Why would anyone want to use the shotgun then? :P
Robokill: Superb new Flash game from News.YC members
41–50 of 84 posts
Re: Robokill: Superb new Flash game from News.YC members
#42Wow, thanks guys! I'm kind of surprised to see it at the top, I actually submitted this when I first released looking for some feedback, but it was buried pretty quickly. I've talked a bit about the technical aspects in another thread here: http://news.ycombinator.com/item?id=203952 I'd love to answer any questions anyone has, and I'm especially interested in getting any feedback on the purchase proposition and payme…
For $9.95, I think you would do alright on Xbox Live Arcade/PS3 Network... have you thought about developing for those platforms?
Re: Robokill: Superb new Flash game from News.YC members
#43Re: Robokill: Superb new Flash game from News.YC members
#44Earlier quoted context omitted.
Yes I do. I am not a game programmer though.
I think all you need is a game loop (that is the difference to web programming). while(isGameRunning){ processInputs(); processMonsters(); updateScreen(); } It really is quite straightforward. Start with something simple like Tetris.
Re: Robokill: Superb new Flash game from News.YC members
#45Constructive criticism: 1) The ambush's seem lame without bait. Put a dollar bill at the far end of the room, or something. 2) In at least one situation I got a key that was just used in the next room I was going to in the logical progression of things. This doesn't add much to the game since I don't have to go find it and seems superfluous. 3) The Flash permission-ask is lame, but that's already been talked through elsewhere in this thread. 4) Where are the really hard fights in the objective rooms? Get bosses or REALLY pack them with baddies.
Kudos, overall, though. "Superb" is an apt description for this flash game.
Re: Robokill: Superb new Flash game from News.YC members
#46This is quite impressive! An only usability detail: why do you need all users to approve access to the file system, if that functionality is only required for saving games? I'm sure most users will be scared by that banner.
That's a Flash problem - you can possibly use more space than the 100k default if you have five profiles, and Flash will fail silenty when trying to write to it unless you ask for the block up front. And the Flash prompt is pretty badly worded - it's just the Flash cookies that it's talking about! The whole thing has driven me crazy... Edit: Oh, I see what you mean about waiting until the user saves. The game saves t…
Re: Robokill: Superb new Flash game from News.YC members
#47Re: Robokill: Superb new Flash game from News.YC members
#48Fun game, but it's missing the huge boss battles that made Smash TV so awesome (Seriously, if you want to up your conversion rates on purchases, make that last room in Episode 4 an onslaught to remember instead of four easily disposable dorks).
Good point... this game needs more Mutoid Man
Re: Robokill: Superb new Flash game from News.YC members
#49OK I checked it out. And by checked it out I mean spent three hours and beat the first four missions. What an awesome game. Smooth gameplay, intuitive UI, etc. Thanks for that. One idea I have -- cut the demo off after the first two missions. I'm kind of burnt out on the game right now and needing a break; not in the mood to buy the game and play it some more. After two missions I was deep into it and most likely to…
Re: Robokill: Superb new Flash game from News.YC members
#50Earlier quoted context omitted.
Yes I do. I am not a game programmer though.
I think all you need is a game loop (that is the difference to web programming). while(isGameRunning){ processInputs(); processMonsters(); updateScreen(); } It really is quite straightforward. Start with something simple like Tetris.