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Roblox faces criticism for 'exploiting' young game developers

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Re: Roblox faces criticism for 'exploiting' young game developers

#41

>Second, there’s the matter of how extensively Robux (Roblox’s in-app currency) are used to navigate the creator economy. Roblox creators are paid first by receiving a cut of Robux that comes from the sale, which they can use to purchase other Roblox experiences, in-game assets, cosmetics, etc. That means once a developer enters the Robux economy, their money is all spent inside the Roblox system until they’re able t…

[deleted]

Re: Roblox faces criticism for 'exploiting' young game developers

#42
post #15

Earlier quoted context omitted.

For adults, I agree. But this is squarely aimed at kids and they haven't got the life experience to see these problems coming or deal with them appropriately. If it were aimed at adults, but kids wanted to try, too, like Youtube... I don't have as much problem with that. But the target audience of Roblox ads is kids and always has been. It doesn't seem at all fair to trap kids into this ecosystem, sell them the thing…

What then? Just don't let them make money on the platform?

If you make money from the work of kids, you must be 100% fair with them. Giving them a worse cut than the parts of the game industry that are already under fire for not giving a big enough cut is not fair. Setting false expectations for them is not fair. And forcing them to earn $1000 before they can pull money out is not fair. Someone else mentioned that Second Life only requires $10 as their minimum.

But even if you're sure you're being 100% fair, you have to be incredibly clear with those kids about what's going on and how it works, and you should probably also make their parents very clear on it, too.

If you can't commit to that kind of fairness towards someone who can't legally sign contracts because the law recognizes that they don't have the life experience to do it fairly on their own, you shouldn't do it, and you definitely shouldn't base your business on it.

Re: Roblox faces criticism for 'exploiting' young game developers

#43
post #15

Earlier quoted context omitted.

What then? Just don't let them make money on the platform?

If you make money from the work of kids, you must be 100% fair with them. Giving them a worse cut than the parts of the game industry that are already under fire for not giving a big enough cut is not fair. Setting false expectations for them is not fair. And forcing them to earn $1000 before they can pull money out is not fair. Someone else mentioned that Second Life only requires $10 as their minimum. But even if y…

>Giving them a worse cut than the parts of the game industry

What does the industry give indie devs whose games aren't popular?

Most of these kids are just sharing games with fiends on a platform.

If they want to go pro... welcome to the world / every platform where scale / getting attention is hard?

Better they have a learning experience now because they made a roblox game.

Re: Roblox faces criticism for 'exploiting' young game developers

#44

I have no experience of Roblox development, but if it teaches transferable skills to 'real' programming then it's still probably a net good.

It does. The development environment is pretty bloated, but it's relatively easy to use and does require actual Lua code to do anything complicated.

Re: Roblox faces criticism for 'exploiting' young game developers

#46
post #7

This is no more exploitative than someone trying to make it big on Youtube, Twitch, or Spotify and gaining zero traction. If the content someone creates on these platforms doesn't capture an audience, the hosting platform doesn't generate any revenue and neither does the creator. It's completely free to produce the content (minus your time) and the platform hosts it for free, even though 99% of it never receives any…

For adults, I agree. But this is squarely aimed at kids and they haven't got the life experience to see these problems coming or deal with them appropriately. If it were aimed at adults, but kids wanted to try, too, like Youtube... I don't have as much problem with that. But the target audience of Roblox ads is kids and always has been. It doesn't seem at all fair to trap kids into this ecosystem, sell them the thing…

> For adults, I agree. But this is squarely aimed at kids

If it's manipulative of kids then it's manipulative of adults too.

Re: Roblox faces criticism for 'exploiting' young game developers

#48

>Second, there’s the matter of how extensively Robux (Roblox’s in-app currency) are used to navigate the creator economy. Roblox creators are paid first by receiving a cut of Robux that comes from the sale, which they can use to purchase other Roblox experiences, in-game assets, cosmetics, etc. That means once a developer enters the Robux economy, their money is all spent inside the Roblox system until they’re able t…

> YouTube will pay you as soon as you make something like $20 iirc. Isn't it $100? https://support.google.com/youtube/answer/1709871?hl=en

Used to be lower.

Re: Roblox faces criticism for 'exploiting' young game developers

#49
post #39

>Second, there’s the matter of how extensively Robux (Roblox’s in-app currency) are used to navigate the creator economy. Roblox creators are paid first by receiving a cut of Robux that comes from the sale, which they can use to purchase other Roblox experiences, in-game assets, cosmetics, etc. That means once a developer enters the Robux economy, their money is all spent inside the Roblox system until they’re able t…

Roblox is not comparable to YouTube. When you make a video and upload it to YouTube, that creation is entirely the result of your own hard work and ingenuity. YouTube doesn't need to exist for your video to exist. When you make a game in Roblox, you are combining some amount of hard work and ingenuity of your own with a larger amount of hard work and ingenuity by Roblox Creation. If you want to keep all the money, th…

By your logic unless Roblox corporation created computers they shouldn’t keep all the money, either.

I’m not sure why anyone would defend a dollar amount above $1. If you have money in you should be able to get it out immediately IMO.

Re: Roblox faces criticism for 'exploiting' young game developers

#50
post #39

>Second, there’s the matter of how extensively Robux (Roblox’s in-app currency) are used to navigate the creator economy. Roblox creators are paid first by receiving a cut of Robux that comes from the sale, which they can use to purchase other Roblox experiences, in-game assets, cosmetics, etc. That means once a developer enters the Robux economy, their money is all spent inside the Roblox system until they’re able t…

Roblox is not comparable to YouTube. When you make a video and upload it to YouTube, that creation is entirely the result of your own hard work and ingenuity. YouTube doesn't need to exist for your video to exist. When you make a game in Roblox, you are combining some amount of hard work and ingenuity of your own with a larger amount of hard work and ingenuity by Roblox Creation. If you want to keep all the money, th…

> If you want to keep all the money, then you need to do all of the work.

The person you're responding to isn't even talking about the cut. It's the threshold at which you may take money out of the ecosystem. Both YouTube and Roblox take a cut, but with Roblox, even after the cut, you need to have made a substantial amount of money before you can see a penny of it.

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