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Launch HN: StartPlaying.Games (YC W20) – Tabletop RPGs run by pro game masters

startplaying.games

41–50 of 145 posts

Re: Launch HN: StartPlaying.Games (YC W20) – Tabletop RPGs run by pro game masters

#41

Some feedback for what it's worth: The reason I won't take a stab at this, as badly as I want to get into D&D, is that I have an unreliable schedule and can be pulled away at any moment (I have young kids). I won't even try because the possibility of letting others down is paralyzing. I'm not sure if this is even something you can fix, but, there it is. And maybe there are ways to handle this gracefully without me le…

I assume you’re a single parent, which is why you can’t make an agreement with your partner for some periodic uninterrupted time.

Have you looked at how often you are actually interrupted for a meaningful amount of time during the time the children are, or should be, asleep? Try to get a sense of the actual likelihood and severity of the disruption, because these games can handle a player stepping away periodically for a few minutes.

Re: Launch HN: StartPlaying.Games (YC W20) – Tabletop RPGs run by pro game masters

#43
This is really cool and probably should have been made a while back, and I'd absolutely use it if I didn't luck into a game earlier this year. I might still use it to play something else.

One thing is, it seems very targeted at TTRPG curious folks that have never played before, like people who have watched Critical Role or heard of D&D and are fantasy fans but have no idea what the actual play experience is. This makes sense, it's a fast way to grow your user base. But I'd be more likely to use the product if I could search by system and request specific games. I would use it to play more niche games that fewer people are running as one shots.

Based on your company description it seems like you're moving in that direction.

Re: Launch HN: StartPlaying.Games (YC W20) – Tabletop RPGs run by pro game masters

#44

Some feedback for what it's worth: The reason I won't take a stab at this, as badly as I want to get into D&D, is that I have an unreliable schedule and can be pulled away at any moment (I have young kids). I won't even try because the possibility of letting others down is paralyzing. I'm not sure if this is even something you can fix, but, there it is. And maybe there are ways to handle this gracefully without me le…

I DM online for a group and we start at 9PM every Monday for similar reasons. A few people in the group, including myself, are married with children and we want to enjoy a game when the kids are in bed and there's less of a chance of interruptions. We also have an alternate day everyone has agreed on so if somebody has an emergency or can't avoid making plans on the regular game night we can still have our session for the week, this is important as a chain of missed sessions because life happened to get in the way can cause a group to fall apart.

If you're not at a point in your life where you can make a (bi-)weekly commitment with a similar setup, you can always find a DM that is looking for substitute players that can fill in when a regular party member is missing. This is a tactic used by many to avoid cancelling sessions altogether because a player cannot make it, and to keep players on a "waiting list" should a regular need to step out. No commitment on your part is needed and there's no hard feelings if you can't make a game after getting the call because you're not part of the regular group anyway.

Just make sure to find a DM that's understanding of the parental life and if you're comfortable with it you can always give them control over your character if you have to step away where feasible (no DM will want to roleplay for you in social settings, but generally other players can handle those and if there's a check you specialize in they could use your stats in a pinch - but when you're just dungeon crawling it's NBD to drive your character in combat or exploration). While I always have my wife to available to deal with any issues that may crop up with our child on game night, my players are fully aware that I'm willing to take over their character for a bit if they need to step away for an urgent matter.

At the end of the day it's important for everybody to remember _it's a game_, and we're there to have fun. The party member that regularly skips a session because they only seem to join when there's nothing better to do is a drag, but the vast majority of DM's and other players know that life is not so convenient that nothing will ever interrupt a scheduled session and aren't going to hold it against you.

One last suggestion: you can always do play-by-post. There's quite a few groups that operate this way, and it's a great way to get into the game without having to find 2-6 contiguous hours to play. The experience is most certainly "not the same", but that's the point.

Re: Launch HN: StartPlaying.Games (YC W20) – Tabletop RPGs run by pro game masters

#45
My kneejerk reaction to the headline was that this might be a service to connect existing groups to vetted, high-quality GMs, like a premium service aimed at the sorts of folks who'd otherwise spend a ton of money on TTRPG tables and miniatures.

But this is more like a rideshare model, where you're looking at who's available for a given timeslot/location, then jumping into a game that's determined by the GM. With online games, you're also likely playing with strangers.

This makes the whole thing feel more like a permanent convention/event setup — you pay for a seat at a table and agree to work with whatever's handed to you. Which is great, but it also has to compete with similar free game matchmaking as well as those types of (now also virtual) events.

I'm also confused about the age tier filters — the "No Use By Minors" section of the ToS is very clear about users under 18 being prohibited from using the service, but there are game filters for games that can include players ages 9-17. That seems impossible without breaking the ToS.

The Code of Conduct is welcome, but it's stowed away in the bottom of the ToS. For a social product like this, it would benefit from being much more prominent and discoverable. It's also unclear how to report issues with or violations of the CoC; there's a contact email and URL in the ToS, but they point to a different domain of startplayinggames.com, and the Contact form URL in the ToS just plain doesn't work.

More importantly, the CoC doesn't appear to give the GM the ability to define additional conduct rules or expectations that don't necessarily delve into content sensitivities — can players be late, show up unprepared, play intoxicated? Can a GM remove a player who is following the CoC but otherwise being disruptive? I see some who state they will in their profiles — if they do, does the player get refunded, and from where does that refund come? What potential consequences are there for players or GMs who remove a player from a game?

What's the revenue split look like? I tried the "Become a GM" link from one of the GM profile pages, but it pulled up a blank profile, presumably because the footer links are all relative? https://startplaying.games/game-master/become-gm

Re: Launch HN: StartPlaying.Games (YC W20) – Tabletop RPGs run by pro game masters

#47
post #46

Congrats on launching! I've been (extremely) slowly working on a similar idea for the past few years. I gave up on the pro GM part because demand seemed so low. Best of luck.

Thank you! Really excited to get more people playing. Demand kind of moved up due to a lot of folks never having the chance to play, and this helped them break into the hobby.

Re: Launch HN: StartPlaying.Games (YC W20) – Tabletop RPGs run by pro game masters

#48
I really like the idea and wish you well.

One tiny advice, all the buttons on your website have anti-aliasing on the text. Anti-aliasing works great on large text, or small text, if it is white in color on dark backgrounds. In your case, the smaller buttons have readability issues, especially the "Signup/Login" button on the top right.

Re: Launch HN: StartPlaying.Games (YC W20) – Tabletop RPGs run by pro game masters

#49

Earlier quoted context omitted.

Yes! Was the easiest and fastest way to get to market with such a small team, and large product list!

Bubble rocks!

For the curious: https://bubble.io/

(wasn't trivial to find)

Re: Launch HN: StartPlaying.Games (YC W20) – Tabletop RPGs run by pro game masters

#50
post #29

This is a great idea and just what I wanted! I have a question about which system is better for a story-driven game for beginners. Some context: I like RPG, but I have played exactly 4 times in the last 20 years. Last time I played it was D&D and my experience was it was more of a tactical game focused on combats than characters and story. It was about the squared map, knowing all the rules of your weapons and spells…

Monster of the Week is one of a _bunch_ of quality spins on the Powered by the Apocalypse/Apocalypse World engine. They span a ton of genres, and they all share relatively simple, story-driven mechanics:

http://apocalypse-world.com/pbta/

https://www.drivethrurpg.com/browse.php?filters=44825_0_0_0_...

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