Earlier quoted context omitted.
This is Blizzard. They're still running the "Battle.net" servers for games they released over 20 years ago.
Question - is it really that hard to achieve this? Seems like something you could throw in a VM and call it a day. Especially with the way things are scaling vs 20 year old games. Presumably you can run the entire world's worth of 20 year games off a crappy VM
Warcraft 3: Remastered Will Work with Old Custom Maps
41–50 of 154 posts
Re: Warcraft 3: Remastered Will Work with Old Custom Maps
#42I was the QA Lead for Grapics on WarCraft3. This was Blizzards first 3D game and the early engine was very error prone but with the meticulous attention to detail and the sheer amount of time we spent polishing. This game turned out flawless for its time. Early on there were many models that would glitch and there was a massive artifact issue that would happen in multiplayer games. I’m sure the developers found it ve…
I suppose the QA teams always have a very acute awareness of the flaws compared to the users. From the perspective of someone who played the game, I thought it was amazing. Props on the game - it is one of my all time favourites.
Re: Warcraft 3: Remastered Will Work with Old Custom Maps
#43I was the QA Lead for Grapics on WarCraft3. This was Blizzards first 3D game and the early engine was very error prone but with the meticulous attention to detail and the sheer amount of time we spent polishing. This game turned out flawless for its time. Early on there were many models that would glitch and there was a massive artifact issue that would happen in multiplayer games. I’m sure the developers found it ve…
Any other stories from that time? I think a lot of people here would love to hear them.
Re: Warcraft 3: Remastered Will Work with Old Custom Maps
#44Warcraft was the first RTS I ever played and the first game I remember going to a computer store to buy. I remember seeing the box and that was the game I wanted. I read through the manual, eagerly awaited the never released Warcraft adventures and played Warcraft over and over. When the second one came out it blew my mind. It made everything about the first one better and expanded the story pretty well. It introduced other races, increased unit speed drastically, added aerial and naval combat, got rid of the ridiculous road system and just felt like such an awesome improvement. It was the first game I played over lan. I remember playing with my cousins and my brother when we got a newer computer and had the old one hooked up still. It was amazing to me.
I never felt the same way about Warcraft 3. The 3d graphics were cool, though I didn't really like how cartoonish it all became, I enjoyed the additional races, but it didn't really feel the same. It felt like they took those really annoying maps from the first Warcraft where you had a hero and had to go through those dungeon cave things and made an entire game around it. I played through it all and the expansions, but I don't remember it as fondly. It may have just been that point in my life where I was becoming more disenchanted with video games overall, but the series is still one of those special ones to me. Even if I probably spent far more time with StarCraft and diablo 2. I was addicted to diablo 2 for a while, I can't play games like that any more.
Re: Warcraft 3: Remastered Will Work with Old Custom Maps
#45The story of making the Starcraft 1 custom maps work on the remaster is pretty amazing: http://0xeb.net/wp-content/uploads/2018/02/StarCraft_EUD_Emu... Basically a lot of the maps were using a buffer overflow in the scripting to read and write all kinds of internal data structures in the game engine. If you're rewriting a game from scratch, how can you possibly make the new engine bug-compatible with the original to…
Re: Warcraft 3: Remastered Will Work with Old Custom Maps
#46I recently pre-ordered and got access to the original wc3 which they've since patched with updates. I started working on a new custom map, which now has support for Lua and all kinds of new natives like UI natives that allow you to completely customize the UI. Unfortunately, the debugging tools are abysmal. There is currently a player desync happening in multiplayer in my map (somehow different players disagree with…
As for desyncs there is https://www.hiveworkshop.com/threads/desync-checker-for-jass...
The archive contains text files which are very helpful in understanding which functions are responsible for desyncs.
Re: Warcraft 3: Remastered Will Work with Old Custom Maps
#47Re: Warcraft 3: Remastered Will Work with Old Custom Maps
#48Earlier quoted context omitted.
Any other stories from that time? I think a lot of people here would love to hear them.
Another interesting story is that the engine came from an engineer at Nihilistic who made Descent, a PC pre-cursor to StarFox. It's just that it was never put to work as complicated before, Descent had just 4 perspectives and only a handful of models. WarCraft3 was another beast entirely.
Re: Warcraft 3: Remastered Will Work with Old Custom Maps
#49Re: Warcraft 3: Remastered Will Work with Old Custom Maps
#50I was the QA Lead for Grapics on WarCraft3. This was Blizzards first 3D game and the early engine was very error prone but with the meticulous attention to detail and the sheer amount of time we spent polishing. This game turned out flawless for its time. Early on there were many models that would glitch and there was a massive artifact issue that would happen in multiplayer games. I’m sure the developers found it ve…
Any other stories from that time? I think a lot of people here would love to hear them.