Great books on classic video games
41–50 of 64 posts
Re: Great books on classic video games
#42Some fun descriptions/stories of early life at Atari
Re: Great books on classic video games
#43Re: Great books on classic video games
#44Not sure what's in them because I can't find their Table of Contents, but if you're looking for other great books on specific games: 1. Masters of Doom 2. Michael Abrash's Graphics Programming Black Book
> 2. Michael Abrash's Graphics Programming Black Book I'd temper one's expectations on this one. It's a massive, unwieldy book, mostly speaking to old PC VGA graphics programming techniques, in pages taken verbatim from Abrash's previous Zen of Graphics Programming book. It definitely isn't focused on a specific game, but it does go a bit into the BSP tree stuff used in Doom, if memory serves. Maybe it's just because…
Re: Great books on classic video games
#45I highly recommend both Wolfenstein3D and Doom black books, from Fabien Sanglard, which are very technical and describe really well a ton of things around those games: how they have been developed, the tools they have been developed on / with, the context, ... Wolfenstein 3D Black Book: https://fabiensanglard.net/gebbwolf3d/ Doom Black Book: https://fabiensanglard.net/gebbdoom/
What I did not like about them was you could either buy a google book (only readable via a google app) or as a free but bitmapped Pdf, so bloated that it used to crash my iPad. I did not mind paying, but would like to get some more flexible format.
It is a DRM free book.
I am using another app to read it.
Re: Great books on classic video games
#46I realize now that I would read a book on half life or counter strike and its inception.
Re: Great books on classic video games
#47I highly recommend both Wolfenstein3D and Doom black books, from Fabien Sanglard, which are very technical and describe really well a ton of things around those games: how they have been developed, the tools they have been developed on / with, the context, ... Wolfenstein 3D Black Book: https://fabiensanglard.net/gebbwolf3d/ Doom Black Book: https://fabiensanglard.net/gebbdoom/
What I did not like about them was you could either buy a google book (only readable via a google app) or as a free but bitmapped Pdf, so bloated that it used to crash my iPad. I did not mind paying, but would like to get some more flexible format.
Re: Great books on classic video games
#48Appreciate the suggestions in this thread. Adding recommendations for Blake Harris's "Console Wars" on 90s Sega vs. Nintendo competition, and Jason Schreier's "Blood, Sweat, and Pixels" for more of the development angle. It looks like he has a new book out just last week, "Press Reset" -- seems to be on studios/projects that shut down and the aftermath. Adding that one to my reading list. For the link to Boss Fight b…
Re: Great books on classic video games
#49Appreciate the suggestions in this thread. Adding recommendations for Blake Harris's "Console Wars" on 90s Sega vs. Nintendo competition, and Jason Schreier's "Blood, Sweat, and Pixels" for more of the development angle. It looks like he has a new book out just last week, "Press Reset" -- seems to be on studios/projects that shut down and the aftermath. Adding that one to my reading list. For the link to Boss Fight b…
Console Wars has some interesting reporting in it, but it's otherwise a terrible book. Absolutely filled with cliches, invented dialogue and business speak. It's also very clear that this book emerged from getting access to Sega of America chief Tom Kalinske and cannot solve the problem of getting anything meaningful out of Nintendo.