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Lego Island Rebuilder

legoisland.org

41–50 of 64 posts

Re: Lego Island Rebuilder

#41

Earlier quoted context omitted.

> I wonder if it’s just that, like banks, software is outside of LEGO’s core competencies. When it comes to software, their leadership has no taste. I work as a developer @ LEGO in Denmark, but I'm speaking purely for myself here. My only knowledge is of internal software, and I assume you're speaking about consumer facing software. LEGO did do video game publishing where e.g. the LEGO Island sequels were released th…

Lego 'lost the plot' for quite a number of years and their only drive was to sell more (poorly designed) sets to survive financially, rather than to see what drove people to buy those sets in the first place: the fact that their kids wanted them. Branching out into the upmarket sets for adults and older kids (large Starwars sets, modular houses and architectural sets such as the London Bridge) was pretty clever as we…

> The idea of 'free bricks' such as were available in software was a thing that horrified Lego managemen

It seems that 'free bricks' in general horrifies them. I went to visit one of the biggest sellers of Lego in Norway and they had been told that Lego no longer wants stores to sell plain lego bricks, but only Lego sets. Which for me seems rather strange.

Re: Lego Island Rebuilder

#42
post #2

I'm unsure if MattKC (the last person to edit that file) is the main person behind this tool. But he is a youtuber and Lego Island fan. He has some great videos on changes he's made to the game such as this one: https://youtu.be/2CmqbccCqI0

Well, the screenshot does say "by MattKC" :-)

Re: Lego Island Rebuilder

#43
post #37
post #16

Earlier quoted context omitted.

Holy crap that looks FANTASTIC!

Yeah, I thought the same thing but steam users are saying it's "like a 2 hours demo", so not much content.

A 2 hours long game, at a descent price, is a plus to me. I abandon a lot of games because they get boring after a few hours.

Re: Lego Island Rebuilder

#44
post #5

Earlier quoted context omitted.

I had the same feeling. It’s so weird how companies can miss such an obvious thing. The core fantasy of lego is engineering - “you can make anything you can imagine”. Even if you aren’t good at designing things, that’s still the core aspiration. Minecraft fulfils that fantasy far better than most (all?) of the video games lego has made. I wonder if it’s just that, like banks, software is outside of lego’s core compet…

I don’t think someone with lego in mind could have come up with minecraft. The problem is that there really isn’t an interface for building with Lego freeform that doesn’t suck for new users. Not many people are willing to get good at something like that for purely creative reasons. Minecraft works because it’s limited to 1x1x1 bricks. The interface you can make with such a restriction is significantly better. But I…

Minecraft of course was heavily influenced by Slaves to Armok God of Blood Chapter II: Dwarf Fortress. I could totally see making a Lego version of that.

Re: Lego Island Rebuilder

#45
post #41

Earlier quoted context omitted.

Lego 'lost the plot' for quite a number of years and their only drive was to sell more (poorly designed) sets to survive financially, rather than to see what drove people to buy those sets in the first place: the fact that their kids wanted them. Branching out into the upmarket sets for adults and older kids (large Starwars sets, modular houses and architectural sets such as the London Bridge) was pretty clever as we…

> The idea of 'free bricks' such as were available in software was a thing that horrified Lego managemen It seems that 'free bricks' in general horrifies them. I went to visit one of the biggest sellers of Lego in Norway and they had been told that Lego no longer wants stores to sell plain lego bricks, but only Lego sets. Which for me seems rather strange.

My step-mum ran a small toyshop a few years ago. She could only order limited numbers of plain lego bricks and the amount was dictated by the number of expensive fancy sets she bought.

Re: Lego Island Rebuilder

#47
post #4

Oh man, Lego Island... there's a childhood memory from the 90's. I remember being super-disappointed as a kid that it wasn't a free-build type game. There was building, but it was rather guided and there was a story. I wanted something more like Lego Creator but in first-person. Lego never really produced something like that but sometime in the mid-2000's someone cranked out Blockland which scratched that itch and th…

There is a free-build multiplayer sandbox lego game called Lego Worlds - since 2017

Classic Space trailer: https://www.youtube.com/watch?v=KqTpW4wQznQ

Re: Lego Island Rebuilder

#48
post #5
post #4

Oh man, Lego Island... there's a childhood memory from the 90's. I remember being super-disappointed as a kid that it wasn't a free-build type game. There was building, but it was rather guided and there was a story. I wanted something more like Lego Creator but in first-person. Lego never really produced something like that but sometime in the mid-2000's someone cranked out Blockland which scratched that itch and th…

I had the same feeling. It’s so weird how companies can miss such an obvious thing. The core fantasy of lego is engineering - “you can make anything you can imagine”. Even if you aren’t good at designing things, that’s still the core aspiration. Minecraft fulfils that fantasy far better than most (all?) of the video games lego has made. I wonder if it’s just that, like banks, software is outside of lego’s core compet…

From what I’ve read, they couldn’t work out how to make a free play game that would work online and stop people from making giant penises.

https://splinternews.com/lego-universe-had-a-huge-dong-detec...

Re: Lego Island Rebuilder

#49
post #4

Oh man, Lego Island... there's a childhood memory from the 90's. I remember being super-disappointed as a kid that it wasn't a free-build type game. There was building, but it was rather guided and there was a story. I wanted something more like Lego Creator but in first-person. Lego never really produced something like that but sometime in the mid-2000's someone cranked out Blockland which scratched that itch and th…

Well, they tried to build something like it but it turned out hard to keep people from building things that were inappropriate for kids: https://za.ign.com/lego-universe/91181/news/cancelled-lego-m...

I consider that a server problem. Why make it an MMO instead of copying for example Minecraft. Let anyone host a server and then people can join what/where they want.

Re: Lego Island Rebuilder

#50
post #5
post #4

Oh man, Lego Island... there's a childhood memory from the 90's. I remember being super-disappointed as a kid that it wasn't a free-build type game. There was building, but it was rather guided and there was a story. I wanted something more like Lego Creator but in first-person. Lego never really produced something like that but sometime in the mid-2000's someone cranked out Blockland which scratched that itch and th…

I had the same feeling. It’s so weird how companies can miss such an obvious thing. The core fantasy of lego is engineering - “you can make anything you can imagine”. Even if you aren’t good at designing things, that’s still the core aspiration. Minecraft fulfils that fantasy far better than most (all?) of the video games lego has made. I wonder if it’s just that, like banks, software is outside of lego’s core compet…

> I wonder if it’s just that, like banks, software is outside of lego’s core competencies. When it comes to software, their leadership has no taste.

The LEGO Bits n' Bricks podcast is very insightful about LEGO story in the digital world.

https://www.lego.com/en-us/aboutus/news/2020/december/lego-g...

I particularly recommend episode "A Fabled Story" which features 2 LEGO top executives. The LEGO CEO in the 90's was himself a computer programmer.

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