I often enjoy foone’s discoveries, and this was a particularly interesting one. I just wish it wasn’t all on Twitter. Why not put the text, plus pictures and whatever else (links?), into a blog posting, or just some HTML page with basic formatting? And then link to it with just the first Twitter post. Provide an RSS feed if you feel extra charitable (which is the way I enjoy most of the content related to this that I…
Pilotwings demos act differently depending on when the cartridge was made
41–50 of 143 posts
Re: Pilotwings demos act differently depending on when the cartridge was made
#42I've recommended @foone's feed on here before, but I'll do it again now. I don't even know who this guy is or how I started following him, but his feed is full of interesting fun threads like this, often looking at older tech like this. I think most people on here would really enjoy following him.
Re: Pilotwings demos act differently depending on when the cartridge was made
#43Re: Pilotwings demos act differently depending on when the cartridge was made
#44Earlier quoted context omitted.
Pilotwings (SNES) would like a word with you.
But SNES was before N64 - this person (me too!) wants a Pilotwings 64 sequel!
Also, my copy of Pilotwings the Biplane crashes, always thought it was weird that the demo would do that. Guess I'm gonna have to find a copy with the other chip.
Re: Pilotwings demos act differently depending on when the cartridge was made
#45Twitter is the worst platform for long-form content like this.
Re: Pilotwings demos act differently depending on when the cartridge was made
#46I'm just gonna say Pilotwings 64 is one of the few games out there that really hasn't had a ~proper~ sequel. Come on Nintendo.
Re: Pilotwings demos act differently depending on when the cartridge was made
#47I saw it before and probably on HN itself, but was left hidden in some place in my memory, it is an amazing project!
Re: Pilotwings demos act differently depending on when the cartridge was made
#48Earlier quoted context omitted.
The most hilarious enhancement chip is the SA-1, used in the Super Mario RPG and other games. https://en.wikipedia.org/wiki/List_of_Super_NES_enhancement_... It's essentially the same exact chip as the SNES's main CPU. Except three times faster. Imagine buying a game for your 3ghz PC that ships on a flash drive. And that flash drive also contains a 9hz (edit: whoops, 9ghz, haha) Intel Core i9 CPU.
A 9hz microprocessor would indeed be something. Start the game up, come back 10 days later and one frame would almost be rendered...
Re: Pilotwings demos act differently depending on when the cartridge was made
#49TLDR: Some NES game cartridges contained coprocessors. The Pilotwings math coprocessor had 3 revisions and one of them produces slightly different outputs, even though the game ROM is identical. Star Fox had a 2D/3D chip called Super FX that sounds a lot like a GPU. It’s pretty cool that console games of that era could augment your existing hardware to support their requirements.
Small correction, these are SNES games. The extra chips on NES games were primarily memory mappers and not as interesting as what SNES games did.
Re: Pilotwings demos act differently depending on when the cartridge was made
#50Unrolled version: https://threadreaderapp.com/thread/1126996260026605568.html Great story!