When will Google kill Stadia?
41–48 of 48 posts
Re: When will Google kill Stadia?
#42Earlier quoted context omitted.
What I'm saying is that you must be one of the lucky ones who has a low-latency connection (Whether or not you're playing multiplayer isn't really relevant, because those other people are talking to the datacenter, not your local client) > You may have other issues going on? I don't know why you're getting 500 millisecond delays. I'm certainly not getting that. I haven't personally tried Stadia, and 500ms wasn't inte…
Did you just compare Stadia to a console plugged directly into to your T.V. with a hardwired controller? Your problem isn't with Stadia... your problem is with physics. Yeah Stadia doesn't run with 16ms latency at 69fps. But for casual gamers 30 to 60 fps and 40 milliseconds is perfectly adequate for a multiplayer game especially considering it's run in the browser...and what tons of people use all over the world eve…
I mean... yes. This is what Stadia is competing with. It's in their marketing materials.
> perfectly adequate for a multiplayer game
If you're referring to the latency that traditional gaming machines have to contend with during online multiplayer, there's still a difference here
For many years now, online multiplayer games have used a technique called Client-side prediction (https://en.wikipedia.org/wiki/Client-side_prediction) to deal with the fact that tens of milliseconds of latency in a game feels terrible. They can't fix the latency itself, but what they can do is apply short-term changes to things like character movement and camera rotation on the client side, with the assumption that those changes will happen regardless of what the server responds with after handling the multi-client inputs. They effectively front-load the little stuff where tiny differences in latency are noticeable, and leave the server to handle the longer-term stuff like collisions and scorekeeping. This keeps interactions instantaneous, even though the shared game state can't be, and maintains a smooth game-feel.
This is impossible to do for cloud gaming, because the "client" itself lives across the network. The actual client sitting in front of you in this case knows nothing about how to render any aspect of the game, it just mirrors a video feed.
It's great that Stadia is working well for you. It's working well for some people. Nothing wrong with enjoying it. I just remain highly skeptical that it's ever going to work well enough for a large enough number of people to be a long-term success.
Re: When will Google kill Stadia?
#43Earlier quoted context omitted.
Did you just compare Stadia to a console plugged directly into to your T.V. with a hardwired controller? Your problem isn't with Stadia... your problem is with physics. Yeah Stadia doesn't run with 16ms latency at 69fps. But for casual gamers 30 to 60 fps and 40 milliseconds is perfectly adequate for a multiplayer game especially considering it's run in the browser...and what tons of people use all over the world eve…
> Did you just compare Stadia to a console plugged directly into to your T.V. with a hardwired controller? I mean... yes. This is what Stadia is competing with. It's in their marketing materials. > perfectly adequate for a multiplayer game If you're referring to the latency that traditional gaming machines have to contend with during online multiplayer, there's still a difference here For many years now, online multi…
How preachy you are in these conversations ..it sounds like you may have a bit of an ego and possibly a little prince complex? You could look into that as being the root cause of the issue.
Millions of people happily play online games all over the world daily with way worse specs than you demand.
I think most people have more realistic requirements than you do to have fun with an online game.
Time will tell who is right! I'm betting on the multibillion dollar companies though!
I wish you the best and hope you never have play a game with less than 60 FPS and 16 millisecond latency ever again
Re: When will Google kill Stadia?
#44I've used Stadia on a 150ish Mb connection and it runs as fast as the game does locally. I multiplay borderlands 3 with friends and very rarely have issues. If there's speed issues, what Stadia seems to do is lower the resolution being transmitted, in order to maintain speed and low latency. So the worst is some very rare periods of minor lower resolution adjustment for a few seconds then it turns back to normal. It'…
The issue isn't bandwidth; Netflix can stream HD video over a 5Mbps connection, and Stadia should require about the same bandwidth as video streaming because that's essentially what it's doing (and sending input signals back the other direction, but those should be negligible) What's much harder is latency. Who cares if your interactions with Netflix have a 500ms delay? For a video game, even 50ms is a problem. And y…
Re: When will Google kill Stadia?
#45Earlier quoted context omitted.
40-100ms is standard latency on any sort of internet enabled software even on the most average connection, and has been for a decade or more. I get 60ms latency on my phone hot spot. If you have 500ms ping your problem is not the internet, it's something local to your building or computer, I hate to be the one to break it to you!
Buddy we're way past the 500ms thing. I never said that I or anyone else has ever had a ping like that, it was just a hypothetical to illustrate how latency-tolerant most networked services are (to contrast with gaming).
Re: When will Google kill Stadia?
#46Earlier quoted context omitted.
The issue isn't bandwidth; Netflix can stream HD video over a 5Mbps connection, and Stadia should require about the same bandwidth as video streaming because that's essentially what it's doing (and sending input signals back the other direction, but those should be negligible) What's much harder is latency. Who cares if your interactions with Netflix have a 500ms delay? For a video game, even 50ms is a problem. And y…
Numerous multibillion-dollar companies are creating game streaming services, think youre wrong...and I do too.
Re: When will Google kill Stadia?
#47Earlier quoted context omitted.
Numerous multibillion-dollar companies are creating game streaming services, think youre wrong...and I do too.
No they’re doing it to stop piracy and to have even more control over when people stop playing game XXI and buy the sequel game XXII electric bugaloo. Don’t think they’re being altruistic.
Re: When will Google kill Stadia?
#48Earlier quoted context omitted.
Buddy we're way past the 500ms thing. I never said that I or anyone else has ever had a ping like that, it was just a hypothetical to illustrate how latency-tolerant most networked services are (to contrast with gaming).
Buddy you were the one who said you were running Netflix with that number.