WebGL Fluid Experiment (2014)
41–50 of 55 posts
Re: WebGL Fluid Experiment (2014)
#42Nice, the effect reminds me of Powder Game ( https://dan-ball.jp/en/javagame/dust/ )
At least give me some warning before you link to it; I'm gonna be playing it all day today :)
Re: WebGL Fluid Experiment (2014)
#43Hey, I feel bad for not updating this demo in 6 years! Back then it wouldn't run on iOS, today it could run with no trouble For people on iOS, here's another version with rainbow colors and multi-touch https://haxiomic.github.io/demos/rainbow-fluid/index.html If you like this sort of thing and want to learn more about it I recommend checking out https://www.shadertoy.com/ for more demos and https://thebookofshaders.c…
FWIW the rainbow link gives this console error in Firefox on a Surface Book with Intel graphics: Uncaught TypeError: rgHalfFloatLinear is null I assume that means it doesn't support 16-bit float pixel formats; maybe this is something that could be detected and shown as an error message in the page? The original HN link works great, though, very cool!
Re: WebGL Fluid Experiment (2014)
#44Re: WebGL Fluid Experiment (2014)
#45Hey, I feel bad for not updating this demo in 6 years! Back then it wouldn't run on iOS, today it could run with no trouble For people on iOS, here's another version with rainbow colors and multi-touch https://haxiomic.github.io/demos/rainbow-fluid/index.html If you like this sort of thing and want to learn more about it I recommend checking out https://www.shadertoy.com/ for more demos and https://thebookofshaders.c…
Re: WebGL Fluid Experiment (2014)
#46Nice, the effect reminds me of Powder Game ( https://dan-ball.jp/en/javagame/dust/ )
Re: WebGL Fluid Experiment (2014)
#47Earlier quoted context omitted.
At least give me some warning before you link to it; I'm gonna be playing it all day today :)
Man there was some game similar to this called Sand Sand Sand, that I was totally addicted to. I showed my kid recently and he loved it too, timeless fun!
Re: WebGL Fluid Experiment (2014)
#48Tangentially related: For a long time I've always been looking for some software for particle simulations that is free or even open source, easy to get started, and at least somewhat visual. I'm not doing anything like that professionally, just want to play around with a virtual wind tunnel for the fun of it. I'm thinking of something like Blender where I would click together a 3d mesh, "turn on" wind and see what ha…
I've only looked half-heartedly, but found nothing that can help me.
Re: WebGL Fluid Experiment (2014)
#49Earlier quoted context omitted.
Man there was some game similar to this called Sand Sand Sand, that I was totally addicted to. I showed my kid recently and he loved it too, timeless fun!
There’s also the stand alone Powder Toy which has more powders and saves and such https://powdertoy.co.uk/
Re: WebGL Fluid Experiment (2014)
#50Hey, I feel bad for not updating this demo in 6 years! Back then it wouldn't run on iOS, today it could run with no trouble For people on iOS, here's another version with rainbow colors and multi-touch https://haxiomic.github.io/demos/rainbow-fluid/index.html If you like this sort of thing and want to learn more about it I recommend checking out https://www.shadertoy.com/ for more demos and https://thebookofshaders.c…
This is beautiful. Can you say how this is different from [0] if at all in terms of implementation? [0] https://paveldogreat.github.io/WebGL-Fluid-Simulation/
The big difference is in the rendering however, Pavel has added light shafts and bloom which are really neat effects. Additionally, he actually got round to publishing a native app which I think has been great for him!
[0] https://pdfs.semanticscholar.org/847f/819a4ea14bd789aca8bc88...