Apple removes then restores DoNotPay app in the App Store
41–50 of 93 posts
Re: Apple removes then restores DoNotPay app in the App Store
#42Update: It was indefensible, and Apple has already reversed course. It's a shame it sometimes takes twitter outcry for the right thing to happen, but at least the right thing happened. This seem indefensible at first blush. The app has been available as-is for years, so if the explanation given him is correct, it's a really bad look for Apple.
Wouldn't happen in a world where the DOJ forces Apple to open up the platform to 3rd party installs. It's a computer, and the most popular computer in the US. It's also the only computer a lot of people own. It's not a dedicated gaming device - people use iPhone to call, edit media, find jobs, pay for things, calculate, date, do email. It's a computer. Arguments like "but you can't install on a Nintendo" aren't equiv…
Re: Apple removes then restores DoNotPay app in the App Store
#43Earlier quoted context omitted.
Wouldn't happen in a world where the DOJ forces Apple to open up the platform to 3rd party installs. It's a computer, and the most popular computer in the US. It's also the only computer a lot of people own. It's not a dedicated gaming device - people use iPhone to call, edit media, find jobs, pay for things, calculate, date, do email. It's a computer. Arguments like "but you can't install on a Nintendo" aren't equiv…
Note: all console generations so far had the option of loading software from physical media (even if there are models without this option, they are not the only model). As long as physical media is an alternative for loading software on consoles, consoles are not as restrictive as iOS devices (even if creation of that physical media requires licensing 1'st party development tools). Apple iOS is the only platform wher…
Re: Apple removes then restores DoNotPay app in the App Store
#44Re: Apple removes then restores DoNotPay app in the App Store
#45I'm starting to suspect were hitting peak Apple. It feels like they might be pushing in app purchase through apple pay as their means for continued revenue growth rather than product innovation.
Personally I think it was right around 2011 or so, maybe continue to coast up afterwards. My personal favorites were the 2010-2012 mac pro. keyboard on first generation macbook pro with keys that were concave not flat. unibody on later macbook pro - the one with ports and sd card. I will say the iphone peaked for me at the iphone 8, which is relatively recent.
Re: Apple removes then restores DoNotPay app in the App Store
#46Earlier quoted context omitted.
Wouldn't happen in a world where the DOJ forces Apple to open up the platform to 3rd party installs. It's a computer, and the most popular computer in the US. It's also the only computer a lot of people own. It's not a dedicated gaming device - people use iPhone to call, edit media, find jobs, pay for things, calculate, date, do email. It's a computer. Arguments like "but you can't install on a Nintendo" aren't equiv…
Note: all console generations so far had the option of loading software from physical media (even if there are models without this option, they are not the only model). As long as physical media is an alternative for loading software on consoles, consoles are not as restrictive as iOS devices (even if creation of that physical media requires licensing 1'st party development tools). Apple iOS is the only platform wher…
Re: Apple removes then restores DoNotPay app in the App Store
#47Earlier quoted context omitted.
Note: all console generations so far had the option of loading software from physical media (even if there are models without this option, they are not the only model). As long as physical media is an alternative for loading software on consoles, consoles are not as restrictive as iOS devices (even if creation of that physical media requires licensing 1'st party development tools). Apple iOS is the only platform wher…
no, on consoles, the platform holder has to approve every single game to be made into discs. If your game violates Sony and Microsoft's rules, they won't let you make the discs. Its same with the app store.
First can be sidestepped by not mentioning the trademarks of the platform holder anywhere.
The second can be side stepped through reverse engineering.
Third can eventually be hacked out of the device (like the recent encryption key reveal on Intel CPU's) and was not applicable to older generations.
Proof of 1 and 2 is the existence of new games developed for ancient consoles.
https://www.syfy.com/syfywire/the-unlikely-but-very-real-res...
Re: Apple removes then restores DoNotPay app in the App Store
#48Earlier quoted context omitted.
Note: all console generations so far had the option of loading software from physical media (even if there are models without this option, they are not the only model). As long as physical media is an alternative for loading software on consoles, consoles are not as restrictive as iOS devices (even if creation of that physical media requires licensing 1'st party development tools). Apple iOS is the only platform wher…
Don't most consoles require the software loaded from said physical media to be made with the manufactuer's SDK and signed by their private key?
Re: Apple removes then restores DoNotPay app in the App Store
#49I'm starting to suspect were hitting peak Apple. It feels like they might be pushing in app purchase through apple pay as their means for continued revenue growth rather than product innovation.
>I'm starting to suspect were hitting peak Apple As a shareholder or a product user?
Shareholders want to make money. Users do not always have the power to change things, when things are going off the rails and a tilted playing field is forming.
Re: Apple removes then restores DoNotPay app in the App Store
#50Update: It was indefensible, and Apple has already reversed course. It's a shame it sometimes takes twitter outcry for the right thing to happen, but at least the right thing happened. This seem indefensible at first blush. The app has been available as-is for years, so if the explanation given him is correct, it's a really bad look for Apple.
Wouldn't happen in a world where the DOJ forces Apple to open up the platform to 3rd party installs. It's a computer, and the most popular computer in the US. It's also the only computer a lot of people own. It's not a dedicated gaming device - people use iPhone to call, edit media, find jobs, pay for things, calculate, date, do email. It's a computer. Arguments like "but you can't install on a Nintendo" aren't equiv…