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Cyberpunk 2077 Logos

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41–50 of 89 posts

Re: Cyberpunk 2077 Logos

#41

I feel totally out of touch with all the hype around the game, in particular the aesthetic choices is actually what disappointed me the most. The name of the game, as well as the design to me looks quite literally as if someone designed the most generic 'cyberpunk' game possible. It looks like the cyberpunk version of GTA, which is ironic because cyberpunk is supposed to be transgressive, yet nothing what I've seen a…

cyberpunk that isn't edgy, daring or truly political doesn't deserve the moniker. It needs to be taking some kind risk. Going through the motions of tepid imitation (read:unoffensive to the largest target market, follows precedents from similar open world games) isn't true to the genre.

Tell me, what kind of statement do you think this game could possibly make that would be memorable? or is it simply a skin on a familiar game mechanic and engine.

Blade Runner had nice visuals, but it wasn't just about the visuals. It also presented a provocative question and politics that all those nice visuals were centered on.

Re: Cyberpunk 2077 Logos

#42
post #35

Earlier quoted context omitted.

You probably feel that way because the tabletop game that CD Projekt's game is based off of kind of defined the genre. Calling Cyberpunk cliche is like calling Lord of the Rings cliche; it makes no sense because they invented the cliches.

I was under the impression that Gibson's Neuromancer defined the genre, but I'm not very knowledgeable about Cyberpunk so I might be wrong.

Maybe I should have said "one of the things that defined the genre".

Re: Cyberpunk 2077 Logos

#44

This is cool, but I can't help feel that the bright yellow banner beneath each one pulls attention away from the logos themselves.

Yeah, originally, the showcase was designed to fit in Instagram, which would've clashed nicely with a lighter background. At the same time, things are already quite busy with the text, so I didn't want to complicate it too much. I originally had just the white versions that got lost, so putting them on a background of sorts helped a bit, but I need to make the gradient behind a bit brighter. That will happen once I update the site again with the new logos I've made. :)

Re: Cyberpunk 2077 Logos

#46

I feel totally out of touch with all the hype around the game, in particular the aesthetic choices is actually what disappointed me the most. The name of the game, as well as the design to me looks quite literally as if someone designed the most generic 'cyberpunk' game possible. It looks like the cyberpunk version of GTA, which is ironic because cyberpunk is supposed to be transgressive, yet nothing what I've seen a…

Hipster

Re: Cyberpunk 2077 Logos

#47

I feel totally out of touch with all the hype around the game, in particular the aesthetic choices is actually what disappointed me the most. The name of the game, as well as the design to me looks quite literally as if someone designed the most generic 'cyberpunk' game possible. It looks like the cyberpunk version of GTA, which is ironic because cyberpunk is supposed to be transgressive, yet nothing what I've seen a…

CD Projekt Red's amazing execution and story-telling on Witcher 3 earned them a lot of faith. I think that's where most of the hype is coming from, rather than from what's in the trailers or even gameplay videos.

Re: Cyberpunk 2077 Logos

#48

Hey all! Just wanted to pop in and say thanks for looking and to rglover for putting my stuff up. A very welcome surprise with all of the freelance inquiries (I am available). :) Cheers!

Fantastic job on these.

I love how you've created such a wide range of logos that are all quite unique, but at the same time fit within the overall aesthetic of the world.

Re: Cyberpunk 2077 Logos

#49

I feel totally out of touch with all the hype around the game, in particular the aesthetic choices is actually what disappointed me the most. The name of the game, as well as the design to me looks quite literally as if someone designed the most generic 'cyberpunk' game possible. It looks like the cyberpunk version of GTA, which is ironic because cyberpunk is supposed to be transgressive, yet nothing what I've seen a…

Spot on. It's so bright, glowy, and kitschified. there's none of the dark intrigue or aesthetic depth of something like blade runner

Re: Cyberpunk 2077 Logos

#50

I feel totally out of touch with all the hype around the game, in particular the aesthetic choices is actually what disappointed me the most. The name of the game, as well as the design to me looks quite literally as if someone designed the most generic 'cyberpunk' game possible. It looks like the cyberpunk version of GTA, which is ironic because cyberpunk is supposed to be transgressive, yet nothing what I've seen a…

> It's a little bit like scyscrapers in Dubai, which look like someone in the 90s read sci-fi from the 60s, rather than futuristic it looks retro and nostalgic, missing the entire point.

So, kind of what you'd expect of an adaptation of the world of a late-1980s, intentionally highly-generic cyberpunk TTRPG?

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