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Sid Meier's Memoir

sidmeiersmemoir.com

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Re: Sid Meier's Memoir

#42
post #31

For someone who’s bored with combat-focused games and misses the open nature of games like Railroad Tycoon, who’s following in Meier’s footsteps? I was thinking that if there was a rebooted RT2 I’d buy it in a second but fell off the Civ train due to wanting either less or more plausible combat, not to mention QA.

Transport Fever 2 scratched the itch for me when I last had the urge for makin' trains

Re: Sid Meier's Memoir

#44
post #33
post #31

For someone who’s bored with combat-focused games and misses the open nature of games like Railroad Tycoon, who’s following in Meier’s footsteps? I was thinking that if there was a rebooted RT2 I’d buy it in a second but fell off the Civ train due to wanting either less or more plausible combat, not to mention QA.

Actually working on a non-violent indie 4X right now, called Slipways [1][2]. It's set in space, but I do owe lots of inspiration to Railroad Tycoon and Transport Tycoon, and the core of the game is about connecting places together so that goods can flow from place to place. It's a much more condensed experience than either of these - 40-60 minutes per playthrough depending on playstyle. [1]: https://twitter.com/kraj…

Why use ESDF instead of WASD

Fun game btw.

Re: Sid Meier's Memoir

#45
post #31

For someone who’s bored with combat-focused games and misses the open nature of games like Railroad Tycoon, who’s following in Meier’s footsteps? I was thinking that if there was a rebooted RT2 I’d buy it in a second but fell off the Civ train due to wanting either less or more plausible combat, not to mention QA.

You might want to give Europa Universalis IV, Crusader Kings 2(free on steam), or Crusader Kings 3 a try. Definitely more of a learning curve than Civilization, but can be really fun.

I would also add Stellaris to this list.

Re: Sid Meier's Memoir

#46
post #42
post #31

For someone who’s bored with combat-focused games and misses the open nature of games like Railroad Tycoon, who’s following in Meier’s footsteps? I was thinking that if there was a rebooted RT2 I’d buy it in a second but fell off the Civ train due to wanting either less or more plausible combat, not to mention QA.

Transport Fever 2 scratched the itch for me when I last had the urge for makin' trains

Transport Fever is a very satisfying train game. The early game is all about making the business profitable. After that, resources are basically unlimited. The end game plays like a giant tabletop train simulator, with a focus on fitting to terrain while minimizing gradients and tight turns.

Factorio also has a very satisfying train mini-game, with a focus on complex signaling and dynamic pathing. Thankfully, there are dials to tune down combat. I like to use the "rail world" preset, which disables enemy expansion.

Re: Sid Meier's Memoir

#48
post #33

Earlier quoted context omitted.

Actually working on a non-violent indie 4X right now, called Slipways [1][2]. It's set in space, but I do owe lots of inspiration to Railroad Tycoon and Transport Tycoon, and the core of the game is about connecting places together so that goods can flow from place to place. It's a much more condensed experience than either of these - 40-60 minutes per playthrough depending on playstyle. [1]: https://twitter.com/kraj…

Why use ESDF instead of WASD Fun game btw.

The web version is a PICO-8 game. PICO-8 is a very constrained fantasy console (posted here on HN a few times). ESDF are actually the "player 2" keys of the "console", so they're easy to access from within, unlike the actual keyboard - letting me save precious code tokens (you only get 8192 for the whole game on the PICO-8) for actual gameplay.

Re: Sid Meier's Memoir

#49
post #33
post #31

For someone who’s bored with combat-focused games and misses the open nature of games like Railroad Tycoon, who’s following in Meier’s footsteps? I was thinking that if there was a rebooted RT2 I’d buy it in a second but fell off the Civ train due to wanting either less or more plausible combat, not to mention QA.

Actually working on a non-violent indie 4X right now, called Slipways [1][2]. It's set in space, but I do owe lots of inspiration to Railroad Tycoon and Transport Tycoon, and the core of the game is about connecting places together so that goods can flow from place to place. It's a much more condensed experience than either of these - 40-60 minutes per playthrough depending on playstyle. [1]: https://twitter.com/kraj…

I love the PICO-8 version as a way to spend time when waiting for a compile to finish. Thanks for making it!
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