Being a long time Elder Scrolls fan, I was disappointed yesterday upon trying out Elder Scrolls Online for the first time. The constant stream of reminders and up-front placement of things to spend money on is extremely immersion-breaking. I'm going to put more hours into it just to see if there really is a hidden kernel of fun in there, but so far it hasn't done anything to hide the fact that it's a brazen cash-grab…
Dad horrified at £4,642 gaming app bill
41–47 of 47 posts
Re: Dad horrified at £4,642 gaming app bill
#42> But he says he's amazed that in a game designed to be played by children it would even be possible to spend thousands of pounds across a thousand transactions over the course of just a few weeks. These games are designed around this. The dark patterns are intentional. > "We encourage parents to review their payment settings on third-party services, such as Google Play, as they typically have an option to require a…
Re: Dad horrified at £4,642 gaming app bill
#43Being a long time Elder Scrolls fan, I was disappointed yesterday upon trying out Elder Scrolls Online for the first time. The constant stream of reminders and up-front placement of things to spend money on is extremely immersion-breaking. I'm going to put more hours into it just to see if there really is a hidden kernel of fun in there, but so far it hasn't done anything to hide the fact that it's a brazen cash-grab…
There won’t be any fun hidden in there. Once a game developer passes the barrier of accepting cash for progress it won’t be balanced in any way that makes it fun to play.
Re: Dad horrified at £4,642 gaming app bill
#44It’s not the app stores fault, but I think the App Store could start throwing up notifications if you go from spending 0 to 500 in a small period of time. That is crazy how the girl managed to spend THAT much in a period of a month.
Re: Dad horrified at £4,642 gaming app bill
#45Earlier quoted context omitted.
Which of course is the same reason why android and ios will never show you data on how often you use your phone and allow you to send less time on your phone... They don't want kids sending thousands of dollars. It is bad PR for pocket change for them. They already have options in the OS to prevent this. They just need to change the defaults and a few additional features.
Both iOS(Screen Time)[1] and Android(Digital Wellbeing)[2] show how much you use your phone and let you set limits for smartphone usage. 1. https://support.apple.com/en-us/HT208982 2. https://wellbeing.google/
Re: Dad horrified at £4,642 gaming app bill
#46Being a long time Elder Scrolls fan, I was disappointed yesterday upon trying out Elder Scrolls Online for the first time. The constant stream of reminders and up-front placement of things to spend money on is extremely immersion-breaking. I'm going to put more hours into it just to see if there really is a hidden kernel of fun in there, but so far it hasn't done anything to hide the fact that it's a brazen cash-grab…
Re: Dad horrified at £4,642 gaming app bill
#47How can a game developer ethically justify a $4500 price tag for a game? Yes, we can put in limits on spending, but let’s say we didn’t, does that mean a game could be worth that much money? Ever?
Devil's advocate: It's not 4500$, but a lot of microtransactions. A lot of mobiles games make most of their money on "Whales" that represent less than 1% of their playerbase.
To Roblox's credit however, they did refund the money when asked.