Oculus Quest 2
41–50 of 591 posts
Re: Oculus Quest 2
#42Genuine question - if this was the perfect AR/VR device, would you use it even though it is a FB product? I have real concerns about privacy and the need to log in with FB credentials, but I am also very hopeful for devices that can continue to grow the market and help take it mainstream.
this will grow and capture the market. so it's an unuseful growth. you will actually have less options in the future if you buy it
Re: Oculus Quest 2
#43And originally, Oculus was behind the curve on hadware implementations. The Lenovo Mirage Solo was the first 6-DOF headset, a year prior to the Quest, also running the 835. The Vive Focus was in the middle of the two. So, if the XR2 is doing the heavy lifting, it would suggest a big roadblock for competitor devices has been lifted.
So how much of the Quest 2 is above and beyond the Qualcomm XR2 VR headset reference design minus Facebook's services integrations?
Re: Oculus Quest 2
#44But the question is, why does that "social" component have to be Facebook? With all the negative baggage a FB account carries with it, maybe the easier option would've been to let Oculus build its own social model, à la Play Station Network-style?
Re: Oculus Quest 2
#45$300 is a pretty big deal for pricing on a VR headset, that feels very different from $400 for wide adoption. Seems like this is also the end of the road for Rift, the Quest 2 is lower cost, more pixels, and they mentioned 90 hz screens for PCVR games over Link. EDIT - review units went out in advance, so 3rd party reviews are already up. Here's one from Tested: https://www.youtube.com/watch?v=_x6lux6f_6g
The Rift is a VR head mounted display for a beefy PC. The Quest is an entire computer system powered by battery and tiny in surface area. They're different products for different markets. Anything in a mobile form factor as your VR computer will necessarily be limited for either shorter time periods or significantly less graphical fidelity.
It’s clearly dead and as someone who owned one it’s been clear FB hasn’t cared about it for some time.
Re: Oculus Quest 2
#46Genuine question - if this was the perfect AR/VR device, would you use it even though it is a FB product? I have real concerns about privacy and the need to log in with FB credentials, but I am also very hopeful for devices that can continue to grow the market and help take it mainstream.
I don't trust Facebook and at this point I simply cannot imagine any possible action they could take to restore that trust.
It's a real disappointment. I admire the product and appreciate the contributions of the engineering team to advancing the state-of-the-art.
Re: Oculus Quest 2
#47Battery doesn’t last as long as the old version (which didn’t exactly have fantastic battery life in the first place). And you’ll soon HAVE to use your FB account with it. Interesting they’ve killed the Rift S. So they’re all in on the Quest.
There's an official accessory strap with battery now, if battery is a problem. Helps with balance, I've done a similar setup with a 3D printed bracket and a power bank.
Re: Oculus Quest 2
#48Earlier quoted context omitted.
Facebook will makeup that subsidized $100 on selling the data the glean from the user while using the Quest 2.
Really though? Facebook makes money by displaying targeted ads to users. What data from the Quest is being used to target ads? I’m not familiar with anything related to this in Facebook’s product for ad buyers, and can’t think of anything particularly useful that they could be doing. You could think of Oculus as an effort to increase the amount of user attention inventory Facebook has in supply to rent out to adverti…
Re: Oculus Quest 2
#49Earlier quoted context omitted.
There's an official accessory strap with battery now, if battery is a problem. Helps with balance, I've done a similar setup with a 3D printed bracket and a power bank.
https://www.oculus.com/accessories/quest-2-elite-strap-batte... where is the battery in this thing??
Re: Oculus Quest 2
#50Genuine question - if this was the perfect AR/VR device, would you use it even though it is a FB product? I have real concerns about privacy and the need to log in with FB credentials, but I am also very hopeful for devices that can continue to grow the market and help take it mainstream.
What's the privacy concern here ? Facebook knows what I do in VR ? I don't necessarily want that but TBH I don't really care about it either - I don't plan on using it for anything compromising anyway and I'm bombarded by advertisement spam everywhere to the point of immunity.