Live data from Hacker News

Stadia Founder's Edition

store.google.com

41–50 of 424 posts

Re: Stadia Founder's Edition

#41
post #18

How are they overcoming the jarring effects of input latency? Even 20-30ms in input lag would turn a lot of people off, or is this primarily for casual games where this won't matter too much?

I played the AC Odyssey Stadia/Stream beta -- at least for that kind of single-player experience it felt comparable to console input lag with no jarring effects. I'd be interested in how it would be in twitch shooters though.

I doubt twitch shooters would be playable. I've used steam's in home streaming, and platformers that require precise jumping accuracy are basically unplayable because even a fraction of a second hiccup in latency can get you killed. Even simple platformers like Crash Bandicoot can get frustratingly difficult to play over a stream. If the service gets popular enough, we might see developers making changes to help out players using Stadia, the same way that they add auto-aim for most console shooters, but disable it in the PC version.

Re: Stadia Founder's Edition

#42

So you order some thin client for 129 bucks, pay 10 dollars a month for the service and buy the games? I was assuming Stadia to be like a sort of Netflix for games. I could just as easily buy a console and buy the games.

You get some games free with the service like Destiny 2's expanded content (same as PSN Plus/Xbox Live Gold).

Re: Stadia Founder's Edition

#43
post #2

I guess in terms of game development, Stadia will be like GitHub. As a service though, we'll see. Their reveal stream kept crashing, and there was noticeable lag during their initial GDC presentation.

I'm guessing lag will depend on how far from the data center you are and might not be great initially but then could prove to be awesome in a year or two as more localised render farms appear.

Re: Stadia Founder's Edition

#45

This is right up my alley being a pretty casual gamer. I have a 1GB Fiber connection at home so streaming shouldn't be an issue, the cost is fairly minimal, and not having the worry about downloading or updating games and just being able to pick up the controller and have a quick gaming session will be perfect. And the cost to entry is very low, so even if the service is a bust and I leave after the 3 free months, I'…

A 1 Gbit/s connection is a great bandwidth (you probably mean 1 Gbit/s and not 1 GB), bit the latency is even more important. If the game movements and actions lag behind your physical input, this can ruin the whole experience, no matter if the stream has a great quality (few compression artifacts, high resolution) thanks to the bandwidth.

I only used the Shadow gaming VM service so far and the servers are in a neighbouring country, with 100 Mbit/s bandwidth and 30ms ping to 1.1.1.1, so not optimal conditions, but GTA IV, Minecraft and other games were not fun to play due to the input lag.

Re: Stadia Founder's Edition

#46
This is astoundingly cheap. In fact its too cheap, €10/month works out to €360 + €130 over a 3 year hardware cycle which is barely enough for a not-really-capable 4k GPU as it is, without costing all the additional services/hardware. And to put it bluntly, these games are second-rate titles from the last year. From this announcement I guess that this is mostly just another data farming play that will never generate a profit on its own and has a very high chance of being shutdown within 3 years.

Re: Stadia Founder's Edition

#49
post #44

>We aren’t in your country yet Sounds about right. By the time it comes to EU it will be abandoned by Google and shut down in a year or so

> The Founder’s Edition will launch in United States, Canada, the United Kingdom, Ireland, France, Germany, Italy, Spain, the Netherlands, Belgium, Denmark, Sweden, Norway, and Finland.

Disc: Googler.

Re: Stadia Founder's Edition

#50
post #35
post #12

I think that an underestimated benefit of game streaming is anti-cheat. It would benefit a lot games like Fortnite and Pubg.

Competitive games, at least competitive shooter games, are really the worst application for this though because they suffer the most from input-to-display latency. Games like League of legends might be fine though.

But assuming that the latency gets reduced to acceptable levels for competitive games, I see this distribution model as the only one to effectively fight cheaters. I would love to hear alternatives, though.
Post reply on HN