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1000fps image projection on deforming non-rigid surface

k2.t.u-tokyo.ac.jp

41–50 of 133 posts

Re: 1000fps image projection on deforming non-rigid surface

#41
post #8

The second generation of the projection tech does color: http://www.k2.t.u-tokyo.ac.jp/vision/dynaflashv2/index-e.htm... And they can now do the tracking without the infrared paint: http://www.k2.t.u-tokyo.ac.jp/vision/MIDAS/index-e.html

Very cool, a sort of live-action cgi capability. Hope it doesn't easily scale out to larger spaces and crowds, or the current tech industry would soon have public spaces filled with ads projected on peoples belongings.

Going to start ordering everything coated in vantablack then...

https://en.m.wikipedia.org/wiki/Vantablack

Re: 1000fps image projection on deforming non-rigid surface

#42
post #37
post #8

The second generation of the projection tech does color: http://www.k2.t.u-tokyo.ac.jp/vision/dynaflashv2/index-e.htm... And they can now do the tracking without the infrared paint: http://www.k2.t.u-tokyo.ac.jp/vision/MIDAS/index-e.html

That is just stunning. I guess Disney Imagenineering dept. would love to do some cools things with this. Or perhaps they already have this capability? These are the kind of things were I'd like to have a commercial version already! Edit: Also, the url in the original post is from 2016! wow! (@dang maybe add (2016) to the title?)

Disney has a (poor) version of this idea. They project an animation onto wedding cakes at their resorts. They're pre-rendered though, rather than dynamic like this. It'd be fascinating to see what uses they could come up with for this stuff.

Re: 1000fps image projection on deforming non-rigid surface

#44

The demo video answered my questions, is short and the tech is impressive. Not entirely sure of the business model though. The non-rigid tracking might be more useful than the projection -- perhaps a Defense application?

Streamers could liven up their streams with this tech.

Re: 1000fps image projection on deforming non-rigid surface

#45
post #37

Earlier quoted context omitted.

That is just stunning. I guess Disney Imagenineering dept. would love to do some cools things with this. Or perhaps they already have this capability? These are the kind of things were I'd like to have a commercial version already! Edit: Also, the url in the original post is from 2016! wow! (@dang maybe add (2016) to the title?)

Disney has a (poor) version of this idea. They project an animation onto wedding cakes at their resorts. They're pre-rendered though, rather than dynamic like this. It'd be fascinating to see what uses they could come up with for this stuff.

Disney uses something similar in a lot of their stage shows at their parks. They use a water fountain to create a screen and project onto the water sheet. It works surprisingly well, but I would assume that it is pre-rendered.

Re: 1000fps image projection on deforming non-rigid surface

#46
post #43

I was fortunate to see some of the 2019 projection mapping competition on odawara castle. It is absolutely mind bending technology. This is the real beginning of augmented reality, not VR or cell phones

Made me think of: https://youtu.be/2WPta4nioIU?t=73

Re: 1000fps image projection on deforming non-rigid surface

#47

Earlier quoted context omitted.

Disney has a (poor) version of this idea. They project an animation onto wedding cakes at their resorts. They're pre-rendered though, rather than dynamic like this. It'd be fascinating to see what uses they could come up with for this stuff.

Disney uses something similar in a lot of their stage shows at their parks. They use a water fountain to create a screen and project onto the water sheet. It works surprisingly well, but I would assume that it is pre-rendered.

The water screens are actually a pretty old technique that you can do with any traditional light projector (flim or digital). The hard part is making the water sheet.

Re: 1000fps image projection on deforming non-rigid surface

#49

Another use of a high speed projector would be to create real 3d display anywhere in a volume swept out by a moving surface. Objects will be translucent, but otherwise real 3d with wide viewing angles.

It's been done-

https://thefutureofthings.com/3029-the-return-of-the-3d-crys...

https://www.youtube.com/watch?v=9U80TK6PAVc

Re: 1000fps image projection on deforming non-rigid surface

#50
post #43

I was fortunate to see some of the 2019 projection mapping competition on odawara castle. It is absolutely mind bending technology. This is the real beginning of augmented reality, not VR or cell phones

Yeah exactly. I want to see Dynamicland-style AR rooms based on this
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