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Show HN: Angeldust – a fast and efficient video game

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Re: Show HN: Angeldust – a fast and efficient video game

#41
post #37

Earlier quoted context omitted.

I would also add that I get a little ticked off when I have to adjust my password manager's defaults - in this case reducing from 64 to 32 characters. In the past I have very-often stopped exploring a new thing at this point but this time I am continuing! Looks great and I also eagerly await more details of it's implementation.

64 character password: overkill, much?

Do you pay for your passwords by the character or something?

Re: Show HN: Angeldust – a fast and efficient video game

#42
post #30

Earlier quoted context omitted.

Comparing the words angeldust and the very common word "speed" is not comparable at all. Also the game looks like it's targeted at smaller kids. It would be like creating a minecraft clone and calling it "meth-heads". Thats 100% not what he is doing and if it is, then it's pretty insane.

Not "speed", "speedBALL". It's another example of narcotic slang - I think a combination of heroin and cocaine. Again, it's quite likely whoever picked the name was aware of the meaning.

Oh i should learn how to read then..

Re: Show HN: Angeldust – a fast and efficient video game

#43
Thanks so much everyone for all the positivity so far! I'm still streaming right now. After the stream I'll catch up with all questions and comments here, I've had a blast talking about my work so far.

And if any of you can get me in touch with John Carmack that'd be very awesome ;)!

Re: Show HN: Angeldust – a fast and efficient video game

#44

You seriously may want to reconsider the name. ‘Angel Dust’ is a slang for the narcotic PCP - I immediately was confused and only clicked so I could tell what it actually was. Not sure how this didn’t come up before? At any point in development? O.o Edit: whoa, downvotes, really? Care to say why? This is a legitimate concern?

Minor nit: PCP is a dissociative hallucinogen, not a narcotic.

Re: Show HN: Angeldust – a fast and efficient video game

#45

Does fast & efficient = fun?

Makes it more likely.

I've noticed a first-pass test for video game quality is to watch the speed of menu transitions -- a slow transition time is indicative of other problems (menus are the least interesting, and very common, interface a game provides you; no one wants to spend any more time in the menu than they have to, except the designers).

Speed correlates highly to quality in game implementations.

Additionally, being a multiplayer game, fun also comes almost for free -- as long as you give decent tools for supporting the social interaction, the players will bring the fun in themselves. (For some reason, a lot of games fear their player base, and strangle the interaction opportunities as much as possible).

Re: Show HN: Angeldust – a fast and efficient video game

#46

You seriously may want to reconsider the name. ‘Angel Dust’ is a slang for the narcotic PCP - I immediately was confused and only clicked so I could tell what it actually was. Not sure how this didn’t come up before? At any point in development? O.o Edit: whoa, downvotes, really? Care to say why? This is a legitimate concern?

> This is a legitimate concern? Only for those who would confuse a video game for PCP. Thankfully, those seem few. And honestly? I certainly didn't associate it with the narcotic when I read the headline. I'm not sure I've even heard that particular slang for quite a number of years.

First off his game looks very impressive!

.. but i do not get the extremely heavy downvoting and very angry comments to the people concerned about the name.

Maybe it's no problem but as i said - at least on my Google - PCP the drug comes up as the first result with a complete explanation in quick-view.

And to this someone replied "grow up" to me, like what?

Isn't the whole idea behind showing HN something to get criticism?

If i made an app that had bad connotations i would certainly know. If someone disagrees, fine, a discussion about it without mean comments like "get a life" or "grow up" would be preferable.

Re: Show HN: Angeldust – a fast and efficient video game

#47
How did you afford taking off years of work to develop this? Did you have a lot of capital / runway? Low cost of living?

Kudos for this extremely well polished project. This is the dream many of us have but can't or won't embark upon. This is very inspirational.

Re: Show HN: Angeldust – a fast and efficient video game

#48
post #46

Earlier quoted context omitted.

> This is a legitimate concern? Only for those who would confuse a video game for PCP. Thankfully, those seem few. And honestly? I certainly didn't associate it with the narcotic when I read the headline. I'm not sure I've even heard that particular slang for quite a number of years.

First off his game looks very impressive! .. but i do not get the extremely heavy downvoting and very angry comments to the people concerned about the name. Maybe it's no problem but as i said - at least on my Google - PCP the drug comes up as the first result with a complete explanation in quick-view. And to this someone replied "grow up" to me, like what? Isn't the whole idea behind showing HN something to get crit…

> Isn't the whole idea behind showing HN something to get criticism?

Let me categorically say: Hell no.

Some may want critique, but unabated criticism? That's not good for anybody (even if it does feel good to write). They're showing off the work of years of their lives; having that work shit upon is not what it's been shared for.

> If someone disagrees, fine, a discussion about it without mean comments like "get a life" or "grow up" would be preferable.

Just remember, the original post was not a useful critique, it was a disbelieving criticism for the author not doing their research. The comment also conveniently ignores that the title of this post explicitly contains "a fast and efficient video game".

Even taken charitably the original post provides little of real benefit to a discussion about the game being presented. Uncharitably, it comes across as a playground attack based around who knows the street slang for PCP.

Re: Show HN: Angeldust – a fast and efficient video game

#49

Thanks so much everyone for all the positivity so far! I'm still streaming right now. After the stream I'll catch up with all questions and comments here, I've had a blast talking about my work so far. And if any of you can get me in touch with John Carmack that'd be very awesome ;)!

Hes quite active on his facebook

Re: Show HN: Angeldust – a fast and efficient video game

#50

Thanks so much everyone for all the positivity so far! I'm still streaming right now. After the stream I'll catch up with all questions and comments here, I've had a blast talking about my work so far. And if any of you can get me in touch with John Carmack that'd be very awesome ;)!

send him e-mail!! worked for me :)
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