> Here’s the thing: If you’re a developer for iOS or macOS and want to charge customers money, the Apple-provided payment tools, which demand a 30% cut, are the only ones you’re allowed to use. It’s not even a discussion. Why does macOS keep getting offhandedly roped into these discussions? Not only is the Mac App Store not a requirement, it's rarely used. Maybe Apple intends to change that some day, but that's specu…
>Maybe Apple intends to change that some day, but that's speculation, not reality. I'd say it's pretty obvious that this is a desired outcome on Apple's part. You can either wait until it's too late or bring it up before it's happening.
You’re Paying into a Broken System Whenever You Buy Something on iOS
41–50 of 230 posts
Re: You’re Paying into a Broken System Whenever You Buy Something on iOS
#42I had a while ago calculated the actual download cost with S3's pricing on what each ~100MB Spotify update would cost if it was self hosted. Assuming each paid and free Spotify customer on the iOS platform updated the app was something to the tune of tens of thousands of dollars depending on how you estimate the marketshare of iOS for Spotify versus their other platforms. What the App Store provides is not valueless,…
This depends on how you describe the market. Is the market smartphone users or is it iOS apps? If you are in the market to buy an iOS app, you must go through apple, which would suggest it is a monopoly. IANAL but this has precedence - think of the “windows browser market” that Microsoft was raked over the coals about. The fact that you could buy a Mac or run Linux didn’t appease the courts IIRC.
I find a lot of value in the iOS App Store and think it is just like a game console, but that doesn’t mean it can’t be viewed as a monopoly _for iOS apps_
Re: You’re Paying into a Broken System Whenever You Buy Something on iOS
#43>On no other platform would we accept a scenario where the owner of that platform dictated not only the tools developers can use, but restricted the ways they talk about their products and pricing. We would call it unfair, monopolistic, and overbearing. But on our smartphones, it’s just a fact of life. I am pretty sure game consoles have been doing this basically since their existence. None of them allow you to make…
This problem is solved with Paypal.
Re: You’re Paying into a Broken System Whenever You Buy Something on iOS
#44> Here’s the thing: If you’re a developer for iOS or macOS and want to charge customers money, the Apple-provided payment tools, which demand a 30% cut, are the only ones you’re allowed to use. It’s not even a discussion. Why does macOS keep getting offhandedly roped into these discussions? Not only is the Mac App Store not a requirement, it's rarely used. Maybe Apple intends to change that some day, but that's specu…
Because the people who write these screeds are ignorant. Apple has good reasons for doing things the way it does, and instead of acknowledging and addressing those reasons, the authors usually project onto Apple some made up evil, greedy intentions that don’t exist except in the mind of the writer. In this deluded world it must be the case that Apple does the same with macOS... they don’t even bother to check. Haters gonna hate.
Re: You’re Paying into a Broken System Whenever You Buy Something on iOS
#45It's not perfect but it appears to be much, much better than Google version.
What I don't like is the limited app discovery, and the bad rules in terms of apps just taking names and causing a lot of confusion so that I'm not sure if that's the app I really want to install.
Re: You’re Paying into a Broken System Whenever You Buy Something on iOS
#46From this side, the App Store fee can be justified. Whether it is reasonable or to high depends on many parameters. A fair solution would be to have the fee start at 30% and decline with sales numbers, as the review process doesn't increase. Of course, large commercial entities, who do have their own servers/payment processors and don't need a trusted site to host their apps are less happy with the policies.
But beyond the discussion about the fee, there is the aspect that Apple prevents all software installations from outside the app store. This is something which has to change as Apple isn't only protecting against malware, but also limits a lot of benign applications from being available on iOS. The first thing coming to my mind is Termux, which would instantly make an iPad much more usable. And extending that, a whole range of development tools could run way better on the iPad than it is allowed on the App Store. Just imagine a Linux VM running on the iPad...
Apple should (or should be forced by regulators) to offer a Gatekeeper-like solution on the iPad/iPhone which gives the users a reasonable amount of control about their devices.
And there is of course the content question. Apple tries to enforce their idea of "morale" onto the users. This is fine for their storefront, so to say, but there should be a section in the App Store for adult content. Especially the safe payment process would make this a very attractive service. If Apple wants to keep the "service" story alive for the App Store, they should craft their services according to the user demands, not to their ideas of what users should consume and install.
Re: You’re Paying into a Broken System Whenever You Buy Something on iOS
#47As an end user I approve of the walled garden. I don't mind the limitations on other forms of payment. I think it helps prevent fraud and insecure transactions, and I like the freedom and ease of use that comes with knowing that apps on the ios store went through a fairly substantial review process. As a developer (though it has been a few years since I wrote code for mobile) Apple's tools, documentation and librarie…
This is still very much true IME, Android Studio has much more frequent random issues and is generally slower and harder to work with than Xcode (I use both every day)
Re: You’re Paying into a Broken System Whenever You Buy Something on iOS
#48I am happy buying stuff from the iOS store. It's convenient, quick and easy. No objection as an end user.
Imagine if they had a refund process like Android. I'd buy way more stuff. But because I can't try an app and make sure it's not fake or advertises it does x but really only does y I'm scrooge mcduck. I've bought way more apps on Android because of this.
Re: You’re Paying into a Broken System Whenever You Buy Something on iOS
#49>On no other platform would we accept a scenario where the owner of that platform dictated not only the tools developers can use, but restricted the ways they talk about their products and pricing. We would call it unfair, monopolistic, and overbearing. But on our smartphones, it’s just a fact of life. I am pretty sure game consoles have been doing this basically since their existence. None of them allow you to make…
iOS in comparison is downright draconian.
Re: You’re Paying into a Broken System Whenever You Buy Something on iOS
#50The irony here is palpable ಠ_ಠ