Fishdraw: Procedurally Generated Fish Drawings
41–50 of 91 posts
Re: Fishdraw: Procedurally Generated Fish Drawings
#42Re: Fishdraw: Procedurally Generated Fish Drawings
#43why isn't this an NFT project?
Re: Fishdraw: Procedurally Generated Fish Drawings
#44Re: Fishdraw: Procedurally Generated Fish Drawings
#45Re: Fishdraw: Procedurally Generated Fish Drawings
#46Love the generated art projects. I just want an art ‘frame’ (display with small computer) that generates new art every so often. Put together a few of the various art ML projects into one product for this.
Yep, I did this https://dheera.net/projects/einkframe/ I'm working on a 3-panel version of it since I want a "wider" view of this scrolling landscape, and single e-Ink displays that big aren't cheap but 3 of these smaller displays are still within my budget. https://imgur.com/a/3IfKpb3
Re: Fishdraw: Procedurally Generated Fish Drawings
#47why isn't this an NFT project?
Re: Fishdraw: Procedurally Generated Fish Drawings
#48Does anyone have a good list of resources for people who want to get a get baseline on understanding and implementing procedural generation?
Re: Fishdraw: Procedurally Generated Fish Drawings
#49Does anyone have a good list of resources for people who want to get a get baseline on understanding and implementing procedural generation?
it has some cool demos/ examples
https://processing.org/examples/
and it's opensource
Re: Fishdraw: Procedurally Generated Fish Drawings
#50Earlier quoted context omitted.
Could you give an example? It seems like any "var" could be replaced with "let" at a different scope.
Won't work: if(checkForSomething()) { let foo = 2; } else { let foo = 3; } console.log(foo); // won't work But: if(checkForSomething()) { var foo = 2; } else { var foo = 3; } console.log(foo); // will work That said, I religiously avoid "var" and just declare the variable beforehand with "let" because there are too many other gotchas with var. Less debugging headaches. And use "const" religiously as well, like C++ pe…
This is allowed in JavaScript:
const foo = {bar: 1};
foo.bar = 2;