Live data from Hacker News

Rare Dreamcast-Powered Sega Fish Life Preserved and Released by Musée Bolo

thedreamcastjunkyard.co.uk

41–50 of 55 posts

Re: Rare Dreamcast-Powered Sega Fish Life Preserved and Released by Musée Bolo

#41
post #9

I love Dreamcast. I'm thinking about upgrading the GDROM drive with the FPGA chip. It's only a matter of time before the laser fails.

The GDEMU is great and it looks like there are now tons of clones on Amazon and AliExpress.

Re: Rare Dreamcast-Powered Sega Fish Life Preserved and Released by Musée Bolo

#42
post #10

Long time ago, I read somewhere that SEGA, the company, has very little source code and hardware development artifacts saved from their Dreamcast days (and even earlier than that). They either lost or just junked majority of it as time went on. Do other companies care so little about their own history? If I was running one of these companies, I'd save a copy of every game, console, HW development platform and source…

I don't know if this is true of the Dreamcast era Sega but it is for the Saturn era. They lost source code for some of their games. A lot of Dreamcast games were ported to other console when the Dreamcast died

Re: Rare Dreamcast-Powered Sega Fish Life Preserved and Released by Musée Bolo

#43
post #5

Earlier quoted context omitted.

If you want to see seaman in action with some humorous commentary: https://m.youtube.com/watch?v=-IV8hCvsXy0

oh man I remember the hype around this game in magazines back then! It's AI would "adapt" to your inputs and that was a 'wow' in my mind back then. all in all Dreamcast, imho, was the perfect console. You could emulate PSX games at higher, smoother res and sharper textures, there are emulators for various games now. I wonder how much it costs to pick one up now...

Bought one for $40 around 2011. I used either Amazon or eBay, and I remember it being a standard price—ie, I didn't do much shopping around beforehand.

No idea if they're more or less expensive now.

Re: Rare Dreamcast-Powered Sega Fish Life Preserved and Released by Musée Bolo

#45
post #16

I realize this may be an unpopular opinion, but this is just not an interesting find to me. A slightly mutated game computer used to display a virtual aquarium? Knock me over with a feather. I get the obsession w game hardware and that it was Japanese. But this article makes it sound like this was a lost DaVinci sketch book, and these comments liken game design dust to the same.

It strikes me as odd that you'd spend the time to read an article on something you don't find interesting, and then go on to write a comment about how uninterested you are. When I come across uninteresting things online I tend to just skip them and carry on with my day.

And it is even further strange that you would write a comment about me writing a comment about how uninterested I am about something. A very odd world indeed. How far down the rabbit hole can we go?

Re: Rare Dreamcast-Powered Sega Fish Life Preserved and Released by Musée Bolo

#46
post #5

Earlier quoted context omitted.

oh man I remember the hype around this game in magazines back then! It's AI would "adapt" to your inputs and that was a 'wow' in my mind back then. all in all Dreamcast, imho, was the perfect console. You could emulate PSX games at higher, smoother res and sharper textures, there are emulators for various games now. I wonder how much it costs to pick one up now...

The Dreamcast had an incredible array of quality software, and ran at a beautiful full 640x480 while other consoles were for the most part stuck at 320.

My humble opinion is that Dreamcast failed because Electron Arts did not support the platform. As to exactly how Sony got EA to wait for the PS2, especially given how easy it was to develop for the Dreamcast, I would be curious to know.

Re: Rare Dreamcast-Powered Sega Fish Life Preserved and Released by Musée Bolo

#47

Earlier quoted context omitted.

The Dreamcast had an incredible array of quality software, and ran at a beautiful full 640x480 while other consoles were for the most part stuck at 320.

My humble opinion is that Dreamcast failed because Electron Arts did not support the platform. As to exactly how Sony got EA to wait for the PS2, especially given how easy it was to develop for the Dreamcast, I would be curious to know.

The official history says EA and Sega were negotiating over EA getting sole publishing for sports game. Eventually, EA didn't get sole publishing and opted not to do any publishing. The 2k sports games were pretty decent, but EA ended up negotiating exclusive rights for both teams and players; and the market wasn't there for made up teams with made up players.

Re: Rare Dreamcast-Powered Sega Fish Life Preserved and Released by Musée Bolo

#48

If you like that, then you need to check out SeaMan: https://en.wikipedia.org/wiki/Seaman_(video_game) "The narration is voiced by Toshiyuki Hosokawa in the original Japanese-language version and by Leonard Nimoy in the English-language version. ... The 'Seaman' is a form of freshwater fish (the color and shape of the fins suggest that it is a Carp) with a very lifelike human face. It possesses human mannerisms and b…

What was up with the Dreamcast and fish? Fish Life, Seaman, plus that game with the fishing rod controller[1]. Plus I'm pretty sure an Ecco the Dolphin game was on there too. Someone at Sega really liked the ocean. [1] http://ep.yimg.com/ca/I/ddrgame_2249_134074308.jpg

> plus that game with the fishing rod controller.

Soul Calibur [1]? You could play it with the keyboard too, if you didn't have the fishing controller.

[1] https://www.youtube.com/watch?v=ybmCZ669Od4

Re: Rare Dreamcast-Powered Sega Fish Life Preserved and Released by Musée Bolo

#49

Earlier quoted context omitted.

I've been playing around a lot with RetroPie recently - I built myself a full-size arcade cabinet and everything. I started it running on a RaspberryPi, but recently upgraded to a cheap used Dell OptiPlex. Right now, Dreamcast seems to be the sweetspot for hardware emulation. A sub-$100 PC (on the used market, anyway) can easily emulate a Dreamcast (for all the games I've tried, anyway - Tony Hawk 2, DOA 2, etc), pos…

Can you expand on what tutorial or steps you took to build your own arcade cabinet? I'd be curious to see pictures or the actual internals. Did you install standard cabinet joysticks and buttons as well?

Here [1] is an album showing the final product, and the build.

I cheated and used a TankStick, but now I wish I hadn't. I think I could have managed the wiring, and it would have gone a long way aesthetically to integrate it all.

I designed the cabinet myself, but that was inspired by the "Vigolix" design [2]. I scaled it up to a full 6', put in a lighted marquee, added a drawer for keyboard and mouse.

The gross assembly took me 4-5 days, but a total of about a month overall because of the time to paint, dry, and sand many coats. Plus, of course, the amount of time to set up the computer hardware and software.

[1] https://imgur.com/gallery/KpoHLDu

[2] https://www.instructables.com/id/A-Super-Easy-Arcade-Machine...

http://forum.arcadecontrols.com/index.php/topic,119533.0.htm...

Re: Rare Dreamcast-Powered Sega Fish Life Preserved and Released by Musée Bolo

#50
post #33

Earlier quoted context omitted.

Well more concerning is that source code is never ever released for most games even when they are not sold anywhere anymore. Being able to run a proprietary piece of software is one thing, but being able to check how it was implemented would be more interesting at way many more levels. But gamedevs have no interest in preserving anything, they like it disposable.

That's not fair to the devs. Plenty of devs would love to share their code but the companies they develop for prevent them from doing so for obvious reasons.

Indies dont release their source code either so I dont think there is any proof that they care, since they dont even do it when they only work for themselves.
Post reply on HN