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DOOM Captcha

vivirenremoto.github.io

41–50 of 178 posts

Re: DOOM Captcha

#41

While this is too simple (even the website admits that a bot could be written in virtually no time to break it), it does make me wonder if you could have a WarioWare CAPCHA. A minigame with extremely vague description that you have to react to quickly to pass. Thinking about it some more it fails the primary criteria for a CAPCHA: it needs to be harder to write the bot that cracks it than each test case, by at least…

Have the CAPCHA require properly constructing a nonlinear programming problem to solve an optimization problem, where the requirements are not expressed in terms of the NLP and the human has to design it.

Which would have the side effect of putting the bot makers to work on useful and hard problems to solve.

Re: DOOM Captcha

#43

While this is too simple (even the website admits that a bot could be written in virtually no time to break it), it does make me wonder if you could have a WarioWare CAPCHA. A minigame with extremely vague description that you have to react to quickly to pass. Thinking about it some more it fails the primary criteria for a CAPCHA: it needs to be harder to write the bot that cracks it than each test case, by at least…

Have the CAPCHA require properly constructing a nonlinear programming problem to solve an optimization problem, where the requirements are not expressed in terms of the NLP and the human has to design it. Which would have the side effect of putting the bot makers to work on useful and hard problems to solve.

Good idea! To prove you are a human, mine three Bitcoin.

Re: DOOM Captcha

#44
post #21

Earlier quoted context omitted.

If you are on desktop, when clicking the "I am human" checkbox, hold your mouse down for a few seconds, and move it around just a touch for good measure, before letting go. This is usually enough to convince the system you are human and it skips the image hunt.

This is great. Do you have any more tips about how to be more human?

Look if the site has an option to use the noscript recaptcha (you might be able to force it to appear by blocking scripts). That one's much easier: as long as you get it right it lets you through, and you always have to select three squares (none of that "keep clicking until there's no more matching" garbage).

Re: DOOM Captcha

#45

While this is too simple (even the website admits that a bot could be written in virtually no time to break it), it does make me wonder if you could have a WarioWare CAPCHA. A minigame with extremely vague description that you have to react to quickly to pass. Thinking about it some more it fails the primary criteria for a CAPCHA: it needs to be harder to write the bot that cracks it than each test case, by at least…

The trouble with anything designed to prevent computers from understanding something, while allowing humans to understand it, is accessibility.

Re: DOOM Captcha

#46

The music is terrible - (gives me 90's website MIDI audio PTSD :P) - but it's a cute idea. Would this actually be an effective CAPTCHA? E.G. Security-wise? Also, speaking of 90's-internet PTSD, I actually almost mistook this for a spam banner ad knowing already what I went into. Wayyy too many of those 'punch the monkey' or 'shoot the duck' animated banner ads that didn't even care where you shot. :P

The music is fantastic and classic, but there are modern remixes with actual guitar that are even better. Doom 1 and 2 both have full soundtrack remakes that fans made (possibly, by the dusk fellow?)

The 3DO port had each song played by a band:

- http://www.vgmpf.com/Wiki/index.php?title=Doom_(3DO)

- https://www.youtube.com/playlist?list=PLB2880E9A7DFF6C25

Re: DOOM Captcha

#47

While this is too simple (even the website admits that a bot could be written in virtually no time to break it), it does make me wonder if you could have a WarioWare CAPCHA. A minigame with extremely vague description that you have to react to quickly to pass. Thinking about it some more it fails the primary criteria for a CAPCHA: it needs to be harder to write the bot that cracks it than each test case, by at least…

The DOOM Captcha is just using html/css/js so it's easy for bots to crack with simple DOM querying/manipulation in an automated browser. But what if canvas was used instead?

> A minigame with extremely vague description that you have to react to quickly to pass.

I dont know how advanced current bots are at breaking captchas these days but if you're using a canvas then they would have to use some kind of image/video processing and recognition and then also know the rules of the game. Just curious if using canvas would make things harder for bots. Maybe it's already been done, I have no idea

Re: DOOM Captcha

#48
post #26

the prophecy has come true https://www.youtube.com/watch?v=WqnXp6Saa8Y

Please show that P != NP to prove that you're human. (500 characters remaining)

Re: DOOM Captcha

#49

While this is too simple (even the website admits that a bot could be written in virtually no time to break it), it does make me wonder if you could have a WarioWare CAPCHA. A minigame with extremely vague description that you have to react to quickly to pass. Thinking about it some more it fails the primary criteria for a CAPCHA: it needs to be harder to write the bot that cracks it than each test case, by at least…

It mostly depends on what you are trying to protect with your CAPTCHA.

When I managed a small phpbb forum, all I had to do was to change a few lines in the register page to make it non-standard and it stopped all bots. Better than the built-in CAPTCHA. Simply, no one cared enough about our forum to write a specialized tool, no matter how easy it was.

If it is all you have to protect, go ahead with your clever ideas, it can add a bit of flair to your website and stop bots effectively. For accessibility, you can always deal with special requests manually.

The problem is entirely different if you are Google. People will spend months trying to break your CAPTCHA for fun and profit. Hand crafted problems will be solved faster than they can be written so "bot vs bot" is essentially your only option.

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