I am still looking for the equivalent of Visual Basic for making modern Web and mobile apps. It is exciting that we might finally be getting there!
FlutterFlow: Low-code Flutter apps
41–50 of 112 posts
Re: FlutterFlow: Low-code Flutter apps
#42I'm genuinely curious how easy no-code app development has to become in order to be adopted at scale in the software industry. Right now I'm still getting the sense that most companies prefer to hire a dedicated app development team and have full control over the architecture.
Depends on your use case. I'd say everything that is easily adaptable to a certain amount of common settings, is already there: run of the mill webshops, static websites/blogs/cms-es, forms, "info card" apps. And even with these, run if you want to think outside the box. More complex scenarios require so many knobs and switches that anyone working on them has to become a quasi-developer of a much worse and restrictiv…
The biggest benefit I see from the low code movement is, what I hope, will be a trend in bespoke apps where devs like myself spend less time building a single user experience and more time architecting a cohesive system with bespoke “low code” tools on top, that can help enable non-engineer power users to then work within that business-specific framework to craft the screens and user experiences that the masses then use.
Essentially a way to keep the devs doing more actual engineering and architecture work while the more accessible things like “move this button” or “create a screen that shows this data we already have” can be made more accessible to more people.
That said, I think general purpose low code solutions meant for all businesses and industries will be more for the MVP / rapid prototyping stages for the most part.
But I could well be proven wrong!
Re: FlutterFlow: Low-code Flutter apps
#43I was very interested up until I saw the pricing. $70 a month is way too much. A big issue here is just how easy flutter is, I'd rather invest 20 hours once to build it using Dart, then to pay $800 a year.
On the contrary, that is way too cheap. Equal to approximately 30 minutes a month of a decent iOS developers time. If the product works it should deliver 10-100 times that value.
It's for a hobby $70 is a bit hard to justify.
Re: FlutterFlow: Low-code Flutter apps
#44Earlier quoted context omitted.
I would consider Flutter apps that have been compiled to ARM and runs on an iPhone natively (basically just using a canvas to draw pixels on) is very fast. However Flutter web is not very fast, but it's getting there.
There are currently some performance issues on iOS, this being the most well known https://github.com/flutter/flutter/issues/76180
Re: FlutterFlow: Low-code Flutter apps
#45I was very interested up until I saw the pricing. $70 a month is way too much. A big issue here is just how easy flutter is, I'd rather invest 20 hours once to build it using Dart, then to pay $800 a year.
FlutterFlow cofounder here. Thanks for your input on our pricing. It's more than knowing how to code, we've been building with Flutter for a while now, but there's still no way we could have coded FlutterMet in under an hour. It would take us 10 hrs+ to manually do that. But it took https://www.youtube.com/watch?v=TXsjnd_4SBo Also, we allow you to push the generated code to your Github repository, so you don't have t…
Re: FlutterFlow: Low-code Flutter apps
#46Initially this looks really nice - very much the kind of tooling I’ve thought about for Flutter since I started using it. This product aside, though, I find it funny how the whole “reactive widget tree that gets rebuilt when data changes” and “everything is just nested objects with properties, no XML needed” trend felt like “backlash” against the UI Builders, Visual Basics, and Glades. And yet now we’re building visu…
Re: FlutterFlow: Low-code Flutter apps
#47However: I'm still waiting for a 100% Flutter-based iOS app published in the app store that I can try to make sure that it does not have any apparent jank.
Yes, I know that Flutter 2.2 which launched a few days ago included tools designed to fight some of the sources of jank (e.g. bundling precompiled shaders) but after such a long time of promises from the Flutter team I just want to see a 100% flutter app hitting a solid 60 fps on my own phone, for real.
Re: FlutterFlow: Low-code Flutter apps
#48I was very interested up until I saw the pricing. $70 a month is way too much. A big issue here is just how easy flutter is, I'd rather invest 20 hours once to build it using Dart, then to pay $800 a year.
$100,000 / 12 * 0.01 == $83.33
(This is a low estimate; the value an engineer delivers to an organization is generally much larger than their compensation.)
It's possible that you believe they should introduce a cheaper tier (hobbyist, open source) with a reduced feature set, but IMO $70 is probably undercharging for most tech corporations.
Re: FlutterFlow: Low-code Flutter apps
#49I wish you success. I really like Dart and the concept of Flutter. However: I'm still waiting for a 100% Flutter-based iOS app published in the app store that I can try to make sure that it does not have any apparent jank. Yes, I know that Flutter 2.2 which launched a few days ago included tools designed to fight some of the sources of jank (e.g. bundling precompiled shaders) but after such a long time of promises fr…
0: https://apps.apple.com/us/app/google-pay-save-pay-manage/id1...
1: https://developers.googleblog.com/2020/09/google-pay-picks-f...
Re: FlutterFlow: Low-code Flutter apps
#50FlutterFlow cofounder here! We thought the HN crowd would want to see the generated code for FlutterMet, so here it is: https://github.com/FlutterFlow/FlutterMetSample/tree/flutter... We try to generate clean Flutter code that follows best practices – we have a long way to go, but we couldn't be more excited. Edit: Also, here's the video of us building it (in just under an hour): https://youtu.be/TXsjnd_4SBo
Your backgrounds [1] seem very solid so why not showcase it?