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When will Google shut down Stadia?

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Re: When will Google shut down Stadia?

#42
post #3

Although Stadia might fail, I see cloud gaming (i.e. streaming A/V) as a revolution for multiplayer games. We can now have all kinds of complicated physics and particle engines, since all players are known to experience the exact same “world model”. It might help a lot with anti-cheat technology as well. It’s pretty exciting!

Until you play COD with a latency of 80ms

You already do, just with different consequences. Our brains are very good at mitigating input latency since it deals with it all the time, so we adapt quickly to 80ms. Compare that to the current system where what you see on screen is not what actually happens in the game. You get used to it, but every game solves it differently and it always feels bad. So I think that a lot of players would actually prefer this kind of latency over the kind they are used to now.

Also note that many who play for example COD does it on TV's and consoles which has hundreds of ms already without people noticing it, so playing with 80ms input lag would be fine for 99% of players.

Re: When will Google shut down Stadia?

#43
post #3

Although Stadia might fail, I see cloud gaming (i.e. streaming A/V) as a revolution for multiplayer games. We can now have all kinds of complicated physics and particle engines, since all players are known to experience the exact same “world model”. It might help a lot with anti-cheat technology as well. It’s pretty exciting!

The anti-cheat potential would actually be a killer feature for me. Unfortunately the games which would benefit the most from it also tend to be latency-sensitive.

Re: When will Google shut down Stadia?

#46
post #3

Although Stadia might fail, I see cloud gaming (i.e. streaming A/V) as a revolution for multiplayer games. We can now have all kinds of complicated physics and particle engines, since all players are known to experience the exact same “world model”. It might help a lot with anti-cheat technology as well. It’s pretty exciting!

Modern multiplayer games already do the "world model" calculations on the server, with clients simply rendering the little data they have.

Rendering is the computationally heavy part.

Re: When will Google shut down Stadia?

#47

This makes me shed a solitary tear for Google Reader :'( And another solitary tear from the other eye for Google Inbox :,(

This comment is extremely frustrating. You can't shed multiple "solitary" tears. Even if its one tear per eye. You wouldn't say "I have two solitary eyes" would you?

/r/woosh

Re: When will Google shut down Stadia?

#48
post #25

Google’s different brands remind me of MSFT of the early 2000s. No rhyme or reason. More chaos and throwing spaghetti at the wall. No issues changing or deprecating APIs and products like this on a whim. They certainly dont inspire trust in anything but their flagship brands like Gmail that have been with us for decades.

From what I hear, this is due to the promo driven culture at Google. You can good reviews/promos based on new products that get pushed to market, nobody cares about maintenance at Google.

Re: When will Google shut down Stadia?

#49
post #3

Although Stadia might fail, I see cloud gaming (i.e. streaming A/V) as a revolution for multiplayer games. We can now have all kinds of complicated physics and particle engines, since all players are known to experience the exact same “world model”. It might help a lot with anti-cheat technology as well. It’s pretty exciting!

Modern multiplayer games already do the "world model" calculations on the server, with clients simply rendering the little data they have.

[deleted]

Re: When will Google shut down Stadia?

#50
post #3

Although Stadia might fail, I see cloud gaming (i.e. streaming A/V) as a revolution for multiplayer games. We can now have all kinds of complicated physics and particle engines, since all players are known to experience the exact same “world model”. It might help a lot with anti-cheat technology as well. It’s pretty exciting!

This is the problem with modern gaming. Everyone wants to fix all the problems that aren't the core problem we have with gaming: microtransactions. No one cares about how nice your game looks or how low-latency your game is if you designed it around microtransactions with pay-to-win gameplay and a laughably greedy content update schedule.

Microtransactions are a pet peeve of the hardcore crowd, but ask any average gamer and it probably doesn't rate in the top 10 disagreements with modern gaming. It's an artifact of the hardcore gamer filter bubble online, not a widespread grievance.

The problems Stadia addresses - eliminating 100GB downloads and constant 10-20GB patch downloads that might take hours to pull down, removing the cost of entry in the form of a console, being able to play AAA games on your phone - these are things the average non-hardcore gamer cares about.

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