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John Carmack’s presentation at Facebook Connect [video]

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Re: John Carmack’s presentation at Facebook Connect [video]

#41

Earlier quoted context omitted.

> Time to see for myself if this is the computing future or an evolutionary dead end. There's a third possibility - VR is finally here and consumer market is what it is. It's not going to take over the world but it isn't going away either.

I'd say that is the same as a dead end. Right now this is a very expensive, multi-billion dollar toy with toy demonstrator apps and proof of concept games. It needs to be a game changer and the future of something or the research funding and developer ecosystem are going to dry up. And given the amount that Facebook must be losing on the Quest 2 and the all-in nature of this launch, if this doesn't take off now, the…

Have you played Onward on the Quest?

Re: John Carmack’s presentation at Facebook Connect [video]

#42
post #25

I see many developers betting on VR. I could see it happening everywhere but at home. At best VR somehow is a perfect argument on why people should play escape games or paintball/airsoft. It sound like a second version of the google glass. You just need to use some common logic: a video game works on a screen. It's too difficult to add new sensors. You cannot bridge reality and virtuality. You either have a video gam…

It doesn’t sound like you have tried a Quest. I’m not sure I understand your argument at all - what is the logic you are following?

I don’t think OP’s tried VR either. Any of my friends who tried VR once was immediately blown away by it. It’s such a paradigm shift. You want a play paintball in space, in a medieval setting? It happens immediately. There is nothing in real life that makes up for it.

Re: John Carmack’s presentation at Facebook Connect [video]

#44

Earlier quoted context omitted.

I'd say that is the same as a dead end. Right now this is a very expensive, multi-billion dollar toy with toy demonstrator apps and proof of concept games. It needs to be a game changer and the future of something or the research funding and developer ecosystem are going to dry up. And given the amount that Facebook must be losing on the Quest 2 and the all-in nature of this launch, if this doesn't take off now, the…

> It needs to be a game changer and the future of something or the research funding and developer ecosystem are going to dry up. I hate that we live in a world so dominated by network effects, economies of scale, corporate consolidation, and shareholder value that there are fewer and fewer realms where "small success" still exists.

Me too, but then given the complexity of this tech, I think it's much closer by order of magnitude to a moon landing worth of engineering than Pat's Sustainable Bamboo Bicycles. Big projects, big scale, big money.

Re: John Carmack’s presentation at Facebook Connect [video]

#45

Earlier quoted context omitted.

> Time to see for myself if this is the computing future or an evolutionary dead end. There's a third possibility - VR is finally here and consumer market is what it is. It's not going to take over the world but it isn't going away either.

I'd say that is the same as a dead end. Right now this is a very expensive, multi-billion dollar toy with toy demonstrator apps and proof of concept games. It needs to be a game changer and the future of something or the research funding and developer ecosystem are going to dry up. And given the amount that Facebook must be losing on the Quest 2 and the all-in nature of this launch, if this doesn't take off now, the…

If the market is about 10 - 20 million users, that's plenty to support developers and future development. The investors who made big bets probably aren't going to see much of a return on that money, but that's okay. VC money is probably bad for the sector in the long run anyway.

Don't forget that the current generation of VR hardware has roots back to a Kickstarter project. Billions of dollars are investment aren't needed.

Re: John Carmack’s presentation at Facebook Connect [video]

#46

Earlier quoted context omitted.

> Time to see for myself if this is the computing future or an evolutionary dead end. There's a third possibility - VR is finally here and consumer market is what it is. It's not going to take over the world but it isn't going away either.

I'd say that is the same as a dead end. Right now this is a very expensive, multi-billion dollar toy with toy demonstrator apps and proof of concept games. It needs to be a game changer and the future of something or the research funding and developer ecosystem are going to dry up. And given the amount that Facebook must be losing on the Quest 2 and the all-in nature of this launch, if this doesn't take off now, the…

>Right now this is a very expensive, multi-billion dollar toy with toy demonstrator apps and proof of concept games.

We are far past tech demos and concept games.

Re: John Carmack’s presentation at Facebook Connect [video]

#48
post #43

question for VR people: is the tech at a place yet where a headset could be a monitor replacement for productivity work? i mean my laptop screen is 13" -- could i instead be coding on a virtual 100" screen, still using my regular OS, keyboard and trackpad?

Carmack talks about this a bit, the Quest 1 had enough pixel density that a big screen in VR (such as the Netflix app) could give you about 720 of useful resolution. With the new screens, it's more like 1080p. But if you're doing multiple smaller screens rather than a big movie theater, they'll be less than that.

They're launching an official project for this, called Infinite Office. You see the world in black and white through the tracking cameras, but you have colorful VR screens around you.

Re: John Carmack’s presentation at Facebook Connect [video]

#49
post #43

question for VR people: is the tech at a place yet where a headset could be a monitor replacement for productivity work? i mean my laptop screen is 13" -- could i instead be coding on a virtual 100" screen, still using my regular OS, keyboard and trackpad?

I would say no. The resolution is not high enough for typical monitor sized text at typical monitor distances. If you wanted a virtual 100" screen but with only as much on it as you put on a 24/27" screen today, maybe, but I'm not sure what the benefit to that is.

Re: John Carmack’s presentation at Facebook Connect [video]

#50

Has Occulus ever tried electromagnetic motion sensors. Sixense probably did that once, thought they never went into production but they said it was super precise and has very low latency. Occulus is tracking motion with camera which is way more CPU intensive than calculating position based on electromagnetic signals. One trouble they had though that it wouldnt work well with high energy electric items nearby. So dooe…

Someone said you can’t have a PC in the same room at all while magnetometer based tracking is operating, so...
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