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Apple removes then restores DoNotPay app in the App Store

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41–50 of 93 posts

Re: Apple removes then restores DoNotPay app in the App Store

#42
post #35
post #5

Update: It was indefensible, and Apple has already reversed course. It's a shame it sometimes takes twitter outcry for the right thing to happen, but at least the right thing happened. This seem indefensible at first blush. The app has been available as-is for years, so if the explanation given him is correct, it's a really bad look for Apple.

Wouldn't happen in a world where the DOJ forces Apple to open up the platform to 3rd party installs. It's a computer, and the most popular computer in the US. It's also the only computer a lot of people own. It's not a dedicated gaming device - people use iPhone to call, edit media, find jobs, pay for things, calculate, date, do email. It's a computer. Arguments like "but you can't install on a Nintendo" aren't equiv…

Note: all console generations so far had the option of loading software from physical media (even if there are models without this option, they are not the only model). As long as physical media is an alternative for loading software on consoles, consoles are not as restrictive as iOS devices (even if creation of that physical media requires licensing 1'st party development tools). Apple iOS is the only platform where a company uses its natural monopoly over the hardware and OS to create a monopoly on software distribution.

Re: Apple removes then restores DoNotPay app in the App Store

#43
post #35

Earlier quoted context omitted.

Wouldn't happen in a world where the DOJ forces Apple to open up the platform to 3rd party installs. It's a computer, and the most popular computer in the US. It's also the only computer a lot of people own. It's not a dedicated gaming device - people use iPhone to call, edit media, find jobs, pay for things, calculate, date, do email. It's a computer. Arguments like "but you can't install on a Nintendo" aren't equiv…

Note: all console generations so far had the option of loading software from physical media (even if there are models without this option, they are not the only model). As long as physical media is an alternative for loading software on consoles, consoles are not as restrictive as iOS devices (even if creation of that physical media requires licensing 1'st party development tools). Apple iOS is the only platform wher…

no, on consoles, the platform holder has to approve every single game to be made into discs. If your game violates Sony and Microsoft's rules, they won't let you make the discs. Its same with the app store.

Re: Apple removes then restores DoNotPay app in the App Store

#44

Earlier quoted context omitted.

Making an error, and then correcting that error 4 hours later, is certainly many things. "Unfathomably rapid" comes to mind as my first response.

If he hadn't got a large following on Twitter would it have been rapid?

[deleted]

Re: Apple removes then restores DoNotPay app in the App Store

#45
post #21

I'm starting to suspect were hitting peak Apple. It feels like they might be pushing in app purchase through apple pay as their means for continued revenue growth rather than product innovation.

Personally I think it was right around 2011 or so, maybe continue to coast up afterwards. My personal favorites were the 2010-2012 mac pro. keyboard on first generation macbook pro with keys that were concave not flat. unibody on later macbook pro - the one with ports and sd card. I will say the iphone peaked for me at the iphone 8, which is relatively recent.

i remember Steve Woz saying he's not seen a need to upgrade since the 8 too: https://youtu.be/q3u5-AcocZ4

Re: Apple removes then restores DoNotPay app in the App Store

#46
post #35

Earlier quoted context omitted.

Wouldn't happen in a world where the DOJ forces Apple to open up the platform to 3rd party installs. It's a computer, and the most popular computer in the US. It's also the only computer a lot of people own. It's not a dedicated gaming device - people use iPhone to call, edit media, find jobs, pay for things, calculate, date, do email. It's a computer. Arguments like "but you can't install on a Nintendo" aren't equiv…

Note: all console generations so far had the option of loading software from physical media (even if there are models without this option, they are not the only model). As long as physical media is an alternative for loading software on consoles, consoles are not as restrictive as iOS devices (even if creation of that physical media requires licensing 1'st party development tools). Apple iOS is the only platform wher…

Don't most consoles require the software loaded from said physical media to be made with the manufactuer's SDK and signed by their private key?

Re: Apple removes then restores DoNotPay app in the App Store

#47

Earlier quoted context omitted.

Note: all console generations so far had the option of loading software from physical media (even if there are models without this option, they are not the only model). As long as physical media is an alternative for loading software on consoles, consoles are not as restrictive as iOS devices (even if creation of that physical media requires licensing 1'st party development tools). Apple iOS is the only platform wher…

no, on consoles, the platform holder has to approve every single game to be made into discs. If your game violates Sony and Microsoft's rules, they won't let you make the discs. Its same with the app store.

Those restrictions are made through use of trademarks, limiting access to development tools through contracts and code signing.

First can be sidestepped by not mentioning the trademarks of the platform holder anywhere.

The second can be side stepped through reverse engineering.

Third can eventually be hacked out of the device (like the recent encryption key reveal on Intel CPU's) and was not applicable to older generations.

Proof of 1 and 2 is the existence of new games developed for ancient consoles.

https://www.syfy.com/syfywire/the-unlikely-but-very-real-res...

Re: Apple removes then restores DoNotPay app in the App Store

#48
post #46

Earlier quoted context omitted.

Note: all console generations so far had the option of loading software from physical media (even if there are models without this option, they are not the only model). As long as physical media is an alternative for loading software on consoles, consoles are not as restrictive as iOS devices (even if creation of that physical media requires licensing 1'st party development tools). Apple iOS is the only platform wher…

Don't most consoles require the software loaded from said physical media to be made with the manufactuer's SDK and signed by their private key?

Yes, but this was not always true and even today that key can eventually be extracted like it was extracted on Intel CPUs.

Re: Apple removes then restores DoNotPay app in the App Store

#49
post #15

I'm starting to suspect were hitting peak Apple. It feels like they might be pushing in app purchase through apple pay as their means for continued revenue growth rather than product innovation.

>I'm starting to suspect were hitting peak Apple As a shareholder or a product user?

As a regulator. Regulators are there to regulate. Just like when they trashed Microsoft back in the day on IE, and just like when they turned their attention to Google for its practices on the search engines.

Shareholders want to make money. Users do not always have the power to change things, when things are going off the rails and a tilted playing field is forming.

Re: Apple removes then restores DoNotPay app in the App Store

#50
post #35
post #5

Update: It was indefensible, and Apple has already reversed course. It's a shame it sometimes takes twitter outcry for the right thing to happen, but at least the right thing happened. This seem indefensible at first blush. The app has been available as-is for years, so if the explanation given him is correct, it's a really bad look for Apple.

Wouldn't happen in a world where the DOJ forces Apple to open up the platform to 3rd party installs. It's a computer, and the most popular computer in the US. It's also the only computer a lot of people own. It's not a dedicated gaming device - people use iPhone to call, edit media, find jobs, pay for things, calculate, date, do email. It's a computer. Arguments like "but you can't install on a Nintendo" aren't equiv…

“Well plaintiffs always want me to define relevant markets as narrowly as possible. It helps their case. And defendants always want me to define markets as broad as possible, because it helps their case.” — Judge YGR on Epic/Apple case.
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