As an amusing side-effect, the team working on this effort also implemented IRIX userland support for QEMU since the original N64 toolchain ran on IRIX on the SGI Indy, and they need the original compilers to verify functional equivalence of their source: https://github.com/n64decomp/qemu-irix .
Super Mario 64 has been decompiled
41–50 of 180 posts
Re: Super Mario 64 has been decompiled
#42One thing I've always been curious about: is there any sort of clear continuity of architecture or design patterns between the games in the Super Mario series? Yes, they're probably all from-scratch rewrites of the engine, but could each successive engine be said to be a "descendant" of a previous one, on a design level? One thing I know (and can be seen in this repo) is that SM64 emulates a version of the NES/SNES "…
Re: Super Mario 64 has been decompiled
#43Earlier quoted context omitted.
Same as any other impractical-but-fun project that gets featured on HN. It's weird to me that people keep being surprised.
It's more an indicator that apparently either not many meaningful things happen (which I doubt) or somehow people use this a some retro-wanking where they imagine "Uh yeah back in high school I was also working on stuff like this, those were the days". What I am saying is that it doesn't surprise me people do these projects, what surprises me is that enough people care about them for it to make the front page of HN.
Re: Super Mario 64 has been decompiled
#44Re: Super Mario 64 has been decompiled
#45Earlier quoted context omitted.
I didn't look through the repo, but given that the linked README talks about needing an original version of the ROM in order to extract assets, I would guess they're not in there?
The models certainly are. Don't think the textures are.
Re: Super Mario 64 has been decompiled
#46Still amazes me that people actually spend time on such things :D. Decompiling 100 year old software whose source code most likely didn't look much different from what the decompiler spits out. What's the point?
Re: Super Mario 64 has been decompiled
#47I am looking forward to the mods that this will enable. I highly recommend trying mario 64 on dolphin EMU at 1080P with a texture pack. A HD mod that added a few more polygons would really round out the experience.
Re: Super Mario 64 has been decompiled
#48One thing I've always been curious about: is there any sort of clear continuity of architecture or design patterns between the games in the Super Mario series? Yes, they're probably all from-scratch rewrites of the engine, but could each successive engine be said to be a "descendant" of a previous one, on a design level? One thing I know (and can be seen in this repo) is that SM64 emulates a version of the NES/SNES "…
Zelda OoT was based on the Mario 64 engine
Re: Super Mario 64 has been decompiled
#49Still amazes me that people actually spend time on such things :D. Decompiling 100 year old software whose source code most likely didn't look much different from what the decompiler spits out. What's the point?
Re: Super Mario 64 has been decompiled
#50Still amazes me that people actually spend time on such things :D. Decompiling 100 year old software whose source code most likely didn't look much different from what the decompiler spits out. What's the point?