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Game Preview: Voxatron - voxel-based, destructible environment, 8bit soundtrack

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41–50 of 67 posts

Re: Game Preview: Voxatron - voxel-based, destructible environment, 8bit soundtrack

#42

I wonder what it is that makes 8-bit music so compelling. Just nostalgia?

It's more than that I think. 8-bit music began as a poor, low-fi imitation of existing music forms for electronic games, because it was all that was possible given the hardware of the time. 8-bit music has been rediscovered by enthusiasts and independent artists, initially due to nostalgia, and that has led to a lot of innovation, exploration, and discovery. Discovery that 8-bit music doesn't have to be merely an imi…

"Innovation, exploration and discovery" were all rampant in the 80-es, especially on European C64 games. Some examples of music that uses the unique noises of the SID chip instead of only imitating existing instruments:

- Arkanoid (Martin Galway): http://www.youtube.com/watch?v=AtcnDPDdtLg

- Gianna Sisters (Chris Hülsbeck): http://www.youtube.com/watch?v=UGxX3lTnHh8

- Commando (Rob Hubbard): http://www.youtube.com/watch?v=qrQuR1LHAVI

- Crazy Comets (Rob Hubbard): http://www.youtube.com/watch?v=zbQoQFLM_1s

Re: Game Preview: Voxatron - voxel-based, destructible environment, 8bit soundtrack

#43

If the author is reading this: Add a signup form. It's not often the case that I want to be notified when a product becomes available, but this time I would love too.

My method is to follow the developer on twitter / tumblr / whatever if I'm really excited, or simply wait for the various indie gaming blogs to pick up the news upon release (which they will).

Re: Game Preview: Voxatron - voxel-based, destructible environment, 8bit soundtrack

#44

If I were Lego, I'd be chomping at the bit to license this and set up a casual chat/social network oriented virtual reality. (Sort of a voxel-based Disneyfied Second Life.) The marketing possibilities for Lego would be huge.

Lego is already developing an MMO. http://legouniverse.com/

Re: Game Preview: Voxatron - voxel-based, destructible environment, 8bit soundtrack

#46
post #35

This is yet another thing that I said, 'Man. I wish I'd written that.' It's not outside my ability, it's just that I never think of these things first. And creating a clone doesn't have the same feeling as a new thing. I'm betting a lot of other developers feel the same way. Of course, that won't stop me from enjoying -playing- the game. :D

Perhaps it's not too late for you. He's re imagined Robotron as a voxel game. Think of other classic arcade games that could be taken to their roots and reinvented with voxels. Any classic could be interesting: zaxxon, donkey kong, Asteroids...

Zaxxon would be an excellent candidate for a voxel re-make, as it had 3d gameplay.

Re: Game Preview: Voxatron - voxel-based, destructible environment, 8bit soundtrack

#48

This is yet another thing that I said, 'Man. I wish I'd written that.' It's not outside my ability, it's just that I never think of these things first. And creating a clone doesn't have the same feeling as a new thing. I'm betting a lot of other developers feel the same way. Of course, that won't stop me from enjoying -playing- the game. :D

Creativity involves combining known elements, occasionally adding novel elements.

Rather than looking an idea and saying, "Cool, but since I wasn't first, I'm too late" try approaching it as "Neat! What else can I do with that?"

kb

Re: Game Preview: Voxatron - voxel-based, destructible environment, 8bit soundtrack

#49
post #35

This is yet another thing that I said, 'Man. I wish I'd written that.' It's not outside my ability, it's just that I never think of these things first. And creating a clone doesn't have the same feeling as a new thing. I'm betting a lot of other developers feel the same way. Of course, that won't stop me from enjoying -playing- the game. :D

Perhaps it's not too late for you. He's re imagined Robotron as a voxel game. Think of other classic arcade games that could be taken to their roots and reinvented with voxels. Any classic could be interesting: zaxxon, donkey kong, Asteroids...

Oh, I'm sure it's not too late... And I'm working on my own projects in my free time. But it's games like this that finally pushed me into doing that. If I hadn't thought 'Man, I wish I'd written that' I'd probably still be doing nothing about it.

Re: Game Preview: Voxatron - voxel-based, destructible environment, 8bit soundtrack

#50

This is yet another thing that I said, 'Man. I wish I'd written that.' It's not outside my ability, it's just that I never think of these things first. And creating a clone doesn't have the same feeling as a new thing. I'm betting a lot of other developers feel the same way. Of course, that won't stop me from enjoying -playing- the game. :D

Minecraft wasn't first to the party. See Infiniminer. Don't give up -- just write it anyway.
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