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Playdate – A New Handheld Gaming System

play.date

41–50 of 424 posts

Re: Playdate – A New Handheld Gaming System

#41
Is this cute? Yeah, absolutely, but there are actually a lot of cute little handheld gaming devices just like it, except they have nicer screens and don't cost $150.

Like the Bitboy, Pixel Classic, PocketGo, Pocket Sprite. Even the Micro Arcade series which are credit card sized single-game handheld with full color screens.

Re: Playdate – A New Handheld Gaming System

#42
post #40

I'm wondering if that crank would work for a leftie?

If it was a problem, wouldn't game controllers in general be a problem? There's always the assumption that left things (buttons, joysticks, etc.) are for movement and right things are for actions. Would it be better for a leftie if there were mirrored versions of game controllers?

You can get used to a game controller, or well, most of us do eventually. At anyrate, you can find left handed game controllers on the market.

But that is a crank, it requires a bit more dexterity, like holding a pen.

Re: Playdate – A New Handheld Gaming System

#43
post #3

I personally love weird single-purpose hardware. Unfortunately it tends not to do very well commercially. Anybody remember this guy? https://en.wikipedia.org/wiki/WikiReader

Oh yeah, those were fantastic little devices. It's a shame that it wasn't popular enough to warrant successors. The OpenMoko people did some really innovative stuff back in the day, but hardware is tough.

Re: Playdate – A New Handheld Gaming System

#44
I love this so much. I'm such a sucker for simple gaming mechanics, and I have some faith that these specific people could make this work.

I know devices like this often fail to thrive in the market, but Teenage Engineering has some experience making this sort of single-purpose device work for customers. Panic seems to be very passionate, quality and delivery oriented, and good at doing an exceptional job on familiar products. There might be some potential here. I'd absolutely take my chances on this thing if I could get my hands on one! My kids would love it too.

Re: Playdate – A New Handheld Gaming System

#45
Personally the association with Teenage Engineering makes me more concerned that this will not be as exciting as it sounds. TE's Op-1 is a fine piece of kit, but their recent offerings have been very underwhelming. Also the placement of the crank and the form factor look very un-ergonomic.

Re: Playdate – A New Handheld Gaming System

#46
post #40

I'm wondering if that crank would work for a leftie?

If it was a problem, wouldn't game controllers in general be a problem? There's always the assumption that left things (buttons, joysticks, etc.) are for movement and right things are for actions. Would it be better for a leftie if there were mirrored versions of game controllers?

My ps4 allows me to remap keys and it’s a blessing.

Re: Playdate – A New Handheld Gaming System

#47
sort of related to this (indie gaming hardware), I recently got the Adafruit PyBadge. You can program it with CircuitPython, Arduino or MakeCode (a microsoft visual coding IDE). fun if your idea of fun is making the game and then playing it, or figuring out how to port some existing game.

Re: Playdate – A New Handheld Gaming System

#50
post #47

sort of related to this (indie gaming hardware), I recently got the Adafruit PyBadge. You can program it with CircuitPython, Arduino or MakeCode (a microsoft visual coding IDE). fun if your idea of fun is making the game and then playing it, or figuring out how to port some existing game.

Even closer to this is the Arduboy[1]. I've had one for a while and even wrote a Tetris game for it. It's SO tiny and light!

[1] https://arduboy.com/

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