(Repeated) kernel panic on Macbook Air/Chrome I'm afraid.
Show HN: My first WebGL demo, the first self-extracting PNG ever?
41–50 of 56 posts
Re: Show HN: My first WebGL demo, the first self-extracting PNG ever?
#42Re: Show HN: My first WebGL demo, the first self-extracting PNG ever?
#43Re: Show HN: My first WebGL demo, the first self-extracting PNG ever?
#44I've been working on this for a couple weeks, attempting to get it looking perfect and get it to 1kb. It's going to be going on stage at http://solskogen.no/ shortly, so I figured now is the perfect time to post. As far as I know, this is the first ever case of a self-extracting PNG -- the file is a PNG that first is interpreted as HTML, which then unpacks the compressed code within the PNG to start the second stage.…
Re: Show HN: My first WebGL demo, the first self-extracting PNG ever?
#45Re: Show HN: My first WebGL demo, the first self-extracting PNG ever?
#46Re: Show HN: My first WebGL demo, the first self-extracting PNG ever?
#47Earlier quoted context omitted.
It depends on what you use to report CPU usage. Many monitoring tools stick with 100%/core, but some normalize it.
Good point. I believe Windows' task manager reports it the way I said, while OS X's Activity Monitor reports each core up to 100%.
Re: Show HN: My first WebGL demo, the first self-extracting PNG ever?
#48Re: Show HN: My first WebGL demo, the first self-extracting PNG ever?
#49Re: Show HN: My first WebGL demo, the first self-extracting PNG ever?
#50So, it the header makes it look like a PNG: magister.html: PNG image data, 1242 x 1, 8-bit grayscale, non-interlaced If you look at this in an image viewer, it's as advertised: a long black bar. So what this is is some garbage data with a PNG header, a token PNG image, and some HTML that bootstraps a javascript program whose main body looks like binary garbage. But it's not a self-extracting PNG, it's a very strange…
You were right up until saying it was garbage data. The image data is the demo code itself. This is a real PNG, even if it looks random.