A first look at Unreal Engine 5
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Re: A first look at Unreal Engine 5
#42Wow, we'll soon be down to only one game engine. Crytek has financial worries. Plus it's the most difficult to use, because it's almost all C++. Unity is very accessible thanks to C# scripting, but has bug issues (and no source code). Unreal Engine looks amazing, is cheap or free for indie studios, and has source code included. If they can make UE slightly easier to develop for, they'll dominate the market.
I think Unity is too valuable to low-medium end indies to go anywhere (you really don't need most of these new features if you aren't going for a photorealistic look anyway), but we could see a partitioning of the market as Unity takes over the low-mid and Unreal takes over the high-end. Unity actually no longer has the (partially) realtime global illumination they were so proud of just a couple years ago, because of licensing woes: https://blogs.unity3d.com/2019/07/03/enlighten-will-be-repla...
Re: A first look at Unreal Engine 5
#43Earlier quoted context omitted.
Unreal is now starting to be used in place of green screens in some movies. (there's a lot more that goes into it, but essentially it seems like unreal is one of the core software pieces) Here is an example: https://www.youtube.com/watch?v=Hjb-AqMD-a4
The Mandalorian filmed a lot of scenes with UE4 doing real-time rendering onto large LED screens like in that demo. Looked pretty good! Probably more fun and easier for the actors too.
Re: A first look at Unreal Engine 5
#44Re: A first look at Unreal Engine 5
#45I am always skeptical of tech demos like this, but if Epic has truly created a way to show full quality assets at runtime without manual LOD / optimization, then this is going to be a huge process improvement for game development. Same goes for this lighting. Baking lights is such a burden, if they can simply do all of this at runtime then making beautiful games just became that much easier. They also bought Quixel,…
Re: A first look at Unreal Engine 5
#46Re: A first look at Unreal Engine 5
#47In the past, I have always looked at Demos from Games and thought this is very good and getting close to movie quality. But that "close to" remained "close to" for quite some time. Even though It is improving every year but you can still tell it is gaming graphics. Even if some of the shots are not real time and pre rendered, they are still gaming like. That Unreal 5 Demo was the first time ever I thought this is Hol…
Physics engine, character movement, etc. could still be improved.
Re: A first look at Unreal Engine 5
#48Somewhat tangential - I was hoping I could download and run a demo to see how things look on my hardware. What are your favorite downloadable graphics demos?
Re: A first look at Unreal Engine 5
#49Earlier quoted context omitted.
Well, it's worth noting Unity doesn't have royalties - you just pay per seat on a monthly cost, and it's free indefinitely* if you make/raise less than $100k a year. * (this also means no official support and a few missing features, not sure if UE4 offers everything for free)
It is unclear whether you have to pay the monthly fee if you don’t have a registered business and are working on something in your free time, and have a day job making 100k+. I don’t like how the motivations are out of whack here . Unity makes more money if I don’t finish my game .
> if you are an individual using the Unity Software, but not providing services to a third party, your Total Finances are the amount generated in connection with your use of the Unity Software. In this case, your Total Finances would not include amounts you generate from other work (for example, if your day job is as a zookeeper).