Earlier quoted context omitted.
I'm also an only child and I'm thankful that I was raised in an area with plenty of kids. I never missed having real siblings. (Future) Parents of this world remember this when choosing a place to live, specially nowadays that only childs are becoming the norm.
Aside from being in that area, did you wish you had a sibling growing up? Selfishly my partner and I want to stick with a single child but for his sake we are thinking of having another.
The utilitarian pleasures of playing board games by yourself
41–50 of 52 posts
Re: The utilitarian pleasures of playing board games by yourself
#42Aside from card solitaire reviews, Hesse's "glass-bead games" (aka Hipbone games [1]) and various articles on Game of Life, only [2] with [3] seems close enough to what I have in mind (+ variations on Jung's active imagination with tarot, surrealist games), mainly using board games as a tool for thought and modeling beyond the purview of classical game theory.
I would appreciate pointers in that direction.
As a bonus, if you are interested in abstract board games and eurogames, GIPF project [4] is worth checking out.
[1]: https://boardgamegeek.com/boardgame/38371/hipbone-games
[2]: https://press.princeton.edu/books/paperback/9780691025667/la...
Re: The utilitarian pleasures of playing board games by yourself
#43Half-OT: Anyone knows good contemporary board/card games for two players? I like deduction games like "Mastermind".
- Jaipur
- Century: Spice Road
- Race for the Galaxy
Re: The utilitarian pleasures of playing board games by yourself
#44As an only child, I used to spend my summers playing board games by myself. It started with monopoly (which my babysitter introduced me to) and carried over to chess and beyond. For many of the games, I ended up assigning one player to be “me” and different personalities to “the other players,” who each had different styles. I also tried my best to stop “myself” from cheating by forgetting what cards “everyone else”…
Another only child here. Solitaire, a Game Boy, and later Minesweeper, Hearts, and Freecell were some of my single-player entertainment. It never occurred to me to play a board game by myself; major props to your young imagination!
But I design board games now, and boy do I ever play my own games against myself now. I'll play up to 4 players solo for playtesting purposes, no problem. So far the only types of games that it's seemed pretty impossible to do this with are social deduction and party games.
Re: The utilitarian pleasures of playing board games by yourself
#45Earlier quoted context omitted.
Not OP but likely the various paid and free DLC for Tabletop Simulator might have such features. Keep in mind as someone who enjoys boardgames TS can be a surprisingly steep learning curve.
> Plus most of them work on a decently powered laptop and don't need powerful graphics cards that a lot of other games do. Tabletop Simulator absolutely kills my 15" 2015 MBP (integrated graphics only). The interface is laggy, and the fans are running at max after about 10 mins of gameplay. Not that it doesn't work when there's no dedicated digital alternative that it exists, but its generally my absolute last choice…
Re: The utilitarian pleasures of playing board games by yourself
#46Earlier quoted context omitted.
For many people simply consuming media for long periods of time is boring and unmotivating. Playing a strategy boardgame is much more interesting and involved.
IDK, there are some really good and compelling single player video games out there nowadays. I'm trying to play half a dozen at the same time lately <_<.
A lot of those games are often very story or action driven, and aren't really about successfully navigating a system of interlocking mechanisms like a lot of board games are. There are exceptions out there (XCOM: Enemy Unknown comes to mind, although that was designed by Ananda Gupta, the same guy who designed one of the best thematic strategy board game ever - Twilight Struggle - and he prototyped XCOM as a board game first), but not many.
Logistics video games also seem to work well, like Factorio or any of the Zachtronics games, about making the most efficient system you can to accomplish a goal.
Re: The utilitarian pleasures of playing board games by yourself
#47-Lord of the Rings: They have the rights to the books, not the movies, which allows for a ton of creative writing and characters. Definitely the heaviest and most complex of the three, but allows for the most granularity in deck building. Has an enormous card pool.
-Arkham Horror: VERY story driven, cosmic horror theme that draws heavily from Lovecraft writing, but isn't afraid to blaze its own path. Feels very much like an RPG.
-Marvel Champions: Lighter weight than the other two, but an absolute blast to play. Very pick up and play with minimal story, feels like an action brawler. The newest of the three. Deck building is much less of a chore than with the others. You pick a super hero, they come with fifteen hero-specific cards, then pick an aspect (think color from Magic) and fill out the deck with only cards from that aspect.
Re: The utilitarian pleasures of playing board games by yourself
#48As an only child, I used to spend my summers playing board games by myself. It started with monopoly (which my babysitter introduced me to) and carried over to chess and beyond. For many of the games, I ended up assigning one player to be “me” and different personalities to “the other players,” who each had different styles. I also tried my best to stop “myself” from cheating by forgetting what cards “everyone else”…
I spent 4-5 years playing Avalon Hill wargames alone (Panzer Blitz, Squad Leader, 1776, etc.), trying to play each side's strategy as accurately as I could. I don't know if it made me a better tactician but it certainly threw open the gates of historical curiosity to the point that 12-year-old me knew more about WWII than my parents.
Re: The utilitarian pleasures of playing board games by yourself
#49I can't recommend Fantasy Flight Games' co-op card offerings enough. They allow 1-4 people to play against an encounter deck that acts as the opposition and generates the story of the quest/encounter. -Lord of the Rings: They have the rights to the books, not the movies, which allows for a ton of creative writing and characters. Definitely the heaviest and most complex of the three, but allows for the most granularit…