Game Preview: Voxatron - voxel-based, destructible environment, 8bit soundtrack
41–50 of 67 posts
Re: Game Preview: Voxatron - voxel-based, destructible environment, 8bit soundtrack
#42I wonder what it is that makes 8-bit music so compelling. Just nostalgia?
It's more than that I think. 8-bit music began as a poor, low-fi imitation of existing music forms for electronic games, because it was all that was possible given the hardware of the time. 8-bit music has been rediscovered by enthusiasts and independent artists, initially due to nostalgia, and that has led to a lot of innovation, exploration, and discovery. Discovery that 8-bit music doesn't have to be merely an imi…
- Arkanoid (Martin Galway): http://www.youtube.com/watch?v=AtcnDPDdtLg
- Gianna Sisters (Chris Hülsbeck): http://www.youtube.com/watch?v=UGxX3lTnHh8
- Commando (Rob Hubbard): http://www.youtube.com/watch?v=qrQuR1LHAVI
- Crazy Comets (Rob Hubbard): http://www.youtube.com/watch?v=zbQoQFLM_1s
Re: Game Preview: Voxatron - voxel-based, destructible environment, 8bit soundtrack
#43If the author is reading this: Add a signup form. It's not often the case that I want to be notified when a product becomes available, but this time I would love too.
Re: Game Preview: Voxatron - voxel-based, destructible environment, 8bit soundtrack
#44If I were Lego, I'd be chomping at the bit to license this and set up a casual chat/social network oriented virtual reality. (Sort of a voxel-based Disneyfied Second Life.) The marketing possibilities for Lego would be huge.
Re: Game Preview: Voxatron - voxel-based, destructible environment, 8bit soundtrack
#45This seems like it scales well (important for our 1000 core future). Does it?
Re: Game Preview: Voxatron - voxel-based, destructible environment, 8bit soundtrack
#46This is yet another thing that I said, 'Man. I wish I'd written that.' It's not outside my ability, it's just that I never think of these things first. And creating a clone doesn't have the same feeling as a new thing. I'm betting a lot of other developers feel the same way. Of course, that won't stop me from enjoying -playing- the game. :D
Perhaps it's not too late for you. He's re imagined Robotron as a voxel game. Think of other classic arcade games that could be taken to their roots and reinvented with voxels. Any classic could be interesting: zaxxon, donkey kong, Asteroids...
Re: Game Preview: Voxatron - voxel-based, destructible environment, 8bit soundtrack
#47This seems like it scales well (important for our 1000 core future). Does it?
Re: Game Preview: Voxatron - voxel-based, destructible environment, 8bit soundtrack
#48This is yet another thing that I said, 'Man. I wish I'd written that.' It's not outside my ability, it's just that I never think of these things first. And creating a clone doesn't have the same feeling as a new thing. I'm betting a lot of other developers feel the same way. Of course, that won't stop me from enjoying -playing- the game. :D
Rather than looking an idea and saying, "Cool, but since I wasn't first, I'm too late" try approaching it as "Neat! What else can I do with that?"
kb
Re: Game Preview: Voxatron - voxel-based, destructible environment, 8bit soundtrack
#49This is yet another thing that I said, 'Man. I wish I'd written that.' It's not outside my ability, it's just that I never think of these things first. And creating a clone doesn't have the same feeling as a new thing. I'm betting a lot of other developers feel the same way. Of course, that won't stop me from enjoying -playing- the game. :D
Perhaps it's not too late for you. He's re imagined Robotron as a voxel game. Think of other classic arcade games that could be taken to their roots and reinvented with voxels. Any classic could be interesting: zaxxon, donkey kong, Asteroids...
Re: Game Preview: Voxatron - voxel-based, destructible environment, 8bit soundtrack
#50This is yet another thing that I said, 'Man. I wish I'd written that.' It's not outside my ability, it's just that I never think of these things first. And creating a clone doesn't have the same feeling as a new thing. I'm betting a lot of other developers feel the same way. Of course, that won't stop me from enjoying -playing- the game. :D