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The Archetypal Resonance of Classic JRPGs

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Re: The Archetypal Resonance of Classic JRPGs

#41
Every couple of years I replay Front Mission 3. It's not exactly a JRPG but it shares a lot of similarities with the genre. Every time it surprises me how such an outdated and simple game (by today's standards) can hook me.

Many times I've fantasized about making a modern clone...

Re: The Archetypal Resonance of Classic JRPGs

#42

Seeing the callout to Xenoblade's music drew me back to listening to that soundtrack again... whence I stumbled upon 8-bit Music Theory's channel, and analysis of Chrono Trigger's and FFVI's music... and that's to say nothing of Secret of Mana or a half-dozen other incredible JRPG soundtracks. I'm probably weird, but the music, more than just about anything, is what brings me back to these JRPG games again and again.…

As a child, I would often play the FFVI OST on loudspeakers, adjust it to a medium-low volume, and go to sleep on it. It happened so many times that I would know what is the next track of the whole OST.

Re: The Archetypal Resonance of Classic JRPGs

#43
post #41

Every couple of years I replay Front Mission 3. It's not exactly a JRPG but it shares a lot of similarities with the genre. Every time it surprises me how such an outdated and simple game (by today's standards) can hook me. Many times I've fantasized about making a modern clone...

There seems to be constant repetition of the idea that simple == outdated and complex == modern.

Many of those classic games may not have depth in complex mechanics or breadth of story narratives, but that does not mean they do not contain deep or significant meaning or underlying narrative constructs. At a minimum it does not mean that they lack strong and compelling game design.

I tend to view those (sorry, generalising a little) that dismiss 'classic' games by declaring them 'out of date' as projecting how clever they are by defining complexity == intelligent, regardless of the quality of design, depth of meaning or coherence in narrative.

Re: The Archetypal Resonance of Classic JRPGs

#44

Seeing the callout to Xenoblade's music drew me back to listening to that soundtrack again... whence I stumbled upon 8-bit Music Theory's channel, and analysis of Chrono Trigger's and FFVI's music... and that's to say nothing of Secret of Mana or a half-dozen other incredible JRPG soundtracks. I'm probably weird, but the music, more than just about anything, is what brings me back to these JRPG games again and again.…

> and that's to say nothing of Secret of Mana or a half-dozen other incredible JRPG soundtracks.

Secret of Mana had one of the weirdest soundtracks from the SNES era! So many interesting southeastern Asian influences. The sequels definitely took the music in a more generic direction, unfortunately :(

Re: The Archetypal Resonance of Classic JRPGs

#45
post #41

Every couple of years I replay Front Mission 3. It's not exactly a JRPG but it shares a lot of similarities with the genre. Every time it surprises me how such an outdated and simple game (by today's standards) can hook me. Many times I've fantasized about making a modern clone...

There seems to be constant repetition of the idea that simple == outdated and complex == modern. Many of those classic games may not have depth in complex mechanics or breadth of story narratives, but that does not mean they do not contain deep or significant meaning or underlying narrative constructs. At a minimum it does not mean that they lack strong and compelling game design. I tend to view those (sorry, general…

I've never thought of it this way.

My biggest problem with older games is how clunky the controls can be. This is not the case with all games, but it is a very common one. Specially when video games started to move from 2D to 3D.

For example, the first Mario Kart for SNES is still an amazing game. Nintendo got everything right, specially the kart handling. I still play it from time to time and it is great fun. In contrast the first Wipeout game for PSX has terrible handling compared to the newer ones which are amazing in this respect (Wipeout HD, Fury, 2048).

Re: The Archetypal Resonance of Classic JRPGs

#46
post #6

Sometimes I play retro games, and I feel like nostalgia makes us excuse what is plain bad design. I have that feeling every time I play an old JRPG. Many of them feel slow, clunky, with painful mechanics... as opposed to current games, which had the experience from decades to get refined. The argument in favour of this is that the bad and boring parts make the good bits even better, in a sort of stoic way, they feel…

What sort of conclusion is there to be drawn when you have already labeled the older games as slow, clunky with painful mechanics and newer games as refined? :-P I've seen many people say (about games in general) that older games often have more depth in contrast of newer more "casualized" games that cater to the lowest common denominator as often as people say what you wrote. At the end is really about personal tast…

I've given some thought to the grinding/no grinding issue and I think the true purpose of grinding is to allow systems learning of the game's economy and battle system. There is the more obvious reason of giving more weight (and a bigger dopamine hit) on every advancement, like when you save gold to buy a new weapon and suddenly start one-hitting enemies instead of needing 3 hits. But that also relies on learning, by feel, the underlying cost and value of each hit point as well as the tendencies and weaknesses from fighting the same enemies over and over.

Some people enjoy aggregating all of that information in their brain and getting mastery over it. Even mechanically dumb games can have interesting higher level tactics. People will make spreadsheets and argue over the best weapon or best combination of items or spells to fight certain bosses, even if the base game is mashing the A button to sword hit the enemy 5000 times in a row.

Re: The Archetypal Resonance of Classic JRPGs

#47
post #6

Sometimes I play retro games, and I feel like nostalgia makes us excuse what is plain bad design. I have that feeling every time I play an old JRPG. Many of them feel slow, clunky, with painful mechanics... as opposed to current games, which had the experience from decades to get refined. The argument in favour of this is that the bad and boring parts make the good bits even better, in a sort of stoic way, they feel…

> I have that feeling every time I play an old JRPG. Many of them feel slow, clunky, with painful mechanics... as opposed to current games, which had the experience from decades to get refined.

It definitely depends a lot on what you're playing. Chrono Trigger has tighter, punchier pacing than practically any modern RPG. IIRC in the first couple hours you've visited two or three different areas, seen consequences of your choices, escaped a dungeon, had a cinematic fight against a boss with unique mechanics, and discovered a secret about one of the main characters.

It's not perfect; there are a number of "uh, wait, what am I supposed to do now?" moments, but it still feels fresh otherwise.

Final Fantasy VI and Phantasy Star IV similarly have brisk pacing and great presentation. Early 3D RPGs slowed everything way down, for whatever reason.

Re: The Archetypal Resonance of Classic JRPGs

#48

https://en.wikipedia.org/wiki/Another_Eden was recently released in English, from the same creator of Xenogears / Chrono Cross / Chrono Trigger.

I'd give it a skip unless you've already played his other stuff. What I saw of the plot seemed rather derivative of Chrono Trigger, with a much simpler battle system and long, meandering cutscenes.

Re: The Archetypal Resonance of Classic JRPGs

#49

Earlier quoted context omitted.

If you're weird, than I am too. There's something truly mesmerizing about the best JRPG soundtracks...

Agreed. I have had weeks where I've just listened to the Chrono Trigger OST. It's not only great for working to, it's just great in general. Same with almost anything Nobuo Uematsu has composed.

FFIV, VI, VII, Chrono Trigger, and Zelda (not JRPG I know) music routinely gets stuck in my head. EVERY DAY.

https://www.youtube.com/watch?v=Xsj5xjoLXtE

Re: The Archetypal Resonance of Classic JRPGs

#50
I don't think this is just JRPGs. I feel no such connection with JRPGs, but I do I feel that way with idle games. There's a kind of meditative comfort with gradual, guaranteed progression, but where there's still a spark of discovery as well.
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