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China has forbidden under-18s from playing games for more than three hours/week

reuters.com

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Re: China has forbidden under-18s from playing games for more than three hours/week

#41

Like with Bitcoin regulation, good luck to the governments with enforcement.

Correct me if I'm wrong but unlike bitcoin many of these games are played online in a centralized way, so China could even forward these regulations to these online services so they could enforce them themselves (if they want to continue being legally available).

Re: China has forbidden under-18s from playing games for more than three hours/week

#42
post #25

Earlier quoted context omitted.

All game companies operating in China, software and hardware, have to go through the CCP. They could definitely force companies to add software timers that automatically shut games down when a time limit is reached.

Sure but this is like DRM. You just create an arms war. Underage users would find ways to appear to be 18 or older. Or use multiple accounts to continue playing. This is already common in many grind games. You have support accounts that feed the main account items. Or just straight up hacking the timer system. Or playing games published outside if China. Where there's a will, there's a way.

Remember we're talking about a totalitarian regime, where using real IDs for digital accounts is already a thing. Where importing unapproved foreign media is (presumably) banned. Where you can't so much as get a VPN without permission.

I'm sure some people will find ways around it, but I don't think that will be the norm.

Re: China has forbidden under-18s from playing games for more than three hours/week

#43

Earlier quoted context omitted.

> apart from restricting freedom? Do you need any more than that? From the western point of view this is the apex reason. EDIT: To add - it is true in the west that minors don't enjoy all the same freedoms as adults. However for most things those decisions are made by the parents and not the state.

Individual freedom might still be the most important organizing principle in the US, but in Western Europe?

Not sure why you're getting downvoted, there's something to this comment. Western Europe is where Judeo-Christian values married up with Greek and Roman societal models and produced (yes, there are obvious exceptions like religion) democracy, free speech, and capitalism. I also understand that this particular statement is a blanket statement open to nuance and is partially incorrect, but it's mostly correct. However in very recent times (hate speech mandates) this seems to be changing.

Re: China has forbidden under-18s from playing games for more than three hours/week

#44
post #10
post #8

Anyone want to argue why this would be bad, apart from restricting freedom? BTW, nothing in the article about limits on TikTok or YouTube or whathaveyougot. That's as much opium as gaming, IMO.

It should be up to the parents, not the government. And like you said, it's banning one form of entertainment that is no worse than the others.

> It should be up to the parents, not the government.

I mean, isn't this what Korean and Japan's policies effectively are as well? Doesn't seem to help much.

Children were not raised in isolation with two parents for most of history, an entire community was looking out for them as well that was incapable of being overwhelmed with that responsibility partially owing to higher child/birth mortality rates. But now we've put the onus of rearing functioning adults on precisely two people whose own personality and parenting traits are widely variable to begin with, if not influenced by the side effects of this two parent only viewpoint themselves.

Re: China has forbidden under-18s from playing games for more than three hours/week

#45
post #8

Anyone want to argue why this would be bad, apart from restricting freedom? BTW, nothing in the article about limits on TikTok or YouTube or whathaveyougot. That's as much opium as gaming, IMO.

> apart from restricting freedom? Do you need any more than that? From the western point of view this is the apex reason. EDIT: To add - it is true in the west that minors don't enjoy all the same freedoms as adults. However for most things those decisions are made by the parents and not the state.

Not saying this is a good thing (in fact I think it's a silly rule), but: kids in the western world have their 'freedoms' restricted all of the time. There are plenty of things that kids can't participate in or see. Those are mandated by various levels of the state, for the safety/benefit of the child (ostensibly).

And parents are constantly adjusting the things their kids can or can't do, often requiring kids to ask permission to do most things. Its a way of protecting them from their immature decision making ability (with functional parents anyway).

So I think the aversion is more based on the surprise that it seems to go 'further' than we'd expect in the west, and politics/culture turns that into something to criticize the CPC (or whatever governing body responsible) for because COMMUNISTS!!!

Re: China has forbidden under-18s from playing games for more than three hours/week

#46
For those comparing to western standards, note that this is just an increase on existing regulation. According to wikipedia[0], China has had regulation limiting underage video game play time from as early as 2005, meaning that most children there have never actually lived in times when underage unrestricted play was allowed. So in terms of "voice", this is akin to parents deciding what's good for children, except on a national scale.

> China has sought to deal with addiction to video games by its youth by enacting regulations to be implemented by video game publishers aimed to limit consecutive play time particularly for children. As early as 2005 China's Ministry of Culture has enacted several public health efforts to address gaming and internet related disorders. One of the first systems required by the government was launched in 2005 to regulate adolescents' Internet use, including limiting daily gaming time to 3 hours and requiring users' identification in online video games. In 2007, an "Online Game Anti-Addiction System" was implemented for minors, restricting their use to 3 hours or less per day. The ministry also proposed a "Comprehensive Prevention Program Plan for Minors’ Online Gaming Addiction" in 2013, to promulgate research, particularly on diagnostic methods and interventions. China's Ministry of Education in 2018 announced that new regulations would be introduced to further limit the amount of time spent by minors in online games. While these regulations were not immediately binding, most large Chinese publishers took steps to implement the required features. For example, Tencent restricted the amount of time that children could spend playing one of its online games, to one hour per day for children 12 and under, and two hours per day for children aged 13-18. This is facilitated by tracking players via their state-issued identification numbers. This has put some pressure on Western companies that publish via partners in China on how to apply these new anti-addiction requirements into their games, as outside of China, tracking younger players frequently raises privacy concerns. Specialized versions of games, developed by the Chinese partner, have been made to meet these requirements without affecting the rest of the world; Riot Games let its China-based studio implement the requirements into League of Legends for specialized release in China.

> A new law enacted in November 2019 limits children under 18 to less than 90 minutes of playing video games on weekdays and three hours on weekends, with no video game playing allowed between 10 p.m. to 8 a.m. These are set by requiring game publishers to enforce these limits based on user logins. Additionally, the law limits how much any player can spend on microtransactions, ranging from about $28 to $57 per month depending on the age of the player.[126] In September 2020, the government implemented its own name-based authentication system to be made available to all companies to uphold these laws.[1]

So China is quite serious about it, even going as far as tying playtime to their national id system (which westerners are probably going to balk at), and imposing limits to micro-transactions for underage players (which, I think, is actually a good thing). It's interesting that eyesight issues are also brought up as a rationale (especially considering the school cramming culture there). Kind of a mixed bag IMHO, but alas, what'd you expect from mass-implemented regulations?

[0][1] https://en.wikipedia.org/wiki/Video_games_in_China#Governmen....

Re: China has forbidden under-18s from playing games for more than three hours/week

#48
post #8

Anyone want to argue why this would be bad, apart from restricting freedom? BTW, nothing in the article about limits on TikTok or YouTube or whathaveyougot. That's as much opium as gaming, IMO.

I really hate when people compare normal environmental stimuli that come in through our senses to highly addictive drugs that directly modulate our brain's mechanisms of determining salience and want. It's damaging to perpetuate this no matter how common of a new wives tale it is.

> It's damaging to perpetuate this no matter how common of a new wives tale it is.

Probably not

Re: China has forbidden under-18s from playing games for more than three hours/week

#49

I have mixed feelings about this. Younger me learned a lot of problem solving skills and most importantly spent a lot of time learning how to read by playing RPGs and games that required lots of reading. My reading skills would not have been as advanced if i wasn't playing text heavy games that had a lot of plot like Square Enix games and the CRPGs of the time. Modern games though are clearly designed to get you as a…

It's limited to the online game because the check is on server side rather than client (console/phone) side since it utilizes national ID data you provide when registering.

Re: China has forbidden under-18s from playing games for more than three hours/week

#50
post #12
post #2

I wonder how Blizzard is feeling about throwing in with the CCP right about now

Probably having a hard time thinking straight with all the piles of money around them?

Their massive, important new market for expansion just got a whole lot smaller
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