Working with and implementing C++ exceptions for 30 years now, including implementing exception handling for Windows, DOS extenders, and Posix (all very different), and then re-implementing them for D, I have sadly come to the conclusion that exceptions are a giant mistake. 1. they are very hard to understand all the way down 2. they are largely undocumented in how they're implemented 3. they are slow when thrown 4.…
Don't you need exceptions though? How do you terminate arbitrary operations without exceptions? Like say you call an algorithm (like std::sort) and during a callback (e.g. in the comparator) you decide to cancel the operation (perhaps user-requested). With exceptions it's easy; you just throw an exception and then catch it. No need to touch or even know the intermediate callers. But without exceptions what do you do?…
The point is, retrofitting exceptions onto existing codebase is a lot of pain.
Interruptible functions have the API they have because they have been designed with exceptions in mind for interruptions. If there were no exceptions, the callbacks would have had a different API. A special return value could be used to signal an interruption.