Earlier quoted context omitted.
I don't exactly get this argument. It is not only about what you see on screen, I was talking about geographic operations like spatial queries being executed on the globe rather than on a projected 2d surface.
> spatial queries being executed on the globe But it's perfectly possible to create geodesically-correct buffers, for example - such as you might see when calculating ballistic missile range over thousands of kilometres - in a 2D projection, and indeed this has been available for decades. And we have plenty of global models, such as WGS 84: https://en.wikipedia.org/wiki/World_Geodetic_System So what exactly are you t…
To design and develop an interactive globe
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Re: To design and develop an interactive globe
#42The dots in 3d are certainly the best-looking solution of the ones they mention, but most likely also significantly slower than a texture-based approach. It makes their website extremely janky for me when scrolling, on an upper-midrange laptop.
Try to rotate the globe with a mouse, and you'll see an effect very hard to achieve with a texture.
> makes their website extremely janky for me when scrolling, on an upper-midrange laptop.
Probably a software issue with your laptop, not with the web site. Works fine on my low-range laptop (i3-6157u, 16GB RAM, Windows 10, MS Edge).
Re: To design and develop an interactive globe
#43As a live notebook: https://observablehq.com/@mbostock/spherical-fibonacci-latti...
Re: To design and develop an interactive globe
#44I want to display it on TV showing our user signups. Reminds me of X-COM.
Re: To design and develop an interactive globe
#45These giant companies employ/stockpile vast numbers of elite programmers who they don’t really need. So they build other things. Nice work if you can get it.
Meanwhile my company is giant by any stretch of the imagination but I've never seen projects like this. It's a cultural thing borne out of the elite circles Stripe folks come from.
Re: To design and develop an interactive globe
#463D in web design essentially means simple rotating shapes, e.g., see the Stripe globe or the Panic truck (https://www.panic.com/transmit/). I don't want to diminish what's been accomplished here, this is absolutely bleeding edge, state of the art work. But here's an example of what 3D design means in other media (https://vimeo.com/260279525).
Re: To design and develop an interactive globe
#47Cool writeup! I agree with this sentiment 100%: "the web is poised to embrace 3D en masse". And with the heady webgl adoption that threejs brings, we see sites with decorative elements that hog resources, inhibit user interactions, and make finding the actual information you are looking for a nightmare. It's a power tool, use it judiciously ;) Post fails to mention how they are actually rendering the "dots". But I fe…
Re: To design and develop an interactive globe
#48https://threejsfundamentals.org/threejs/lessons/threejs-opti...
Re: To design and develop an interactive globe
#49Earlier quoted context omitted.
Can't tell if sarcasm...? What I mean is that the globe should rotate towards the East, not towards the West. This is of course assuming a stationary camera!
Yes and the reply was saying that to the majority of readers (who read left to right), the globe spinning as it does, probably feels more subconsciously comfortable to our minds. It's an artistic interpretation of a globe. It's not meant to be a scientifically accurate representation (one could say that the oceans aren't grey either, or that countries aren't sets of dots, or that the Earth isn't a sphere but an oblon…