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Tape Recovery Simulator 96K

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Re: Tape Recovery Simulator 96K

#42
post #26

Earlier quoted context omitted.

My recollection is that most of the multiple solutions are actually just cases where you're supposed to identify one correct solution, but how that solution actually maps to the very limited possible choices is ambiguous. This is most annoying in (I think) chapter 5, which is where you get some of the more difficult characters to identify, dying deaths that are somewhat ambiguous, involving some of the supernatural a…

I know what you mean, but didn't find it annoying. I'm also in the camp of people who enjoy that there's not teleport within the ship -- you must walk everywhere, and if this is tedious tough luck! Walking inside actual ships requires walking. As for the other ambiguous situation I mentioned, I found it hilarious in the "guns don't kill people, other people do" sense ;) At this point I have blind faith in anything Lu…

The ship is fairly small and compact, so I didn't mind the lack of teleport very much.

Re: Tape Recovery Simulator 96K

#43
post #14

> Tape backups are still a thing in some places, but they are generally considered a relic of the past. Well that's utter BS. Tape is still a dominant backup form, particularly for archival purposes. The market is big and still growing year on year. You can't get the same data density and portability out of any other form of backup, and it is a format still under heavy development and refreshes, with LTO-9 due out th…

Yes, fully agree. Tape has evolved a great deal over the years, and it will further evolve.

Just look at the lto roadmap. They are expecting 480Tb(yes, Tb) tapes https://www.ltoultrium.com/wp-content/uploads/2019/03/lto-ro... http://vrworld.com/2014/05/05/sonys-new-185-tb-tape-drive-ca...

Unfortunately it's just for the professional market. Looking over some local IT shops, the drives cost around 1500E with 15Tb tapes priced around 80E. I was hoping for a portable tape player able to hold together all the world's music at studio resolution, but that's not going to happen.

Re: Tape Recovery Simulator 96K

#44
post #14

> Tape backups are still a thing in some places, but they are generally considered a relic of the past. Well that's utter BS. Tape is still a dominant backup form, particularly for archival purposes. The market is big and still growing year on year. You can't get the same data density and portability out of any other form of backup, and it is a format still under heavy development and refreshes, with LTO-9 due out th…

I think by that they referred to audio cassette tapes specifically, not the custom tapes used for backups these days nor the tape reels of the 60s/70s. They don't use audio as an intermediate format like the 8-bit era tape drives did. As cleaning up this audio is the main gameplay mechanic here, it makes sense that that sentence refers to audio tapes specifically.

Yes, I confirm that. The game will operate on 2 levels: audio tweak and software processing on 8bit era data.

The main appeal about 8bit era is that the data quantity is low, and this allows some nice bit level gameplay mechanics.

This works nicely on 13-byte (104 bits) headers, but it won't work on gigabyte(8623489024 bits) files. It hasn't stopped me to joke about it: http://caffeinewithdrawalgames.com/games.html#TRS185Tb

Re: Tape Recovery Simulator 96K

#45
post #23
post #14

> Tape backups are still a thing in some places, but they are generally considered a relic of the past. Well that's utter BS. Tape is still a dominant backup form, particularly for archival purposes. The market is big and still growing year on year. You can't get the same data density and portability out of any other form of backup, and it is a format still under heavy development and refreshes, with LTO-9 due out th…

One of the biggest things that has been going for tape as archive/backup storage has been that it is proven durability compared to alternatives in regards to bit rot. AT least that was the mantra for decades, not been active for years so may of shifted and price of solid state and storage rotation I would of thought offset things. But then that would be a live backup as opposed to something you want to archive and ma…

Tape still has big advantages over other mediums: it's relatively cheap in terms of price/Gb, it's a lot less complex than hard drives, and a lot more recoverable than SSDs.

On the other side, it has minute-long seek times since the tape needs to be rewonund/ff (that's an eternity compared to already-deprecated milisecond-long HDD seek times) and it's not suitable for many write cycles (some tapes are even sold as WORM (write once read many), same as the old CD-R drives)

Re: Tape Recovery Simulator 96K

#46
post #14

> Tape backups are still a thing in some places, but they are generally considered a relic of the past. Well that's utter BS. Tape is still a dominant backup form, particularly for archival purposes. The market is big and still growing year on year. You can't get the same data density and portability out of any other form of backup, and it is a format still under heavy development and refreshes, with LTO-9 due out th…

These are audio cassette backups, Commodore 64 style.

Tape Recovery Simulator 96K will initially focus on audio-casette data, Speccy-style (48K). Commodore 64 and other formats will not be supported, but that could probably change with enough pressure from fans.

Re: Tape Recovery Simulator 96K

#47

Earlier quoted context omitted.

So it takes 12.5 hours to fill a single tape? I guess it's hard to wrap your head around data sizes that big. It's pretty impressive when you consider that SATA tops out at 600MB/s, so these tape drives need to hang off of a faster bus.

They do, they are attached via FibreChannel or SAS for example. FC offers 16Gbits since 2011 and SAS 12G since 2013 (and of course even faster versions since then). Though I would love a SATA-one for home use.

same here. I would love a tape drive at home. My dji osmo action cam is producing films at 100Mbps. A 1Tb drive can only hold 23h. That's 11.5h if you store the data twice for redundancy.
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