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Figma: The product design team’s process

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Re: Figma: The product design team’s process

#41
post #37

Earlier quoted context omitted.

I am biased in my view. But if you have spare time you can check what was Macromedia Fireworks approach to UI design process. I somewhat agree with preommr on this: "Figma is an absolutely awful design tool that has great collaboration features. For a UI/UX design tool it has terrible constraints, and basically no support for state changes. There's variances now, which came out really recently. Before that, it was ev…

Fireworks was basically sketch + a slice of Photoshop but years before Sketch was even relevant. Absolutely mind boggling how Adobe didn’t see value in it at the time.

Actually Adobe killed Fireworks in attempt to push more users in Photoshop/Illustrator land. I remember clearly paying a license only to find out months later that Fireworks is dead.

Re: Figma: The product design team’s process

#42
post #41

Earlier quoted context omitted.

Fireworks was basically sketch + a slice of Photoshop but years before Sketch was even relevant. Absolutely mind boggling how Adobe didn’t see value in it at the time.

Actually Adobe killed Fireworks in attempt to push more users in Photoshop/Illustrator land. I remember clearly paying a license only to find out months later that Fireworks is dead.

Yeah I remember them adding more ui design features to photoshop but the workflow was so painfully clunky and underpowered compared to fireworks.
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