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Respawn will deal with Apex Legends cheaters by making them fight each other

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Re: Respawn will deal with Apex Legends cheaters by making them fight each other

#41
post #15

Earlier quoted context omitted.

Because it's a non-trivial feature to develop, test and maintain. Simply using a flag (banned = true or false) is lot easier / less complex / fewer potential side effects.

I would disagree with that. When you ban someone, they know. They make a new account and come back. When you move them to a cheater queue, they don't know. They keep playing, none the wiser. It's infinitely better for everyone. The cheater still gets to play, and the non-cheaters aren't affected as much because the cheater doesn't just keep coming back. The complexity in your app is that you need to have multiple mat…

But it is more complex in the sense that you need a lot of fine tuning. If you just match cheaters with cheaters then it is easy to see too.

You need some kind of dynamic ranking of "toxicity" (in this case cheating) match user with other of similar toxicity.

Re: Respawn will deal with Apex Legends cheaters by making them fight each other

#42

I hope they are also keeping separate rankings for cheaters, that would be pretty cool. "I'm currently the #5 player in the cheater zone of Apex." Heck, embrace it: don't call it the cheater rankings, call it the tool-assisted rankings, by analogy with "tool-assisted speedruns". Tag people at the end of the game with which particular cheats you detected. Pop up a polite notice that "We have noticed that you seem to b…

Unfortunately that would be really hard to do without creating a "did we detect cheats" oracle. If they did that, the only thing a person creating a cheating tool needs to do is play a few games to make sure the tool is not detected anymore.

the idea is that cheaters would find it more fun to play in the tool-assisted mode. obviously there will still be some black-hats who try to hack the main mode.

Re: Respawn will deal with Apex Legends cheaters by making them fight each other

#43
post #21

I hope they are also keeping separate rankings for cheaters, that would be pretty cool. "I'm currently the #5 player in the cheater zone of Apex." Heck, embrace it: don't call it the cheater rankings, call it the tool-assisted rankings, by analogy with "tool-assisted speedruns". Tag people at the end of the game with which particular cheats you detected. Pop up a polite notice that "We have noticed that you seem to b…

That would be really interesting! Although it'd be like offering a gym for cheaters, heh. A place for them to hone cheating tools and techniques that would end up back in the regular game. But could avoid that if a game embraced it holistically, where the default is tool-assisted and anything goes.

Isn't one of the hardest parts of making these tools evading detection? An aimbot isn't that tremendously difficult to create, the hard part is creating an aimbot that is hard to differentiate from a skilled player.

If the competition is all using assists, then the sneaky aimbot that simulates slower human reflexes will lose to the bot that positions the sights directly on the opponent in <0.1ms. I like this idea, I don't see why it would make it any easier to develop the types of cheating systems that affect human players, and it might be fun for the types of players that enjoy things like tool-assisted speed running; where the ultimate aim is more about studying the underlying game mechanics to determine the algorithmically-optimal way to play. If the default is tool-assisted, then all the human players will be excluded by default.

Re: Respawn will deal with Apex Legends cheaters by making them fight each other

#45

Can someone explain how these strategies aren't standard across online games by now? They've been around for years, but it's always a big deal when a game adds them.

They've been used a lot in the past--most notably, for me, in Diablo II back in the early 2000's. I remember writing a bunch of D2JSP code back in the day and getting my account "flagged"--basically stuck forever to play against pickit users and autolockers.

Friends were able to join my game, but not I theirs, and the "available games" list was way smaller.

Re: Respawn will deal with Apex Legends cheaters by making them fight each other

#46
post #5

Three-factor authentication? What's the third factor? Something you know, something you own, and... maybe something you are (biometrics)?

Typically two factor authentication just means this account and one other account. Incidentally sometimes is a gadget or a phone number.

Adding two secondary accounts (both an SMS and an email) could warrant the name

Re: Respawn will deal with Apex Legends cheaters by making them fight each other

#47

i would have liked this for pokemon go. i started scripting the week it came out and then was banned in the 2nd or 3rd ban wave. but i would have liked to continue playing against other scripters

Sadly the nature of the game doesn't allow for this, you cannot just spin up more matches in PoGO.

But on this I am very critical of how Niantic is handling both Pokemon GO and wizard Unite

Re: Respawn will deal with Apex Legends cheaters by making them fight each other

#48

I hope they are also keeping separate rankings for cheaters, that would be pretty cool. "I'm currently the #5 player in the cheater zone of Apex." Heck, embrace it: don't call it the cheater rankings, call it the tool-assisted rankings, by analogy with "tool-assisted speedruns". Tag people at the end of the game with which particular cheats you detected. Pop up a polite notice that "We have noticed that you seem to b…

Also - a separate MLB where you can 'roid your testicles to kingdom come. Let everyone have a 1.1 slugging average and the pitchers all throw 110

Re: Respawn will deal with Apex Legends cheaters by making them fight each other

#49
post #5

Three-factor authentication? What's the third factor? Something you know, something you own, and... maybe something you are (biometrics)?

Something you know, something you're pretty sure you wrote down somewhere around here, something you aspire to be.

Fourth factor, something you believe in

Re: Respawn will deal with Apex Legends cheaters by making them fight each other

#50

I hope they are also keeping separate rankings for cheaters, that would be pretty cool. "I'm currently the #5 player in the cheater zone of Apex." Heck, embrace it: don't call it the cheater rankings, call it the tool-assisted rankings, by analogy with "tool-assisted speedruns". Tag people at the end of the game with which particular cheats you detected. Pop up a polite notice that "We have noticed that you seem to b…

Unfortunately that would be really hard to do without creating a "did we detect cheats" oracle. If they did that, the only thing a person creating a cheating tool needs to do is play a few games to make sure the tool is not detected anymore.

But is that not exactly what cheaters are doing right now? I reckon it would make less sense to implement this kind of system in games which aren't free. The price of the game disincentivizes cheating and makes consecutive iterations of the cheat harder. However, Apex Legends is free. Every time a cheat is detected nothing withholds its developer of creating a new account for the next iteration.
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