Earlier quoted context omitted.
Think about all-numeric PIN style passwords. I have seen banking websites that enforce [0-9]{4,6}
My bank limits you to 20 characters, which I'll grant is decent. But: NO non-alphanumerics, and, get this, is case insensitive . This may just convince me to switch banks...
Electronic Arts Hates Strong Passwords
41–50 of 111 posts
Re: Electronic Arts Hates Strong Passwords
#42Someone heard "must validate all input", scratched his head for a while going about how to validate the password field, and thus came up with some artificial limitations? If so, it's a huge misconception about what it means to "validate" data. If not, someone's just really stupid. This goes into the same category as validating email addresses (just go ahead and send the confirmation email and watch me not replying in…
Re: Electronic Arts Hates Strong Passwords
#43Unfortunately the silent limits of the password fields are very prevalent. I found out the hard way after I'd started to use Keepass to generate and manage my passwords. There are even sites that have different limits for the "Change password" and "Enter password" input fields. Eg change accepts up to 30 characters but enter accepts only 20 chars. Obviously they don't even know why it matters. I think the developer j…
Re: Electronic Arts Hates Strong Passwords
#44http://www.techrepublic.com/blog/security/american-express-p...
Re: Electronic Arts Hates Strong Passwords
#45 md5('something silly' + password + 'qtjwtrb89ujq309')
Now, if I were to make an authentication system again, I would use custom salt for every user, something like sha1('random1' + username + 'random2' + password + 'random3')
This way, there is no way to use rainbow tables or something like that.Re: Electronic Arts Hates Strong Passwords
#46For another service, I would have thought that'd be okay - annoying, but okay. But a service with access to a whole bunch of my money? Not cool.
Perhaps it's changed since, but still, the fact that it once was that way is bad enough.
Re: Electronic Arts Hates Strong Passwords
#47Re: Electronic Arts Hates Strong Passwords
#48As for the "special characters" not being allowed, there is a sane and logical reason behind this (but whether or not EA's developers had this in mind will remain unanswered): the ASCII set is intuitively and easily available from any keyboard setup and locale in the world. Using special characters in your login/password, characters perhaps only available through your specific locale and keyboard - people living abro…
Re: Electronic Arts Hates Strong Passwords
#49OMG, that's all I can say.I'm no expert on security, but the few web sites that I wrote, I intuitively tried to do something as complicated as possible... e.g. md5('something silly' + password + 'qtjwtrb89ujq309') Now, if I were to make an authentication system again, I would use custom salt for every user, something like sha1('random1' + username + 'random2' + password + 'random3') This way, there is no way to use r…
Re: Electronic Arts Hates Strong Passwords
#50Unfortunately the silent limits of the password fields are very prevalent. I found out the hard way after I'd started to use Keepass to generate and manage my passwords. There are even sites that have different limits for the "Change password" and "Enter password" input fields. Eg change accepts up to 30 characters but enter accepts only 20 chars. Obviously they don't even know why it matters. I think the developer j…