Live data from Hacker News

The Landlord's Game

en.wikipedia.org

41–50 of 170 posts

Re: The Landlord's Game

#41
It’s curious that Lizzie Magie chose a price-to-rent ratio of 10 [1] for the first version of The Landlord’s Game, wonder if that would have been typical for US real estate in 1904. The same ratio today would be unusually landlord-friendly. [2]

[1]: https://commons.wikimedia.org/wiki/File:BoardGamePatentMagie...

[2]: https://smartasset.com/mortgage/price-to-rent-ratio-50-large...

Re: The Landlord's Game

#43

Monopoly was popular with kids on my block back in Palo Alto in the 60's. At least, it was omnipresent in collections, and we'd attempt to play it every so often... I can't remember one game that didn't feature (a) disputes about rules and the administration of the bank; (b) animosity and dissatisfaction upon exit; and (c) hollow emptiness for the (newly friendless)"winner".

The one thing I hated about Monopoly is that when you're down, you rarely can make a come back. It's not long before you know if you're going to win or not, and the rest of the game is just a slow death for the other players. No real joy.

Re: The Landlord's Game

#44

It’s curious that Lizzie Magie chose a price-to-rent ratio of 10 [1] for the first version of The Landlord’s Game , wonder if that would have been typical for US real estate in 1904. The same ratio today would be unusually landlord-friendly. [2] [1]: https://commons.wikimedia.org/wiki/File:BoardGamePatentMagie... [2]: https://smartasset.com/mortgage/price-to-rent-ratio-50-large...

I'm not sure a turn in monopoly time is equivalent to a year in real world time.

Re: The Landlord's Game

#45

Earlier quoted context omitted.

People who live in dense areas use the least energy on average.

Do you have numbers on that? The last time I looked it up, over here at least, that wasn't really the case. It seemed that while people in cities use less energy on personal transportation and housing, they consume much more goods and services than people in rural areas.

Services are usually extremely low carbon, and shifting consumption from goods to services is a form of "carbon degrowth" without economic degrowth. And a dollar spent on "good will typically have far far less environmental impact than cars, and inefficient heating/cooling of houses. It would take an absolutely massive amount of, say, clothes to match the amount of embodied carbon that goes into manufacturing even a single car. Or compare 35 $1000 high end new phones, at 79kg of emissions each [1], to the typical new car which has an average price of $35k. The iPhones are the CO2 equivalent of 16,000 miles driven in a 2017 Prius, excluding the carbon from the manufacture of the car.

It's really hard to spend money to catch up to the carbon emissions from fossil fuel activities like driving, heating, and flying.

[1] https://www.cnet.com/news/apple-iphone-x-environmental-repor...

P.S. See also this extensive map of carbon consumption per household that I posted in a different comment:

https://coolclimate.berkeley.edu/maps

Re: The Landlord's Game

#46

> Any natural resource which is inherently limited in supply can generate economic rent... Georgists argue that taxing economic rent is efficient, fair and equitable. Take out "natural" and it seems like any non-inflationary cryptocurrency would be a target for a Georgist tax.

Treat "carbon budget" as a natural resource and you've invented a carbon tax.

Georgism just makes so much sense because if "mother nature" (or "natural capital", if you want to sound less hippie) is not charging for the things we take from it, then we're basically stealing from it. Even if you're a hardcore capitalist, you have to agree that it's not truly capitalism if it's all based on stealing from the largest provider in the system.

Re: The Landlord's Game

#47
post #42

Quite a coincidence: Just a week or two ago I saw a History Detectives episode on this. https://www.pbs.org/opb/historydetectives/investigation/earl...

Or the opposite? Maybe OP saw that episode and decided to look it up on Wikipedia and post here ? :)

Re: The Landlord's Game

#48
post #43

Monopoly was popular with kids on my block back in Palo Alto in the 60's. At least, it was omnipresent in collections, and we'd attempt to play it every so often... I can't remember one game that didn't feature (a) disputes about rules and the administration of the bank; (b) animosity and dissatisfaction upon exit; and (c) hollow emptiness for the (newly friendless)"winner".

The one thing I hated about Monopoly is that when you're down, you rarely can make a come back. It's not long before you know if you're going to win or not, and the rest of the game is just a slow death for the other players. No real joy.

That’s the whole point, it’s a realistic simulation of life

Re: The Landlord's Game

#49

Earlier quoted context omitted.

Even Adam Smith complained about landlords though.

Adam Smith also wanted inheritance mostly abolished except for the small amount necessary to continue supporting a man's wife and young children.

Yes Smith was great. Why is inheritance moral? One person gets something for free, the other works and has to pay tax?

Re: The Landlord's Game

#50
post #36

Earlier quoted context omitted.

Short version: You're _supposed_ to strictly follow the rules AND the lack of pieces. Depleting the bank of houses to upgrade property with as a market cornering tactic. IRL similar to urban growth boundaries and no programs for upgrading the housing within them.

A very interesting twist is to play with real money. Set a sensible exchange rate to real money and treat the Monopoly money as “chips”. The tactics and strategy significantly change because there is real external value to the assets and currency - but only for the duration of the game. Apart from anything else it means the game ends much faster.

That's an interesting idea. I've had fun playing with another twist. Follow the rules strictly but start with 1/3 the usual starting money.
Post reply on HN