "kids" account comes with random restrictions, needing to create parent account and all sort of other bullshit that complicate everyone's life and prolong the sign-up process.

I set up one of these for Apple and Microsoft, and boy oh boy, has it been an absolute shit-show. There have been tons of bugs with both, it is a terrible user experience all around, and it has actually cost me more money in very real terms (e.g. IAPs needing to be re-purchased three times).

Unfortunately it seems like nobody at tech companies actually dog-foods kid/family accounts, and just does it as a butt covering exercise to avoid regulation. They do the bare minimum and then let it rot.

Re: Introducing Age Verification

#50
post #32

Where does the need for hard verification of the age come from? My friends and I were using the internet when we were under 13 years old (although not by much), and just clicked the button to confirm that we are older than 13 (mostly on various forums), and later on the same thing with 18 years old verification screens, and we turned out alright (at least from my perspective.)

According to Roblox's S-1 filing, they want to move their customer base up from the current average age of 13. Age verification is for older users, so they can be less restricted. Roblox has a large outsourced "moderation" operation, and is working on an AI system that can bring down the ban hammer in 100ms after saying a bad word. Tencent already does this in China. Tencent owns 49% of Roblox. So the technology is a…

Given this angle I wonder if Roblox is actually hoping for rampant falsifications so they can keep their underage players but also tell regulators that they are protecting minors from possible exposure to harmful content.
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