Earlier quoted context omitted.
It’s exactly the same reason people pay for fashion. The clothes don’t provide practical benefit, yet people still pay 100x more for branding. And you can’t hack this because these are multiplayer games.
yes, but fashion in games? paying for worthless pixels? i do get what you're saying thou...
Ban kids from loot box gambling in games
41–50 of 319 posts
Re: Ban kids from loot box gambling in games
#42As it's written in the article, problems arise for a minority of children. From the article, we know little about the background of these children and about their parents. It is possible that those children would have developed an addiction to something else if it wasn't video games loot boxes. Yes, some of them spend thousands, but what if they are millionaires's kids? They play by different rules.
In my opinion, gambling in videos game means your kids will experience the risk of gambling sooner, and if you watch your kid and educate them about it, they can experience it in a safer environment than when they are adults.
To me, banning virtual loot boxes is extreme and doesynt solve the actual problem (education programs are misaligned, lack of mental healthcare programs, etc). Addiction might reveal a problem, but it's not necessary the root cause.
Re: Ban kids from loot box gambling in games
#43How does a free market self-regulate this problem? What is the competitive advantage of not providing chance items?
I would say that kid's parents will notice that a given game is addictive and costs a lot and will just forbid children to play it? Side note. Free market (as imagined by Adam Smith, Hayek and others) does not mean that greed and income maximization is everything. The same way democracy does not mean that majority can do everything ignoring minority. Without ethics neither democracy nor free market can exist. Some pe…
In real markets, there are feedback loops that are much stronger than individual ethics. Under intense enough competitive pressure, unethical actors outcompete ethical actors, because the former can sacrifice more human values.
> in the society that accepts unethical behavior both democracy and free market will rot
Unfortunately, in a society that is less accepting of unethical behavior, that is still only one input to the economy as a system, and to the extent the society is malleable, the input may diminish.
Consider the following mental picture: imagine society's ethical standards as a tilted landscape, through which the river of market activity flows. In a maximally amoral society, the landscape would be so that the river flows straight. The more ethical/moral concern the society has, the more meandering the river becomes. Now two effects happen: one, a strong enough river flow will outright cut corners and flow over some bends. This can be compared to companies acting unethically and getting away with it. Second, the current will erode the landscape over time, bringing it closer to the amoral straight-line terrain. This can be compared to effects of competitive pressure described above, when viewed over longer time spans.
Re: Ban kids from loot box gambling in games
#44Earlier quoted context omitted.
It’s exactly the same reason people pay for fashion. The clothes don’t provide practical benefit, yet people still pay 100x more for branding. And you can’t hack this because these are multiplayer games.
yes, but fashion in games? paying for worthless pixels? i do get what you're saying thou...
I mean I play FFXIV casually, but there's a huge subculture in that game for making looks, combinations and colorings of its huge library of clothing items.
All I'm saying is, withhold your judgment a bit on things you're not into yourself.
Re: Ban kids from loot box gambling in games
#45Myself and my son play Apex legends. Its an online multiplayer game thats free, but you can optionally pay to unlock cosmetic items like character outfits (skins) etc. He came into some cash recently courtesy of the tooth fairy and asked if we could buy a skin for his favorite character. I said ok. However after id purchased some in game coins we realised that we couldn't actually buy the skin he wanted, instead we h…
i've played apex legend for more than 50 hours, and had no idea you could actually spend money in that game. but i also think there's a generational divide: while i would gladly pay games for a leg up (better weapons, higher jumps, that sort of thing), i would never ever buy a "skin" for my character, or anything superficial for that matter. but I see kids getting completely hooked on this. and i don't really get it.…
Re: Ban kids from loot box gambling in games
#46Re: Ban kids from loot box gambling in games
#47I wonder if the reluctance of the gaming industry to tackle gambling is willful or due to ignorance of the issue. Either they understand the issue but it's their profits at stake, so they'll ignore the potential problems. Or have these stealth gambling mechanisms entered the games gradually and without the industry realising that what it's doing is actually gambling and there repercussions to that.
This must be sarcastic, the entire monetarization model depends on being gambling and -unregulated- gambling at that. No laws, no deposit/spending limits, no gameplay limits, no age restrictions, no regulatory reports, no compliance, no declared 'return to player' (save China), No Taxation. It's a loophole.
Re: Ban kids from loot box gambling in games
#48Earlier quoted context omitted.
It’s exactly the same reason people pay for fashion. The clothes don’t provide practical benefit, yet people still pay 100x more for branding. And you can’t hack this because these are multiplayer games.
yes, but fashion in games? paying for worthless pixels? i do get what you're saying thou...
Re: Ban kids from loot box gambling in games
#49Earlier quoted context omitted.
i've played apex legend for more than 50 hours, and had no idea you could actually spend money in that game. but i also think there's a generational divide: while i would gladly pay games for a leg up (better weapons, higher jumps, that sort of thing), i would never ever buy a "skin" for my character, or anything superficial for that matter. but I see kids getting completely hooked on this. and i don't really get it.…
That isn't generational, it is part of your personality though. You just described two of the four player profiles in this talk on monetizing games: https://youtu.be/xNjI03CGkb4
Re: Ban kids from loot box gambling in games
#50I wonder if the reluctance of the gaming industry to tackle gambling is willful or due to ignorance of the issue. Either they understand the issue but it's their profits at stake, so they'll ignore the potential problems. Or have these stealth gambling mechanisms entered the games gradually and without the industry realising that what it's doing is actually gambling and there repercussions to that.
The idea that they are ignorant is repugnant, they know exactly what they are doing, and they have ALL the data that shows how the 'child whales' of their industry can be best exploited.
I couldn't help saying that it's hard for children to not like them when the other side is whole departments of grown-ups doing nothing but engineering the best ways to hack a child's brain :/