Earlier quoted context omitted.
NFT's applied to real world things or stuff like video clips does seem kinda silly. You are right, NFT seems geared towards things with no redeeming value whatsoever ... in the real world. Video games have had the concept of tokens for decades and those even have printed on them that they aren't redeemable. That is why NFT and video games are a perfect combination, possibly industry changing. Think of it in terms of…
I can see the business appeal of the prospect of being able to skim off the top of second hand sales while maintaining a thread of DRM enforcement along the way, but it's pretty cynical and at the expense of consumers. Most other uses, like whether some particular series of bits have been blessed by a particular person and to the benefit of whom, seem to already have been solved by the nonrepudiation of digital signa…
Steam's current strategy of "no second hand sales" (but better sales and distribution instead) really beats anything NFT has to offer and doesn't require forcing a blockchain and mintinv fees into the scenario.