I'm not a game dev, and I've never previously wanted to be a game dev. But Godot kinda makes we want to be a game dev.
Joan Fons hired to work on Godot's rendering
41–44 of 44 posts
Re: Joan Fons hired to work on Godot's rendering
#42Earlier quoted context omitted.
> I've always struggled to use Game Engines though. I just enjoy doing stuff more manually I guess. But wouldn't the reasonable workflow to start with Godot, then gradually remove pieces of it in favor of your custom code? Or is it too tightly integrated that you would have to rewrite from scratch? (Asking as someone with no Godot experience.)
You will have a very hard time because it has its own script (though I guess you could use C#) and it's very opinionated about lots of things like the node graph, etc.
[0] https://docs.godotengine.org/en/latest/tutorials/scripting/g...
Re: Joan Fons hired to work on Godot's rendering
#43Earlier quoted context omitted.
> I've always struggled to use Game Engines though. I just enjoy doing stuff more manually I guess. But wouldn't the reasonable workflow to start with Godot, then gradually remove pieces of it in favor of your custom code? Or is it too tightly integrated that you would have to rewrite from scratch? (Asking as someone with no Godot experience.)
Modern game engines aren't like libraries you link with your own code. They are entire systems your code runs inside of. A modern game engine is a lot more like an IDE and an entire operating system combined. Just like you can't start writing a program for Windows and then gradually remove pieces of Windows, you can't not use the game engine.
Actually, you can definitely write a program for Windows; gradually replace remove dependency on Windows with multi-platform libraries; and eventually drop Windows altogether in favor of another OS. (Or even OS-less:
https://stackoverflow.com/questions/22054578/how-to-run-a-pr...
https://github.com/includeos/IncludeOS/blob/master/README.md
)
Re: Joan Fons hired to work on Godot's rendering
#44Earlier quoted context omitted.
Modern game engines aren't like libraries you link with your own code. They are entire systems your code runs inside of. A modern game engine is a lot more like an IDE and an entire operating system combined. Just like you can't start writing a program for Windows and then gradually remove pieces of Windows, you can't not use the game engine.
> Just like you can't start writing a program for Windows and then gradually remove pieces of Windows, you can't not use the game engine. Actually, you can definitely write a program for Windows; gradually replace remove dependency on Windows with multi-platform libraries; and eventually drop Windows altogether in favor of another OS. (Or even OS-less: https://stackoverflow.com/questions/22054578/how-to-run-a-pr... h…