Earlier quoted context omitted.
> As an observation, performance optimized code is almost always effectively single-threaded these days, even when using all the cores on a CPU to very efficiently process workloads. Not my experience at all. One big problem is that most languages in 2021 have very, very poor support for thread-based parallelism. It’s crazy how many languages make it hard to do basic data parallel tasks. That steers people toward wri…
Parallelism in 2021 should not be tightly coupled across threads if performance matters, the limitations of that model are well-understood. There is no way to make that comparatively efficient; the CPU cache waste alone ensures that. Nothing you can do with thread support in a programming language will be competitive with e.g. a purpose-built scheduler + native coroutines. That’s right up against the theoretical limi…
Speed of Rust vs. C
41–50 of 546 posts
Re: Speed of Rust vs. C
#42Earlier quoted context omitted.
> As an observation, performance optimized code is almost always effectively single-threaded these days, even when using all the cores on a CPU to very efficiently process workloads. Not my experience at all. One big problem is that most languages in 2021 have very, very poor support for thread-based parallelism. It’s crazy how many languages make it hard to do basic data parallel tasks. That steers people toward wri…
In what way is process based parallelism strictly worse? On Linux a process and a thread in the kernel are both the same thing. The main difference between the two is that threads share memory by default whereas a process would need to explicitly mmap a chunk of memory to share with another process. This means that with threads you get to save RAM because of application code not having to take up more space (except m…
Re: Speed of Rust vs. C
#43Earlier quoted context omitted.
> As an observation, performance optimized code is almost always effectively single-threaded these days, even when using all the cores on a CPU to very efficiently process workloads. Not my experience at all. One big problem is that most languages in 2021 have very, very poor support for thread-based parallelism. It’s crazy how many languages make it hard to do basic data parallel tasks. That steers people toward wri…
Parallelism in 2021 should not be tightly coupled across threads if performance matters, the limitations of that model are well-understood. There is no way to make that comparatively efficient; the CPU cache waste alone ensures that. Nothing you can do with thread support in a programming language will be competitive with e.g. a purpose-built scheduler + native coroutines. That’s right up against the theoretical limi…
"Threads" are nothing but kernel-mode coroutines with purpose-built schedulers in the kernel.
Redoing the same machinery except in usermode is not the way to get performance.
The problem is that scripting languages don't let you access the kernel API's cleanly due to various braindead design decisions - global locks in the garbage collector, etc.
But the solution isn't to rewrite the kernel in every scripting language, the solution is to learn to make scripting languages that aren't braindead.
Re: Speed of Rust vs. C
#44As an observation, performance optimized code is almost always effectively single-threaded these days, even when using all the cores on a CPU to very efficiently process workloads. Given this, it is not clear to me that Rust actually buys much when it comes to parallel programming for the purposes of performance. Is there another reason to focus on parallelism aside from performance? This reminds me of when I use to…
My impression is that what kind of parallelism patterns you need is pretty consistent within entire fields of programming. So you can go an entire career of performance optimization within HPC, game dev, film rendering or trading systems and never use the patterns the others say they use all the time. My experience with process-based parallelism is that yes on Linux it's basically isomorphic to thread-based paralleli…
Do you happen to have a link to code that does this? This sounds similar to a problem I have right now and I’d love to see what solution you’ve arrived at.
Re: Speed of Rust vs. C
#45Earlier quoted context omitted.
Parallelism in 2021 should not be tightly coupled across threads if performance matters, the limitations of that model are well-understood. There is no way to make that comparatively efficient; the CPU cache waste alone ensures that. Nothing you can do with thread support in a programming language will be competitive with e.g. a purpose-built scheduler + native coroutines. That’s right up against the theoretical limi…
Thanks. What is latency hiding?
Re: Speed of Rust vs. C
#46https://github.com/antoyo/rustc_codegen_gcc https://github.com/Rust-GCC/gccrs https://github.com/sapir/gcc-rust/
Re: Speed of Rust vs. C
#47As an observation, performance optimized code is almost always effectively single-threaded these days, even when using all the cores on a CPU to very efficiently process workloads. Given this, it is not clear to me that Rust actually buys much when it comes to parallel programming for the purposes of performance. Is there another reason to focus on parallelism aside from performance? This reminds me of when I use to…
My impression is that what kind of parallelism patterns you need is pretty consistent within entire fields of programming. So you can go an entire career of performance optimization within HPC, game dev, film rendering or trading systems and never use the patterns the others say they use all the time. My experience with process-based parallelism is that yes on Linux it's basically isomorphic to thread-based paralleli…
Re: Speed of Rust vs. C
#48Earlier quoted context omitted.
> As an observation, performance optimized code is almost always effectively single-threaded these days, even when using all the cores on a CPU to very efficiently process workloads. Not my experience at all. One big problem is that most languages in 2021 have very, very poor support for thread-based parallelism. It’s crazy how many languages make it hard to do basic data parallel tasks. That steers people toward wri…
Parallelism in 2021 should not be tightly coupled across threads if performance matters, the limitations of that model are well-understood. There is no way to make that comparatively efficient; the CPU cache waste alone ensures that. Nothing you can do with thread support in a programming language will be competitive with e.g. a purpose-built scheduler + native coroutines. That’s right up against the theoretical limi…
Re: Speed of Rust vs. C
#49Earlier quoted context omitted.
Parallelism in 2021 should not be tightly coupled across threads if performance matters, the limitations of that model are well-understood. There is no way to make that comparatively efficient; the CPU cache waste alone ensures that. Nothing you can do with thread support in a programming language will be competitive with e.g. a purpose-built scheduler + native coroutines. That’s right up against the theoretical limi…
Thanks. What is latency hiding?
Latency hiding is a technique where 1) most workloads are trivially decomposed into independent components that can be executed separately and 2) you can infer or directly determine when any particular operation will stall. There are many ways to execute these high latency operations in an asynchronous and non-blocking way such that you can immediate work on some other part of the workload. The “latency-hiding” part is that the CPU is rarely stalled, always switching to a part of the workload that is immediately runnable if possible so that the CPU is never stalled and always doing real, constructive work. Latency-hiding optimizes for throughput, maximizing utilization of the CPU, but potentially increasing the latency of specific sub-operations by virtue of reordering the execution schedule to “hide” the latency of operations that would stall the processor. For many workloads, the latency of the sub-operations doesn’t matter, only the throughput of the total operation. The real advantage of latency-hiding architectures is that you can approach the theoretical IPC of the silicon in real software.
There are exotic CPU architectures explicitly designed for latency hiding, mostly used in supercomputing. Cray/Tera MTA architecture is probably the canonical example as well as the original Xeon Phi. As a class, latency-hiding CPU architectures are sometimes referred to as “barrel processors”. In the case of Cray MTA, the CPU can track 128 separate threads of execution in hardware and automatically switch to a thread that is immediately runnable at each clock cycle. Thread coordination is effectively “free”. In software, switching between logical threads of execution is much more by inference but often sees huge gains in throughput. The only caveat is that you can’t ignore tail latencies in the design — a theoretically optimal latency-hiding architecture may defer execution of an operation indefinitely.
Re: Speed of Rust vs. C
#50Earlier quoted context omitted.
> ABI compatibility Rust provides ABI compatibility against its C ABI, and if you want you can dynamically link against that. What Rust eschews is the insane fragile ABI compatibility of C++, which is a huge pain to deal with as a user: https://community.kde.org/Policies/Binary_Compatibility_Issu... I don't think we'll ever see as comprehensive an ABI out of Rust as we get out of C++, because exposing that much incid…
Swift has a stable ABI. It makes different tradeoffs than rust, but I don't think complexity is the cliff. There is a good overview at https://gankra.github.io/blah/swift-abi/