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Oculus Quest 2

oculus.com

41–50 of 591 posts

Re: Oculus Quest 2

#41
Really sad that they are getting out of PC based VR. That said, my rift has been sitting in a corner for a year. I was really impressed from a technical perspective and felt the tech showed great promise. Good for HTC I guess.

Re: Oculus Quest 2

#42
post #29

Genuine question - if this was the perfect AR/VR device, would you use it even though it is a FB product? I have real concerns about privacy and the need to log in with FB credentials, but I am also very hopeful for devices that can continue to grow the market and help take it mainstream.

this will grow and capture the market. so it's an unuseful growth. you will actually have less options in the future if you buy it

Not as long as Valve still wants to be a player in the VR device space. The Index has had an 8+ week wait to receive one for several months now because they keep selling out, despite the $1,000 price tag for the full kit.

Re: Oculus Quest 2

#43
I'm really curious to see an engineering presentation on the Quest 2, how it utilizes the XR2 hardware, and what it adds on top. From my understanding, the XR2 is capable of doing all the tracking on its own. The previous gen of hardware was based on the 835, which did not have SLAM on-chip, and thus Oculus' tracking algorithms were the big value-add over the competition.

And originally, Oculus was behind the curve on hadware implementations. The Lenovo Mirage Solo was the first 6-DOF headset, a year prior to the Quest, also running the 835. The Vive Focus was in the middle of the two. So, if the XR2 is doing the heavy lifting, it would suggest a big roadblock for competitor devices has been lifted.

So how much of the Quest 2 is above and beyond the Qualcomm XR2 VR headset reference design minus Facebook's services integrations?

Re: Oculus Quest 2

#44
I wonder how the FB leadership team thinks about this whole FB/Oculus integration. It is clear that they think adding a "social" component to Oculus is going to help the Quest gain traction.

But the question is, why does that "social" component have to be Facebook? With all the negative baggage a FB account carries with it, maybe the easier option would've been to let Oculus build its own social model, à la Play Station Network-style?

Re: Oculus Quest 2

#45

$300 is a pretty big deal for pricing on a VR headset, that feels very different from $400 for wide adoption. Seems like this is also the end of the road for Rift, the Quest 2 is lower cost, more pixels, and they mentioned 90 hz screens for PCVR games over Link. EDIT - review units went out in advance, so 3rd party reviews are already up. Here's one from Tested: https://www.youtube.com/watch?v=_x6lux6f_6g

The Rift is a VR head mounted display for a beefy PC. The Quest is an entire computer system powered by battery and tiny in surface area. They're different products for different markets. Anything in a mobile form factor as your VR computer will necessarily be limited for either shorter time periods or significantly less graphical fidelity.

At the end of the linked post they say rift is EOL.

It’s clearly dead and as someone who owned one it’s been clear FB hasn’t cared about it for some time.

Re: Oculus Quest 2

#46

Genuine question - if this was the perfect AR/VR device, would you use it even though it is a FB product? I have real concerns about privacy and the need to log in with FB credentials, but I am also very hopeful for devices that can continue to grow the market and help take it mainstream.

I know I wouldn't. I have stayed off FB -- active avoidance -- for a reason. Now that they have taken over the Oculus (I was an early Rift developer, and have the production Rift now) my journey with them is complete.

I don't trust Facebook and at this point I simply cannot imagine any possible action they could take to restore that trust.

It's a real disappointment. I admire the product and appreciate the contributions of the engineering team to advancing the state-of-the-art.

Re: Oculus Quest 2

#47
post #2

Battery doesn’t last as long as the old version (which didn’t exactly have fantastic battery life in the first place). And you’ll soon HAVE to use your FB account with it. Interesting they’ve killed the Rift S. So they’re all in on the Quest.

There's an official accessory strap with battery now, if battery is a problem. Helps with balance, I've done a similar setup with a 3D printed bracket and a power bank.

https://www.oculus.com/accessories/quest-2-elite-strap-batte... where is the battery in this thing??

Re: Oculus Quest 2

#48
post #9

Earlier quoted context omitted.

Facebook will makeup that subsidized $100 on selling the data the glean from the user while using the Quest 2.

Really though? Facebook makes money by displaying targeted ads to users. What data from the Quest is being used to target ads? I’m not familiar with anything related to this in Facebook’s product for ad buyers, and can’t think of anything particularly useful that they could be doing. You could think of Oculus as an effort to increase the amount of user attention inventory Facebook has in supply to rent out to adverti…

They may not be exposing the data they're collecting to ad buyers today, but it's a safe bet they're collecting it. You can extract a lot of signal on ad effectiveness based on what people look at via head pose, and once eye tracking is in - nominally for foveated rendering, of course - it will be even stronger.

Re: Oculus Quest 2

#49

Earlier quoted context omitted.

There's an official accessory strap with battery now, if battery is a problem. Helps with balance, I've done a similar setup with a 3D printed bracket and a power bank.

https://www.oculus.com/accessories/quest-2-elite-strap-batte... where is the battery in this thing??

It's the curved white chunk on the back

Re: Oculus Quest 2

#50

Genuine question - if this was the perfect AR/VR device, would you use it even though it is a FB product? I have real concerns about privacy and the need to log in with FB credentials, but I am also very hopeful for devices that can continue to grow the market and help take it mainstream.

What's the privacy concern here ? Facebook knows what I do in VR ? I don't necessarily want that but TBH I don't really care about it either - I don't plan on using it for anything compromising anyway and I'm bombarded by advertisement spam everywhere to the point of immunity.

VR currently has a innocence to it. I'm sure we'll see adverts like usual at some point
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