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The Oldschool PC Font Pack v2.0

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Re: The Oldschool PC Font Pack v2.0

#41
post #38

WOW there is a strange visual illusion for me, the red fonts seem to be sitting 3D the rest of the page

Do you wear glasses? You could be seeing the effects of chromatic abberation.

I have fairly thick and high-refractive-index glasses and can regularly experience this phenomenon where different-colored text shifts in different directions, creating a "3D" effect. The Microsoft logo is a great example of this: if I tilt my head up the red/orange and blue squares seem to move toward each other, and the yellow and green ones away from each other, and vice versa if I tilt my head down.

Re: The Oldschool PC Font Pack v2.0

#42
post #40
post #38

WOW there is a strange visual illusion for me, the red fonts seem to be sitting 3D the rest of the page

Two possibilities come to mind. The red channel in each pixel might be at the left, causing all the pure red text to be slightly shifted relative to the other text. Another might be chromatic aberration if you wear glasses. (This causes the Windows logo to look comically maligned for me.) Whether it's behind or in front of the text would depend on the tilt of your head.

Wow I posted at basically the same time, and also mentioned the Microsoft logo. It's just a perfect test case to see this kind of thing happening, I guess.

Re: The Oldschool PC Font Pack v2.0

#43
post #16

Unrelated to the fonts, but I really love that CSS they're using to emulate the ANSI interfaces of my youth. Perhaps it's just a product of my age, but I find it a lot more usable then a lot of similar website interfaces.

https://artpacks.org uses a similar interface, which was super fun to work on.

Re: The Oldschool PC Font Pack v2.0

#44

Earlier quoted context omitted.

> X is deprecated technology That is false, X and Xorg are being under continuous development. Some Wayland fanboys use this as weaselwords to convince less informed people to migrate to it in an attempt to increase its user share, but Xorg still has dedicated developers working on it and it wont go anywhere for the foreseeable future.

> Some Wayland fanboys use this as weaselwords to convince less informed people… This is some first-class flamebait in really poor taste. Anyway—from what I understand, Xorg is is nearing the end of its life as an actively developed project. You can see that the release cadence is much slower than it was a couple years ago, it’s gone from something like a six-month cadence to a two-year cadence. The lion’s share of t…

>not constantly changing equals it's end-of-life

No, it just means that its stable. I understand that it's probably habit to justify constant changes to your software projects, but in my experience, it's a good thing to be conservative, and a very good thing to maintain compatibility over a very long span of time.

EDIT: I swear, what is it with people opportunistically virtue-signalling on HN comments? Masks? Really?

Re: The Oldschool PC Font Pack v2.0

#45
post #34

Earlier quoted context omitted.

Wayland fans: so desperate for traction that they'll snap up any chance to spread false information. Or maybe this commenter doesn't know the difference between gnome/pango and xorg/xft? Xorg isn't going anywhere for a very long time.

Of course I know the difference. Pango is part of the "new world" in which all text rendering is done client-side. BDF is the old X11 bitmap format, used for X11's server-side text rendering. It makes sense for Pango to move away from supporting it, as hardly anyone uses BDF anymore except for backward compatibility with legacy X applications, and the world is moving away from X. Matter of fact, rendering everything…

Ah yes, the "new world" that the developers like and that ultimately complicates things for end-users, and obsoletes 30+ years of software in the process.

I prefer stability.

Re: The Oldschool PC Font Pack v2.0

#46
2020 https://news.ycombinator.com/item?id=22001964

2018 https://news.ycombinator.com/item?id=16098262

2017 https://news.ycombinator.com/item?id=14695319

2016 https://news.ycombinator.com/item?id=11021430

It's a fine thing to submit but the cutoff for dupes is about a year: https://news.ycombinator.com/newsfaq.html.

Edit: scratch that, we'll make an exception since it's the first new release in several years. See discussion in subthread below.

Re: The Oldschool PC Font Pack v2.0

#47
post #19

Earlier quoted context omitted.

Makes sense. Bdf is an X11 format, and X is deprecated technology. X font rendering is certainly deprecated.

> X is deprecated technology That is false, X and Xorg are being under continuous development. Some Wayland fanboys use this as weaselwords to convince less informed people to migrate to it in an attempt to increase its user share, but Xorg still has dedicated developers working on it and it wont go anywhere for the foreseeable future.

Please don't do flamebait or name-calling here. It degrades discussion and evokes worse from others.

https://news.ycombinator.com/newsguidelines.html

Re: The Oldschool PC Font Pack v2.0

#48
post #12

For linux users, you can open the .FON files with fontforge, then go to file menu -> generate to create a .bdf file (I prefer to use bitmap over ttf to avoid any artifacts).

At the right sizes the included 'Mx' fonts should avoid those artifacts - they're ttf but contain embedded bitmaps, which seem to be better supported in Linux than in Windows (supported, but silly hacks required) or macOS (seemingly not supported at all). :) I do want to include .bdf fonts in future versions, especially if the conversion is as simple as that. But if I do it I want to be sure I do it correctly, and I'…

Any chance you can publish some details on what your workflow looks like to generate these fonts?

I'd be interested in generating some bitmap conversions of some classic non-VGA fonts, like Apple's bitmap fonts (some of which were never converted to TrueType!) and some X11 standards like fixed13.

Re: The Oldschool PC Font Pack v2.0

#49
post #38

WOW there is a strange visual illusion for me, the red fonts seem to be sitting 3D the rest of the page

My hunch is that this could be the result of subpixel antialiasing. It often creates a sort of fringing around the text, which ideally isn't very apparent... but it takes advantage of separate RGB components. Red text has only one component, so the fringing may have the effect of darkening on one side, and brightening on the other, which can look a little like 3d relief.

Re: The Oldschool PC Font Pack v2.0

#50
post #46

2020 https://news.ycombinator.com/item?id=22001964 2018 https://news.ycombinator.com/item?id=16098262 2017 https://news.ycombinator.com/item?id=14695319 2016 https://news.ycombinator.com/item?id=11021430 It's a fine thing to submit but the cutoff for dupes is about a year: https://news.ycombinator.com/newsfaq.html . Edit: scratch that, we'll make an exception since it's the first new release in several years. See dis…

v2.0 of this was released just a few days ago, after several years without a major version. Hence the submission.

Btw, thanks for doing the hard and important work of moderating hn! [Edit: I realize now that the last part may come off as sarcastic, so I want to emphasize it is sincere. While here I disagree with the action, I'm generally very thankful for the moderators' work.]

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