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Facebook account now required to login to Oculus devices

oculus.com

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Re: Facebook account now required to login to Oculus devices

#41

Earlier quoted context omitted.

>My monitor, mouse and keyboard don't require any accounts (yet?) I take it you don't have any Razer devices.

The Razer accounts are in no way mandatory. They just have an app that auto-updates drivers (and probably does a lot of data mining) but you don't need to use it to use the device. It is a funny comment though, I laughed when I read it.

> They just have an app that auto-updates drivers (and probably does a lot of data mining) but you don't need to use it to use the device

Uh, yeah, updating drivers for mice. Just WTF? I get that it makes sense to have a capability of correcting bugs, but that should not require an app.

Re: Facebook account now required to login to Oculus devices

#42
post #26

I made an FB account just for Oculus apps that need it. It has no personal information about me except email address.

Isn't it against Facebook TOS to have more than one Facebook account, or to open a Facebook account for someone/thing that isn't a real person?

Worst case they delete his Facebook account and he can create a new one.

Re: Facebook account now required to login to Oculus devices

#44
post #25
post #13

Palmer Luckey, the original creator had this to say over on /r/oculus: I am already getting heat from users and media outlets who say this policy change proves I was lying when I consistently said this wouldn't happen, or at least that it was a guarantee I wasn't in a position to make. I want to make clear that those promises were approved by Facebook in that moment and on an ongoing basis, and I really believed it w…

>In hindsight, the downvotes from people with more real-world experience than me were definitely justified. I don't want to assume bad intent, but I find it hard to believe that someone could be so naive about the project and the organization controlling it.

It was 6 years ago in 2014. Facebook has done a lot of stuff since then to reveal it's true colors.

Re: Facebook account now required to login to Oculus devices

#45

Earlier quoted context omitted.

>My monitor, mouse and keyboard don't require any accounts (yet?) I take it you don't have any Razer devices.

The Razer accounts are in no way mandatory. They just have an app that auto-updates drivers (and probably does a lot of data mining) but you don't need to use it to use the device. It is a funny comment though, I laughed when I read it.

My Razer mouse is basically broken (it's not that the sensitivity is too high, it's just...completely off) until you install and log in with their app. Only after you log in is the mouse movement fixed.

I would never buy another Razer product, specifically because of this.

Re: Facebook account now required to login to Oculus devices

#47
post #13

Palmer Luckey, the original creator had this to say over on /r/oculus: I am already getting heat from users and media outlets who say this policy change proves I was lying when I consistently said this wouldn't happen, or at least that it was a guarantee I wasn't in a position to make. I want to make clear that those promises were approved by Facebook in that moment and on an ongoing basis, and I really believed it w…

Exhibit n + 1 on why when you're acquired you're not in a position to promise anything to anyone despite any assurances from the acquirer. Or, from the consumer's side, why those promises should carry no weight.

We see this time and again but ... you SOLD, you're not the captain anymore.

If the new captain doesn't make the promise, you can't give it much weight, and if it is Facebook, probably no weight even if they did :(

Re: Facebook account now required to login to Oculus devices

#48

Well this is horrifying. I bought a Quest for a relative. He loves it, but he doesn't have a Facebook account, and has no interest in signing up. I have a Facebook account, but I don't use it, and I certainly don't want to connect my Oculus account. I guess we'll both have to sell our Quests. That means we'll lose all of our game purchases. I came to Oculus with eyes wide open knowing it was a Facebook company, but t…

Just make a burner Facebook account. You can do so with a burner email. Annoying, but not horrifying.

[deleted]

Re: Facebook account now required to login to Oculus devices

#49
post #2

My monitor, mouse and keyboard don't require any accounts (yet?), why does a device with two monitors and motion sensors require it?

Because Facebook needs your data.

And it's incredibly creepy. Movement just feels like an extremely intimate piece of data.

Re: Facebook account now required to login to Oculus devices

#50
post #25
post #13

Palmer Luckey, the original creator had this to say over on /r/oculus: I am already getting heat from users and media outlets who say this policy change proves I was lying when I consistently said this wouldn't happen, or at least that it was a guarantee I wasn't in a position to make. I want to make clear that those promises were approved by Facebook in that moment and on an ongoing basis, and I really believed it w…

>In hindsight, the downvotes from people with more real-world experience than me were definitely justified. I don't want to assume bad intent, but I find it hard to believe that someone could be so naive about the project and the organization controlling it.

Bad intent was certainly behind his funding the shitposting of dirty Pro-Trump memes.
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