Is it really ableist to think that sanity is objectively better than insanity?
> ins*ne
This is peak wokeness. We can’t even spell out the word “insane” for fear of offending someone.
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Is it really ableist to think that sanity is objectively better than insanity?
> ins*ne
This is peak wokeness. We can’t even spell out the word “insane” for fear of offending someone.
It compares favorably to the official Terraria code (decompiled version here): https://github.com/TheVamp/Terraria-Source-Code/blob/master/... Terraria extensively used God objects with hundreds or thousands of properties, and used naive C# serialization for its netcode. This meant that sending the state of a single object would take over 1KB, leading to truly outrageous network requirements for a 2D platformer game,…
That's decompiled or automatically generated code, right?
I found this in the readme, hilarious (not in a mean way).
Honestly the only insane thing is that it's all in one file. Could've also been broken up into more functions (it seems like this person didn't actually want to be using Java), but it's reasonably named and formatted and they did a decent job separating out static data at the top instead of littering it throughout the code. Oh, and that stream of comments by polytomous. That's... something.
It compares favorably to the official Terraria code (decompiled version here): https://github.com/TheVamp/Terraria-Source-Code/blob/master/... Terraria extensively used God objects with hundreds or thousands of properties, and used naive C# serialization for its netcode. This meant that sending the state of a single object would take over 1KB, leading to truly outrageous network requirements for a 2D platformer game,…
That's decompiled or automatically generated code, right?
But neither the C# compiler nor the ILSpy decompiler moves code to different methods/classes (only the JIT does stuff like inlining), so yes it's really a single enormous class handling every possible item in the game via cascading if statements.
https://github.com/raxod502/TerrariaClone/blob/master/src/Te... You may not like it, but this is peak programming. A level of perfection attainable only by undergoing the rite of writing a single if statement with 100+ conditions.
https://github.com/raxod502/TerrariaClone/blob/master/src/Te... You may not like it, but this is peak programming. A level of perfection attainable only by undergoing the rite of writing a single if statement with 100+ conditions.
Honestly the only insane thing is that it's all in one file. Could've also been broken up into more functions (it seems like this person didn't actually want to be using Java), but it's reasonably named and formatted and they did a decent job separating out static data at the top instead of littering it throughout the code. Oh, and that stream of comments by polytomous. That's... something.
This kind of thing in particular is really interesting: public static void print(String text) { System.out.println(text); } This person cares enough about brevity to make little wrapper functions like this, but at the same time everything is very procedural and monolithic. This gives a vague, weird sense of refined taste, despite some obvious problems with the artifact as a whole. I'm going to go out on a limb and gu…
https://github.com/raxod502/TerrariaClone/blob/master/src/Te... You may not like it, but this is peak programming. A level of perfection attainable only by undergoing the rite of writing a single if statement with 100+ conditions.
For example, line 5284 has a 8 inequality operators checking every 4th element (140. 144, 148,...). A single "blocks[1][y][x] % 4 != 0" would remove them all. There also appears to be 3 main segments in that huge block of code (111-118, 119-126, 137-168) which would allow it to be simplified.
A second question: Why is there no comments? Is this common?
Honestly the only insane thing is that it's all in one file. Could've also been broken up into more functions (it seems like this person didn't actually want to be using Java), but it's reasonably named and formatted and they did a decent job separating out static data at the top instead of littering it throughout the code. Oh, and that stream of comments by polytomous. That's... something.
That Polytomous is a magnificent troll. They acknowledge the code is awful in their fork's README. Also, their prose is much clearer and more comprehensible in the same README. They must have been putting on a character in that thread. https://github.com/polytomous/TerrariaClone
If that’s not some very clever trolling, I’m not sure what is.
And what dedication! Pretty funny.